diff options
-rw-r--r-- | docs/release-notes.md | 1 | ||||
-rw-r--r-- | src/SMAPI/Patches/LoadErrorPatch.cs | 25 |
2 files changed, 2 insertions, 24 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 73fa8ed1..12ba056d 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -4,6 +4,7 @@ ## Upcoming release * For players: * Fixed semi-transparency issues on Linux/Mac in recent versions of Mono (e.g. pink shadows). + * Removed invalid location check. This is now handled by the game itself. * Updated translations. Thanks to Annosz (added Hungarian)! * For the Console Commands mod: diff --git a/src/SMAPI/Patches/LoadErrorPatch.cs b/src/SMAPI/Patches/LoadErrorPatch.cs index c16ca7cc..77415ff2 100644 --- a/src/SMAPI/Patches/LoadErrorPatch.cs +++ b/src/SMAPI/Patches/LoadErrorPatch.cs @@ -67,8 +67,7 @@ namespace StardewModdingAPI.Patches private static bool Before_SaveGame_LoadDataToLocations(List<GameLocation> gamelocations) { bool removedAny = - LoadErrorPatch.RemoveInvalidLocations(gamelocations) - | LoadErrorPatch.RemoveBrokenBuildings(gamelocations) + LoadErrorPatch.RemoveBrokenBuildings(gamelocations) | LoadErrorPatch.RemoveInvalidNpcs(gamelocations); if (removedAny) @@ -77,28 +76,6 @@ namespace StardewModdingAPI.Patches return true; } - /// <summary>Remove locations which don't exist in-game.</summary> - /// <param name="locations">The current game locations.</param> - private static bool RemoveInvalidLocations(List<GameLocation> locations) - { - bool removedAny = false; - - foreach (GameLocation location in locations.ToArray()) - { - if (location is Cellar) - continue; // missing cellars will be added by the game code - - if (Game1.getLocationFromName(location.name) == null) - { - LoadErrorPatch.Monitor.Log($"Removed invalid location '{location.Name}' to avoid a crash when loading save '{Constants.SaveFolderName}'. (Did you remove a custom location mod?)", LogLevel.Warn); - locations.Remove(location); - removedAny = true; - } - } - - return removedAny; - } - /// <summary>Remove buildings which don't exist in the game data.</summary> /// <param name="locations">The current game locations.</param> private static bool RemoveBrokenBuildings(IEnumerable<GameLocation> locations) |