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-rw-r--r--docs/release-notes.md3
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 0f5547ff..45d65f7d 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -30,7 +30,7 @@ For modders:
SMAPI now automatically detects when it's running on Android, and updates the `Constants.TargetPlatform` for mods to use.
* **Improved asset propagation.**
- SMAPI now automatically propagates content changes for farm animal data, critter textures, and `DayTimeMoneyBox` buttons. It also sets the `Texture2D.Name` field to the loaded asset key for all image assets, so mods can check which asset a texture was loaded for.
+ SMAPI now automatically propagates asset changes for farm animal data, NPC default location data, critter textures, and `DayTimeMoneyBox` buttons. Every loaded texture now also has a `Name` field so mods can check which asset a texture was loaded for.
* **Breaking changes:**
See _[migrate to SMAPI 3.0](https://stardewvalleywiki.com/Modding:Migrate_to_SMAPI_3.0)_ for more info.
@@ -103,6 +103,7 @@ For modders:
* Fixed issue where mod changes weren't tracked correctly for raising events in some cases. Events now reflect a frozen snapshot of the game state, and any mod changes are reflected in the next event tick.
* Fixed issue where, when a mod's `IAssetEditor` uses `asset.ReplaceWith` on a texture asset while playing in non-English, any changes from that point won't affect subsequent cached asset loads.
* Fixed asset propagation for NPC portraits resetting any unique portraits (e.g. Maru's hospital portrait) to the default.
+ * Fixed changes to `Data\NPCDispositions` not always propagated correctly to existing NPCs.
* Fixed `LoadStageChanged` event not raising correct flags in some cases when creating a new save.
## 2.11.3