diff options
-rw-r--r-- | src/SMAPI/Framework/Patching/PatchHelper.cs | 34 | ||||
-rw-r--r-- | src/SMAPI/Patches/DialogueErrorPatch.cs | 75 | ||||
-rw-r--r-- | src/SMAPI/Patches/EventErrorPatch.cs | 31 | ||||
-rw-r--r-- | src/SMAPI/Patches/ObjectErrorPatch.cs | 39 | ||||
-rw-r--r-- | src/SMAPI/Patches/ScheduleErrorPatch.cs | 31 |
5 files changed, 54 insertions, 156 deletions
diff --git a/src/SMAPI/Framework/Patching/PatchHelper.cs b/src/SMAPI/Framework/Patching/PatchHelper.cs deleted file mode 100644 index 4cb436f0..00000000 --- a/src/SMAPI/Framework/Patching/PatchHelper.cs +++ /dev/null @@ -1,34 +0,0 @@ -using System; -using System.Collections.Generic; - -namespace StardewModdingAPI.Framework.Patching -{ - /// <summary>Provides generic methods for implementing Harmony patches.</summary> - internal class PatchHelper - { - /********* - ** Fields - *********/ - /// <summary>The interception keys currently being intercepted.</summary> - private static readonly HashSet<string> InterceptingKeys = new HashSet<string>(StringComparer.OrdinalIgnoreCase); - - - /********* - ** Public methods - *********/ - /// <summary>Track a method that will be intercepted.</summary> - /// <param name="key">The intercept key.</param> - /// <returns>Returns false if the method was already marked for interception, else true.</returns> - public static bool StartIntercept(string key) - { - return PatchHelper.InterceptingKeys.Add(key); - } - - /// <summary>Track a method as no longer being intercepted.</summary> - /// <param name="key">The intercept key.</param> - public static void StopIntercept(string key) - { - PatchHelper.InterceptingKeys.Remove(key); - } - } -} diff --git a/src/SMAPI/Patches/DialogueErrorPatch.cs b/src/SMAPI/Patches/DialogueErrorPatch.cs index 80029540..cddf29d6 100644 --- a/src/SMAPI/Patches/DialogueErrorPatch.cs +++ b/src/SMAPI/Patches/DialogueErrorPatch.cs @@ -1,8 +1,8 @@ using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; -using System.Reflection; using HarmonyLib; +using StardewModdingAPI.Framework; using StardewModdingAPI.Framework.Patching; using StardewModdingAPI.Framework.Reflection; using StardewValley; @@ -51,11 +51,11 @@ namespace StardewModdingAPI.Patches { harmony.Patch( original: AccessTools.Constructor(typeof(Dialogue), new[] { typeof(string), typeof(NPC) }), - prefix: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Before_Dialogue_Constructor)) + finalizer: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Finalize_Dialogue_Constructor)) ); harmony.Patch( original: AccessTools.Property(typeof(NPC), nameof(NPC.CurrentDialogue)).GetMethod, - prefix: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Before_NPC_CurrentDialogue)) + finalizer: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Finalize_NPC_CurrentDialogue)) ); } @@ -63,71 +63,44 @@ namespace StardewModdingAPI.Patches /********* ** Private methods *********/ - /// <summary>The method to call instead of the Dialogue constructor.</summary> + /// <summary>The method to call after the Dialogue constructor.</summary> /// <param name="__instance">The instance being patched.</param> /// <param name="masterDialogue">The dialogue being parsed.</param> /// <param name="speaker">The NPC for which the dialogue is being parsed.</param> - /// <returns>Returns whether to execute the original method.</returns> - private static bool Before_Dialogue_Constructor(Dialogue __instance, string masterDialogue, NPC speaker) + /// <param name="__exception">The exception thrown by the wrapped method, if any.</param> + /// <returns>Returns the exception to throw, if any.