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-rw-r--r--src/StardewModdingAPI.Tests/Utilities/SemanticVersionTests.cs30
-rw-r--r--src/StardewModdingAPI/Constants.cs28
-rw-r--r--src/StardewModdingAPI/Framework/GameVersion.cs68
-rw-r--r--src/StardewModdingAPI/Program.cs16
-rw-r--r--src/StardewModdingAPI/SemanticVersion.cs3
-rw-r--r--src/StardewModdingAPI/StardewModdingAPI.csproj1
6 files changed, 113 insertions, 33 deletions
diff --git a/src/StardewModdingAPI.Tests/Utilities/SemanticVersionTests.cs b/src/StardewModdingAPI.Tests/Utilities/SemanticVersionTests.cs
index 95d0d74f..db46aee4 100644
--- a/src/StardewModdingAPI.Tests/Utilities/SemanticVersionTests.cs
+++ b/src/StardewModdingAPI.Tests/Utilities/SemanticVersionTests.cs
@@ -1,6 +1,7 @@
using System;
using System.Diagnostics.CodeAnalysis;
using NUnit.Framework;
+using StardewModdingAPI.Framework;
namespace StardewModdingAPI.Tests.Utilities
{
@@ -206,6 +207,35 @@ namespace StardewModdingAPI.Tests.Utilities
return version.IsBetween(lower, upper);
}
+ /****
+ ** GameVersion
+ ****/
+ [Test(Description = "Assert that the GameVersion subclass correctly parses legacy game versions.")]
+ [TestCase("1.0")]
+ [TestCase("1.01")]
+ [TestCase("1.02")]
+ [TestCase("1.03")]
+ [TestCase("1.04")]
+ [TestCase("1.05")]
+ [TestCase("1.051")]
+ [TestCase("1.051b")]
+ [TestCase("1.06")]
+ [TestCase("1.07")]
+ [TestCase("1.07a")]
+ [TestCase("1.1")]
+ [TestCase("1.11")]
+ [TestCase("1.2")]
+ [TestCase("1.2.15")]
+ public void GameVersion(string versionStr)
+ {
+ // act
+ GameVersion version = new GameVersion(versionStr);
+
+ // assert
+ Assert.AreEqual(versionStr, version.ToString(), "The game version did not round-trip to the same value.");
+ Assert.IsTrue(version.IsOlderThan(new SemanticVersion("1.2.30")), "The game version should be considered older than the later semantic versions.");
+ }
+
/*********
** Private methods
diff --git a/src/StardewModdingAPI/Constants.cs b/src/StardewModdingAPI/Constants.cs
index 8217a6a5..ee57be0f 100644
--- a/src/StardewModdingAPI/Constants.cs
+++ b/src/StardewModdingAPI/Constants.cs
@@ -9,6 +9,7 @@ using StardewModdingAPI.AssemblyRewriters.Finders;
using StardewModdingAPI.AssemblyRewriters.Rewriters;
using StardewModdingAPI.AssemblyRewriters.Rewriters.Wrappers;
using StardewModdingAPI.Events;
+using StardewModdingAPI.Framework;
using StardewValley;
namespace StardewModdingAPI
@@ -86,7 +87,7 @@ namespace StardewModdingAPI
internal static string ModPath { get; } = Path.Combine(Constants.ExecutionPath, "Mods");
/// <summary>The game's current semantic version.</summary>
- internal static ISemanticVersion GameVersion { get; } = Constants.GetGameVersion();
+ internal static ISemanticVersion GameVersion { get; } = new GameVersion(Constants.GetGameVersion());
/// <summary>The target game platform.</summary>
internal static Platform TargetPlatform { get; } =
@@ -219,19 +220,6 @@ namespace StardewModdingAPI
};
}
- /// <summary>Get game current version as it should be displayed to players.</summary>
- /// <param name="version">The semantic game version.</param>
- internal static ISemanticVersion GetGameDisplayVersion(ISemanticVersion version)
- {
- switch (version.ToString())
- {
- case "1.1.1":
- return new SemanticVersion(1, 11, 0); // The 1.1 patch was released as 1.11
- default:
- return version;
- }
- }
-
/// <summary>Get the name of a save directory for the current player.</summary>
private static string GetSaveFolderName()
{
@@ -239,20 +227,14 @@ namespace StardewModdingAPI
return $"{prefix}_{Game1.uniqueIDForThisGame}";
}
- /// <summary>Get the game's current semantic version.</summary>
- private static ISemanticVersion GetGameVersion()
+ /// <summary>Get the game's current version string.</summary>
+ private static string GetGameVersion()
{
- // get raw version
// we need reflection because it's a constant, so SMAPI's references to it are inlined at compile-time
FieldInfo field = typeof(Game1).GetField(nameof(Game1.version), BindingFlags.Public | BindingFlags.Static);
if (field == null)
throw new InvalidOperationException($"The {nameof(Game1)}.{nameof(Game1.version)} field could not be found.");
