diff options
-rw-r--r-- | src/SMAPI.ModBuildConfig/DeployModTask.cs | 2 | ||||
-rw-r--r-- | src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs | 23 |
2 files changed, 15 insertions, 10 deletions
diff --git a/src/SMAPI.ModBuildConfig/DeployModTask.cs b/src/SMAPI.ModBuildConfig/DeployModTask.cs index 73971279..96d95e06 100644 --- a/src/SMAPI.ModBuildConfig/DeployModTask.cs +++ b/src/SMAPI.ModBuildConfig/DeployModTask.cs @@ -64,7 +64,7 @@ namespace StardewModdingAPI.ModBuildConfig Regex[] ignoreFilePatterns = this.GetCustomIgnorePatterns().ToArray(); // get mod info - ModFileManager package = new ModFileManager(this.ProjectDir, this.TargetDir, ignoreFilePatterns); + ModFileManager package = new ModFileManager(this.ProjectDir, this.TargetDir, ignoreFilePatterns, validateRequiredModFiles: this.EnableModDeploy || this.EnableModZip); // deploy mod files if (this.EnableModDeploy) diff --git a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs index 524aeaf7..f4738d71 100644 --- a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs +++ b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs @@ -28,8 +28,9 @@ namespace StardewModdingAPI.ModBuildConfig.Framework /// <param name="projectDir">The folder containing the project files.</param> /// <param name="targetDir">The folder containing the build output.</param> /// <param name="ignoreFilePatterns">Custom regex patterns matching files to ignore when deploying or zipping the mod.</param> + /// <param name="validateRequiredModFiles">Whether to validate that required mod files like the manifest are present.</param> /// <exception cref="UserErrorException">The mod package isn't valid.</exception> - public ModFileManager(string projectDir, string targetDir, Regex[] ignoreFilePatterns) + public ModFileManager(string projectDir, string targetDir, Regex[] ignoreFilePatterns, bool validateRequiredModFiles) { this.Files = new Dictionary<string, FileInfo>(StringComparer.InvariantCultureIgnoreCase); @@ -82,14 +83,18 @@ namespace StardewModdingAPI.ModBuildConfig.Framework this.Files[relativePath] = file; } - // check for missing manifest - if (!this.Files.ContainsKey(this.ManifestFileName)) - throw new UserErrorException($"Could not create mod package because no {this.ManifestFileName} was found in the project or build output."); - - // check for missing DLL - // ReSharper disable once SimplifyLinqExpression - if (!this.Files.Any(p => !p.Key.EndsWith(".dll"))) - throw new UserErrorException("Could not create mod package because no .dll file was found in the project or build output."); + // check for required files + if (validateRequiredModFiles) + { + // manifest + if (!this.Files.ContainsKey(this.ManifestFileName)) + throw new UserErrorException($"Could not create mod package because no {this.ManifestFileName} was found in the project or build output."); + + // DLL + // ReSharper disable once SimplifyLinqExpression + if (!this.Files.Any(p => !p.Key.EndsWith(".dll"))) + throw new UserErrorException("Could not create mod package because no .dll file was found in the project or build output."); + } } /// <summary>Get the files in the mod package.</summary> |