</returns> + private static Exception Finalize_Dialogue_Constructor(Dialogue __instance, string masterDialogue, NPC speaker, Exception __exception) { - // get private members - bool nameArraysTranslated = DialogueErrorPatch.Reflection.GetField<bool>(typeof(Dialogue), "nameArraysTranslated").GetValue(); - IReflectedMethod translateArraysOfStrings = DialogueErrorPatch.Reflection.GetMethod(typeof(Dialogue), "TranslateArraysOfStrings"); - IReflectedMethod parseDialogueString = DialogueErrorPatch.Reflection.GetMethod(__instance, "parseDialogueString"); - IReflectedMethod checkForSpecialDialogueAttributes = DialogueErrorPatch.Reflection.GetMethod(__instance, "checkForSpecialDialogueAttributes"); - IReflectedField<List<string>> dialogues = DialogueErrorPatch.Reflection.GetField<List<string>>(__instance, "dialogues"); - - // replicate base constructor - if (dialogues.GetValue() == null) - dialogues.SetValue(new List<string>()); - - // duplicate code with try..catch - try - { - if (!nameArraysTranslated) - translateArraysOfStrings.Invoke(); - __instance.speaker = speaker; - parseDialogueString.Invoke(masterDialogue); - checkForSpecialDialogueAttributes.Invoke(); - } - catch (Exception baseEx) when (baseEx.InnerException is TargetInvocationException invocationEx && invocationEx.InnerException is Exception ex) + if (__exception != null) { + // log message string name = !string.IsNullOrWhiteSpace(speaker?.Name) ? speaker.Name : null; - DialogueErrorPatch.MonitorForGame.Log($"Failed parsing dialogue string{(name != null ? $" for {name}" : "")}:\n{masterDialogue}\n{ex}", LogLevel.Error); + DialogueErrorPatch.MonitorForGame.Log($"Failed parsing dialogue string{(name != null ? $" for {name}" : "")}:\n{masterDialogue}\n{__exception.GetLogSummary()}", LogLevel.Error); + // set default dialogue + IReflectedMethod parseDialogueString = DialogueErrorPatch.Reflection.GetMethod(__instance, "parseDialogueString"); + IReflectedMethod checkForSpecialDialogueAttributes = DialogueErrorPatch.Reflection.GetMethod(__instance, "checkForSpecialDialogueAttributes"); parseDialogueString.Invoke("..."); checkForSpecialDialogueAttributes.Invoke(); } - return false; + return null; } - /// <summary>The method to call instead of <see cref="NPC.CurrentDialogue"/>.</summary> + /// <summary>The method to call after <see cref="NPC.CurrentDialogue"/>.</summary> /// <param name="__instance">The instance being patched.</param> /// <param name="__result">The return value of the original method.</param> - /// <param name="__originalMethod">The method being wrapped.</param> - /// <returns>Returns whether to execute the original method.</returns> - private static bool Before_NPC_CurrentDialogue(NPC __instance, ref Stack<Dialogue> __result, MethodInfo __originalMethod) + /// <param name="__exception">The exception thrown by the wrapped method, if any.</param> + /// <returns>Returns the exception to throw, if any.</returns> + private static Exception Finalize_NPC_CurrentDialogue(NPC __instance, ref Stack<Dialogue> __result, Exception __exception) { - const string key = nameof(Before_NPC_CurrentDialogue); - if (!PatchHelper.StartIntercept(key)) - return true; + if (__exception == null) + return null; - try - { - __result = (Stack<Dialogue>)__originalMethod.Invoke(__instance, new object[0]); - return false; - } - catch (TargetInvocationException ex) - { - DialogueErrorPatch.MonitorForGame.Log($"Failed loading current dialogue for NPC {__instance.Name}:\n{ex.InnerException ?? ex}", LogLevel.Error); - __result = new Stack<Dialogue>(); - return false; - } - finally - { - PatchHelper.StopIntercept(key); - } + DialogueErrorPatch.MonitorForGame.Log($"Failed loading current dialogue for NPC {__instance.Name}:\n{__exception.GetLogSummary()}", LogLevel.Error); + __result = new Stack<Dialogue>(); + + return null; } } } diff --git a/src/SMAPI/Patches/EventErrorPatch.cs b/src/SMAPI/Patches/EventErrorPatch.cs index a2b94e8b..de9dea29 100644 --- a/src/SMAPI/Patches/EventErrorPatch.cs +++ b/src/SMAPI/Patches/EventErrorPatch.cs @@ -1,5 +1,5 @@ +using System; using System.Diagnostics.CodeAnalysis; -using System.Reflection; using HarmonyLib; using StardewModdingAPI.Framework.Patching; using StardewValley; @@ -42,7 +42,7 @@ namespace StardewModdingAPI.Patches { harmony.Patch( original: AccessTools.Method(typeof(GameLocation), "checkEventPrecondition"), - prefix: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Before_GameLocation_CheckEventPrecondition)) + finalizer: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Finalize_GameLocation_CheckEventPrecondition)) ); } @@ -51,32 +51,19 @@ namespace StardewModdingAPI.Patches ** Private methods *********/ /// <summary>The method to call instead of the GameLocation.CheckEventPrecondition.</summary> - /// <param name="__instance">The instance being patched.</param> /// <param name="__result">The return value of the original method.</param> /// <param name="precondition">The precondition to be parsed.</param> - /// <param name="__originalMethod">The method being wrapped.</param> - /// <returns>Returns whether to execute the original method.</returns> - private static bool Before_GameLocation_CheckEventPrecondition(GameLocation __instance, ref int __result, string precondition, MethodInfo __originalMethod) + /// <param name="__exception">The exception thrown by the wrapped method, if any.</param> + /// <returns>Returns the exception to throw, if any.</returns> + private static Exception Finalize_GameLocation_CheckEventPrecondition(ref int __result, string precondition, Exception __exception) { - const string key = nameof(Before_GameLocation_CheckEventPrecondition); - if (!PatchHelper.StartIntercept(key)) - return true; - - try - { - __result = (int)__originalMethod.Invoke(__instance, new object[] { precondition }); - return false; - } - catch (TargetInvocationException ex) + if (__exception != null) { __result = -1; - EventErrorPatch.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{ex.InnerException}", LogLevel.Error); - return false; - } - finally - { - PatchHelper.StopIntercept(key); + EventErrorPatch.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{__exception.InnerException}", LogLevel.Error); } + + return null; } } } diff --git a/src/SMAPI/Patches/ObjectErrorPatch.cs b/src/SMAPI/Patches/ObjectErrorPatch.cs index b9655043..189a14a0 100644 --- a/src/SMAPI/Patches/ObjectErrorPatch.cs +++ b/src/SMAPI/Patches/ObjectErrorPatch.cs @@ -1,6 +1,6 @@ +using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; -using System.Reflection; using HarmonyLib; using StardewModdingAPI.Framework.Patching; using StardewValley; @@ -38,7 +38,7 @@ namespace StardewModdingAPI.Patches // object.getDisplayName harmony.Patch( original: AccessTools.Method(typeof(SObject), "loadDisplayName"), - prefix: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Before_Object_loadDisplayName)) + finalizer: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Finalize_Object_loadDisplayName)) ); // IClickableMenu.drawToolTip @@ -68,42 +68,25 @@ namespace StardewModdingAPI.Patches return true; } - /// <summary>The method to call instead of <see cref="StardewValley.Object.loadDisplayName"/>.</summary> - /// <param name="__instance">The instance being patched.</param> + /// <summary>The method to call after <see cref="StardewValley.Object.loadDisplayName"/>.</summary> /// <param name="__result">The patched method's return value.</param> - /// <param name="__originalMethod">The method being wrapped.</param> - /// <returns>Returns whether to execute the original method.</returns> - private static bool Before_Object_loadDisplayName(SObject __instance, ref string __result, MethodInfo __originalMethod) + /// <param name="__exception">The exception thrown by the wrapped method, if any.</param> + /// <returns>Returns the exception to throw, if any.