- string version = (string)field.GetValue(null);
-
- // get semantic version
- if (version == "1.11")
- version = "1.1.1"; // The 1.1 patch was released as 1.11, which means it's out of order for semantic version checks
- return new SemanticVersion(version);
+ return (string)field.GetValue(null);
}
}
}
diff --git a/src/StardewModdingAPI/Framework/GameVersion.cs b/src/StardewModdingAPI/Framework/GameVersion.cs
new file mode 100644
index 00000000..48159f61
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/GameVersion.cs
@@ -0,0 +1,68 @@
+using System;
+using System.Collections.Generic;
+
+namespace StardewModdingAPI.Framework
+{
+ /// <summary>An implementation of <see cref="ISemanticVersion"/> that correctly handles the non-semantic versions used by older Stardew Valley releases.</summary>
+ internal class GameVersion : SemanticVersion
+ {
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>A mapping of game to semantic versions.</summary>
+ private static readonly IDictionary<string, string> VersionMap = new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase)
+ {
+ ["1.01"] = "1.0.1",
+ ["1.02"] = "1.0.2",
+ ["1.03"] = "1.0.3",
+ ["1.04"] = "1.0.4",
+ ["1.05"] = "1.0.5",
+ ["1.051"] = "1.0.6-prerelease1", // not a very good mapping, but good enough for SMAPI's purposes.
+ ["1.051b"] = "1.0.6-prelease2",
+ ["1.06"] = "1.0.6",
+ ["1.07"] = "1.0.7",
+ ["1.07a"] = "1.0.8-prerelease1",
+ ["1.11"] = "1.1.1"
+ };
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="version">The game version string.</param>
+ public GameVersion(string version)
+ : base(GameVersion.GetSemanticVersionString(version)) { }
+
+ /// <summary>Get a string representation of the version.</summary>
+ public override string ToString()
+ {
+ return GameVersion.GetGameVersionString(base.ToString());
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Convert a game version string to a semantic version string.</summary>
+ /// <param name="gameVersion">The game version string.</param>
+ private static string GetSemanticVersionString(string gameVersion)
+ {
+ return GameVersion.VersionMap.TryGetValue(gameVersion, out string semanticVersion)
+ ? semanticVersion
+ : gameVersion;
+ }
+
+ /// <summary>Convert a game version string to a semantic version string.</summary>
+ /// <param name="gameVersion">The game version string.</param>
+ private static string GetGameVersionString(string gameVersion)
+ {
+ foreach (var mapping in GameVersion.VersionMap)
+ {
+ if (mapping.Value.Equals(gameVersion, StringComparison.InvariantCultureIgnoreCase))
+ return mapping.Key;
+ }
+ return gameVersion;
+ }
+ }
+}
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs
index 75bb991d..ff73962e 100644
--- a/src/StardewModdingAPI/Program.cs
+++ b/src/StardewModdingAPI/Program.cs
@@ -125,7 +125,7 @@ namespace StardewModdingAPI
try
{
// init logging
- this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Constants.GetGameDisplayVersion(Constants.GameVersion)} on {this.GetFriendlyPlatformName()}", LogLevel.Info);
+ this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Constants.GameVersion} on {this.GetFriendlyPlatformName()}", LogLevel.Info);
this.Monitor.Log($"Mods go here: {Constants.ModPath}");
#if SMAPI_1_x
this.Monitor.Log("Preparing SMAPI...");
@@ -138,13 +138,13 @@ namespace StardewModdingAPI
// validate game version
if (Constants.GameVersion.IsOlderThan(Constants.MinimumGameVersion))
{
- this.Monitor.Log($"Oops! You're running Stardew Valley {Constants.GetGameDisplayVersion(Constants.GameVersion)}, but the oldest supported version is {Constants.GetGameDisplayVersion(Constants.MinimumGameVersion)}. Please update your game before using SMAPI. If you have the beta version on Steam, you may need to opt out to get the latest non-beta updates.", LogLevel.Error);
+ this.Monitor.Log($"Oops! You're running Stardew Valley {Constants.GameVersion}, but the oldest supported version is {Constants.MinimumGameVersion}. Please update your game before using SMAPI. If you have the beta version on Steam, you may need to opt out to get the latest non-beta updates.", LogLevel.Error);
