diff options
-rw-r--r-- | release-notes.md | 3 | ||||
-rw-r--r-- | src/StardewModdingAPI/Events/ControlEvents.cs | 6 | ||||
-rw-r--r-- | src/StardewModdingAPI/Events/EventArgsMouseStateChanged.cs | 18 | ||||
-rw-r--r-- | src/StardewModdingAPI/Inheritance/SGame.cs | 14 |
4 files changed, 32 insertions, 9 deletions
diff --git a/release-notes.md b/release-notes.md index c82846a6..8d38732b 100644 --- a/release-notes.md +++ b/release-notes.md @@ -3,8 +3,9 @@ ## 1.x * 1.0 (upcoming, [log](https://github.com/CLxS/SMAPI/compare/0.40.1.1-3...master)) * Added support for Linux and Mac. + * Added zoom-adjusted mouse position to mouse-changed event arguments. + * Fixed several events not correctly propagating state. * Removed undocumented support for mods in AppData folder **(breaking change)**. - * Fixed several events not correctly propagating state (#129). * Internal cleanup: * Simplified compiling from source. * Added code documentation. diff --git a/src/StardewModdingAPI/Events/ControlEvents.cs b/src/StardewModdingAPI/Events/ControlEvents.cs index 8fb9061d..1b1e0b78 100644 --- a/src/StardewModdingAPI/Events/ControlEvents.cs +++ b/src/StardewModdingAPI/Events/ControlEvents.cs @@ -49,9 +49,11 @@ namespace StardewModdingAPI.Events /// <summary>Raise a <see cref="MouseChanged"/> event.</summary> /// <param name="priorState">The previous mouse state.</param> /// <param name="newState">The current mouse state.</param> - internal static void InvokeMouseChanged(MouseState priorState, MouseState newState) + /// <param name="priorPosition">The previous mouse position on the screen adjusted for the zoom level.</param> + /// <param name="newPosition">The current mouse position on the screen adjusted for the zoom level.</param> + internal static void InvokeMouseChanged(MouseState priorState, MouseState newState, Point priorPosition, Point newPosition) { - ControlEvents.MouseChanged.Invoke(null, new EventArgsMouseStateChanged(priorState, newState)); + ControlEvents.MouseChanged.Invoke(null, new EventArgsMouseStateChanged(priorState, newState, priorPosition, newPosition)); } /// <summary>Raise a <see cref="KeyPressed"/> event.</summary> diff --git a/src/StardewModdingAPI/Events/EventArgsMouseStateChanged.cs b/src/StardewModdingAPI/Events/EventArgsMouseStateChanged.cs index 9117a0c2..0997ad18 100644 --- a/src/StardewModdingAPI/Events/EventArgsMouseStateChanged.cs +++ b/src/StardewModdingAPI/Events/EventArgsMouseStateChanged.cs @@ -1,5 +1,7 @@ using System; +using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; +using StardewValley; namespace StardewModdingAPI.Events { @@ -10,10 +12,16 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The previous mouse state.</summary> - public MouseState NewState { get; private set; } + public MouseState PriorState { get; private set; } /// <summary>The current mouse state.</summary> - public MouseState PriorState { get; private set; } + public MouseState NewState { get; private set; } + + /// <summary>The previous mouse position on the screen adjusted for the zoom level.</summary> + public Point PriorPosition { get; private set; } + + /// <summary>The current mouse position on the screen adjusted for the zoom level.</summary> + public Point NewPosition { get; private set; } /********* @@ -22,10 +30,14 @@ namespace StardewModdingAPI.Events /// <summary>Construct an instance.</summary> /// <param name="priorState">The previous mouse state.</param> /// <param name="newState">The current mouse state.</param> - public EventArgsMouseStateChanged(MouseState priorState, MouseState newState) + /// <param name="priorPosition">The previous mouse position on the screen adjusted for the zoom level.</param> + /// <param name="newPosition">The current mouse position on the screen adjusted for the zoom level.</param> + public EventArgsMouseStateChanged(MouseState priorState, MouseState newState, Point priorPosition, Point newPosition) { this.PriorState = priorState; this.NewState = newState; + this.PriorPosition = priorPosition; + this.NewPosition = newPosition; } } } diff --git a/src/StardewModdingAPI/Inheritance/SGame.cs b/src/StardewModdingAPI/Inheritance/SGame.cs index c595fae3..b0e6bebc 100644 --- a/src/StardewModdingAPI/Inheritance/SGame.cs +++ b/src/StardewModdingAPI/Inheritance/SGame.cs @@ -54,6 +54,12 @@ namespace StardewModdingAPI.Inheritance /// </summary>
public MouseState MStatePrior { get; private set; }
+ /// <summary>The current mouse position on the screen adjusted for the zoom level.</summary>
+ public Point MPositionNow { get; private set; }
+
+ /// <summary>The previous mouse position on the screen adjusted for the zoom level.</summary>
+ public Point MPositionPrior { get; private set; }
+
/// <summary>
/// All keys pressed on the current frame
/// </summary>
@@ -261,7 +267,7 @@ namespace StardewModdingAPI.Inheritance {
return WasButtonJustPressed(button, value > 0.2f ? ButtonState.Pressed : ButtonState.Released, stateIndex);
}
-
+
/// <summary>
/// Whether or not an analog button was just released on the controller
/// </summary>
@@ -767,7 +773,7 @@ namespace StardewModdingAPI.Inheritance //typeof (Game).GetMethod("Update", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(this, new object[] {gameTime});
//base.Update(gameTime);
-
+
#endregion
}
else
@@ -1403,6 +1409,7 @@ namespace StardewModdingAPI.Inheritance KStateNow = Keyboard.GetState();
MStateNow = Mouse.GetState();
+ MPositionNow = new Point(Game1.getMouseX(), Game1.getMouseY());
foreach (var k in FramePressedKeys)
ControlEvents.InvokeKeyPressed(k);
@@ -1449,8 +1456,9 @@ namespace StardewModdingAPI.Inheritance if (MStateNow != MStatePrior)
{
- ControlEvents.InvokeMouseChanged(MStatePrior, MStateNow);
+ ControlEvents.InvokeMouseChanged(MStatePrior, MStateNow, MPositionPrior, MPositionNow);
MStatePrior = MStateNow;
+ MPositionPrior = MPositionPrior;
}
if (activeClickableMenu != null && activeClickableMenu != PreviousActiveMenu)
|