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-rw-r--r--build/common.targets2
-rw-r--r--docs/release-notes.md6
-rw-r--r--src/SMAPI.Installer/InteractiveInstaller.cs31
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/manifest.json4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/manifest.json4
-rw-r--r--src/SMAPI.Mods.SaveBackup/manifest.json4
-rw-r--r--src/SMAPI/Constants.cs2
7 files changed, 29 insertions, 24 deletions
diff --git a/build/common.targets b/build/common.targets
index 3278a0da..d538cc53 100644
--- a/build/common.targets
+++ b/build/common.targets
@@ -1,7 +1,7 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!--set general build properties -->
- <Version>3.10.0</Version>
+ <Version>3.10.1</Version>
<Product>SMAPI</Product>
<LangVersion>latest</LangVersion>
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
diff --git a/docs/release-notes.md b/docs/release-notes.md
index b697cd2b..caa90d19 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -7,6 +7,12 @@
* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
-->
+## 3.10.1
+Released 03 May 2021 for Stardew Valley 1.5.4 or later.
+
+* For players:
+ * Fixed installer leaving an unneeded `StardewModdingAPI-x64.exe` file in 32-bit game folders.
+
## 3.10
Released 03 May 2021 for Stardew Valley 1.5.4 or later. See [release highlights](https://www.patreon.com/posts/50764911).
diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs
index 83ecd257..55e9c064 100644
--- a/src/SMAPI.Installer/InteractiveInstaller.cs
+++ b/src/SMAPI.Installer/InteractiveInstaller.cs
@@ -45,6 +45,7 @@ namespace StardewModdingApi.Installer
yield return GetInstallPath("StardewModdingAPI.exe.mdb"); // Linux/macOS only
yield return GetInstallPath("StardewModdingAPI.pdb"); // Windows only
yield return GetInstallPath("StardewModdingAPI.xml");
+ yield return GetInstallPath("StardewModdingAPI-x64.exe"); // not normally added to game folder, but may be mistakenly added by a manual install
yield return GetInstallPath("smapi-internal");
yield return GetInstallPath("steam_appid.txt");
@@ -424,25 +425,23 @@ namespace StardewModdingApi.Installer
this.RecursiveCopy(sourceEntry, paths.GameDir);
}
- if (isWindows64Bit)
+ // handle 64-bit file
{
- this.PrintDebug("Making SMAPI 64-bit...");
- FileInfo x64Executable = new FileInfo(Path.Combine(paths.BundleDir.FullName, "StardewModdingAPI-x64.exe"));
- if (x64Executable.Exists)
+ FileInfo x64Executable = new FileInfo(Path.Combine(paths.GameDir.FullName, "StardewModdingAPI-x64.exe"));
+ if (isWindows64Bit)
{
- string targetName = "StardewModdingAPI.exe";
- this.InteractivelyDelete(Path.Combine(paths.GameDir.FullName, targetName));
- this.InteractivelyDelete(Path.Combine(paths.GameDir.FullName, x64Executable.Name));
-
- this.RecursiveCopy(x64Executable, paths.GameDir);
- File.Move(Path.Combine(paths.GamePath, x64Executable.Name), Path.Combine(paths.GamePath, targetName));
- }
- else
- {
- this.PrintError($"Oops! Could not find the required '{x64Executable.Name}' installer file. SMAPI was unable to install correctly.");
- Console.ReadLine();
- return;
+ this.PrintDebug("Making SMAPI 64-bit...");
+ if (x64Executable.Exists)
+ {
+ string targetPath = Path.Combine(paths.GameDir.FullName, "StardewModdingAPI.exe");
+ this.InteractivelyDelete(targetPath);
+ x64Executable.MoveTo(targetPath);
+ }
+ else
+ this.PrintError($"Oops! Could not find the required '{x64Executable.Name}' installer file. SMAPI may not work correctly.");
}
+ else if (x64Executable.Exists)
+ x64Executable.Delete();
}
// replace mod launcher (if possible)
diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json
index 10e6733f..e9513309 100644
--- a/src/SMAPI.Mods.ConsoleCommands/manifest.json
+++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
- "Version": "3.10.0",
+ "Version": "3.10.1",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
- "MinimumApiVersion": "3.10.0"
+ "MinimumApiVersion": "3.10.1"
}
diff --git a/src/SMAPI.Mods.ErrorHandler/manifest.json b/src/SMAPI.Mods.ErrorHandler/manifest.json
index ab519781..b0b29379 100644
--- a/src/SMAPI.Mods.ErrorHandler/manifest.json
+++ b/src/SMAPI.Mods.ErrorHandler/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Error Handler",
"Author": "SMAPI",
- "Version": "3.10.0",
+ "Version": "3.10.1",
"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
"UniqueID": "SMAPI.ErrorHandler",
"EntryDll": "ErrorHandler.dll",
- "MinimumApiVersion": "3.10.0"
+ "MinimumApiVersion": "3.10.1"
}
diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json
index 0d421b8f..fea9b62e 100644
--- a/src/SMAPI.Mods.SaveBackup/manifest.json
+++ b/src/SMAPI.Mods.SaveBackup/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Save Backup",
"Author": "SMAPI",
- "Version": "3.10.0",
+ "Version": "3.10.1",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
- "MinimumApiVersion": "3.10.0"
+ "MinimumApiVersion": "3.10.1"
}
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index 3c21b205..2e476208 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -61,7 +61,7 @@ namespace StardewModdingAPI
internal static int? LogScreenId { get; set; }
/// <summary>SMAPI's current raw semantic version.</summary>
- internal static string RawApiVersion = "3.10.0";
+ internal static string RawApiVersion = "3.10.1";
}
/// <summary>Contains SMAPI's constants and assumptions.</summary>