this.PressAnyKeyToExit();
return;
}
if (Constants.MaximumGameVersion != null && Constants.GameVersion.IsNewerThan(Constants.MaximumGameVersion))
{
- this.Monitor.Log($"Oops! You're running Stardew Valley {Constants.GetGameDisplayVersion(Constants.GameVersion)}, but this version of SMAPI is only compatible up to Stardew Valley {Constants.GetGameDisplayVersion(Constants.MaximumGameVersion)}. Please check for a newer version of SMAPI.", LogLevel.Error);
+ this.Monitor.Log($"Oops! You're running Stardew Valley {Constants.GameVersion}, but this version of SMAPI is only compatible up to Stardew Valley {Constants.MaximumGameVersion}. Please check for a newer version of SMAPI.", LogLevel.Error);
this.PressAnyKeyToExit();
return;
}
@@ -191,8 +191,8 @@ namespace StardewModdingAPI
ContentEvents.AfterLocaleChanged += (sender, e) => this.OnLocaleChanged();
// set window titles
- this.GameInstance.Window.Title = $"Stardew Valley {Constants.GetGameDisplayVersion(Constants.GameVersion)} - running SMAPI {Constants.ApiVersion}";
- Console.Title = $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Constants.GetGameDisplayVersion(Constants.GameVersion)}";
+ this.GameInstance.Window.Title = $"Stardew Valley {Constants.GameVersion} - running SMAPI {Constants.ApiVersion}";
+ Console.Title = $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Constants.GameVersion}";
}
catch (Exception ex)
{
@@ -315,7 +315,7 @@ namespace StardewModdingAPI
if (Type.GetType($"StardewValley.LocalizedContentManager+LanguageCode, {gameAssemblyName}", throwOnError: false) == null)
{
PrintErrorAndExit(Constants.GameVersion.IsOlderThan(Constants.MinimumGameVersion)
- ? $"Oops! You're running Stardew Valley {Constants.GetGameDisplayVersion(Constants.GameVersion)}, but the oldest supported version is {Constants.GetGameDisplayVersion(Constants.MinimumGameVersion)}. Please update your game before using SMAPI."
+ ? $"Oops! You're running Stardew Valley {Constants.GameVersion}, but the oldest supported version is {Constants.MinimumGameVersion}. Please update your game before using SMAPI."
: "Oops! SMAPI doesn't seem to be compatible with your game. Make sure you're running the latest version of Stardew Valley and SMAPI."
);
}
@@ -445,8 +445,8 @@ namespace StardewModdingAPI
// update window titles
int modsLoaded = this.ModRegistry.GetMods().Count();
- this.GameInstance.Window.Title = $"Stardew Valley {Constants.GetGameDisplayVersion(Constants.GameVersion)} - running SMAPI {Constants.ApiVersion} with {modsLoaded} mods";
- Console.Title = $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Constants.GetGameDisplayVersion(Constants.GameVersion)} with {modsLoaded} mods";
+ this.GameInstance.Window.Title = $"Stardew Valley {Constants.GameVersion} - running SMAPI {Constants.ApiVersion} with {modsLoaded} mods";
+ Console.Title = $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Constants.GameVersion} with {modsLoaded} mods";
// start SMAPI console
new Thread(this.RunConsoleLoop).Start();
diff --git a/src/StardewModdingAPI/SemanticVersion.cs b/src/StardewModdingAPI/SemanticVersion.cs
index f30c43cd..782a962b 100644
--- a/src/StardewModdingAPI/SemanticVersion.cs
+++ b/src/StardewModdingAPI/SemanticVersion.cs
@@ -117,8 +117,7 @@ namespace StardewModdingAPI
{
// compare numerically if possible
{
- int curNum, otherNum;
- if (int.TryParse(curParts[i], out curNum) && int.TryParse(otherParts[i], out otherNum))
+ if (int.TryParse(curParts[i], out int curNum) && int.TryParse(otherParts[i], out int otherNum))
return curNum.CompareTo(otherNum);
}
diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj
index f7992122..4cef91d9 100644
--- a/src/StardewModdingAPI/StardewModdingAPI.csproj
+++ b/src/StardewModdingAPI/StardewModdingAPI.csproj
@@ -126,6 +126,7 @@
<Compile Include="Events\GameEvents.cs" />
<Compile Include="Events\GraphicsEvents.cs" />
<Compile Include="Framework\Countdown.cs" />
+ <Compile Include="Framework\GameVersion.cs" />
<Compile Include="Framework\IModMetadata.cs" />
<Compile Include="Framework\Models\DisabledMod.cs" />
<Compile Include="Framework\Models\ModCompatibilityID.cs" />