</returns> + private static Exception Finalize_Object_loadDisplayName(ref string __result, Exception __exception) { - const string key = nameof(Before_Object_loadDisplayName); - if (!PatchHelper.StartIntercept(key)) - return true; - - try - { - __result = (string)__originalMethod.Invoke(__instance, new object[0]); - return false; - } - catch (TargetInvocationException ex) when (ex.InnerException is KeyNotFoundException) + if (__exception is KeyNotFoundException) { __result = "???"; - return false; - } - catch - { - return true; - } - finally - { - PatchHelper.StopIntercept(key); + return null; } + + return __exception; } /// <summary>The method to call instead of <see cref="IClickableMenu.drawToolTip"/>.</summary> - /// <param name="__instance">The instance being patched.</param> /// <param name="hoveredItem">The item for which to draw a tooltip.</param> /// <returns>Returns whether to execute the original method.</returns> - private static bool Before_IClickableMenu_DrawTooltip(IClickableMenu __instance, Item hoveredItem) + private static bool Before_IClickableMenu_DrawTooltip(Item hoveredItem) { // invalid edible item cause crash when drawing tooltips if (hoveredItem is SObject obj && obj.Edibility != -300 && !Game1.objectInformation.ContainsKey(obj.ParentSheetIndex)) diff --git a/src/SMAPI/Patches/ScheduleErrorPatch.cs b/src/SMAPI/Patches/ScheduleErrorPatch.cs index 386230a6..df6ffab3 100644 --- a/src/SMAPI/Patches/ScheduleErrorPatch.cs +++ b/src/SMAPI/Patches/ScheduleErrorPatch.cs @@ -1,7 +1,8 @@ +using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; -using System.Reflection; using HarmonyLib; +using StardewModdingAPI.Framework; using StardewModdingAPI.Framework.Patching; using StardewValley; @@ -43,7 +44,7 @@ namespace StardewModdingAPI.Patches { harmony.Patch( original: AccessTools.Method(typeof(NPC), "parseMasterSchedule"), - prefix: new HarmonyMethod(this.GetType(), nameof(ScheduleErrorPatch.Before_NPC_parseMasterSchedule)) + finalizer: new HarmonyMethod(this.GetType(), nameof(ScheduleErrorPatch.Finalize_NPC_parseMasterSchedule)) ); } @@ -55,29 +56,17 @@ namespace StardewModdingAPI.Patches /// <param name="rawData">The raw schedule data to parse.</param> /// <param name="__instance">The instance being patched.</param> /// <param name="__result">The patched method's return value.</param> - /// <param name="__originalMethod">The method being wrapped.</param> - /// <returns>Returns whether to execute the original method.</returns> - private static bool Before_NPC_parseMasterSchedule(string rawData, NPC __instance, ref Dictionary<int, SchedulePathDescription> __result, MethodInfo __originalMethod) + /// <param name="__exception">The exception thrown by the wrapped method, if any.</param> + /// <returns>Returns the exception to throw, if any.</returns> + private static Exception Finalize_NPC_parseMasterSchedule(string rawData, NPC __instance, ref Dictionary<int, SchedulePathDescription> __result, Exception __exception) { - const string key = nameof(Before_NPC_parseMasterSchedule); - if (!PatchHelper.StartIntercept(key)) - return true; - - try - { - __result = (Dictionary<int, SchedulePathDescription>)__originalMethod.Invoke(__instance, new object[] { rawData }); - return false; - } - catch (TargetInvocationException ex) + if (__exception != null) { - ScheduleErrorPatch.MonitorForGame.Log($"Failed parsing schedule for NPC {__instance.Name}:\n{rawData}\n{ex.InnerException ?? ex}", LogLevel.Error); + ScheduleErrorPatch.MonitorForGame.Log($"Failed parsing schedule for NPC {__instance.Name}:\n{rawData}\n{__exception.GetLogSummary()}", LogLevel.Error); __result = new Dictionary<int, SchedulePathDescription>(); - return false; - } - finally - { - PatchHelper.StopIntercept(key); } + + return null; } } } |