diff options
-rw-r--r-- | docs/release-notes.md | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 0f5547ff..45d65f7d 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -30,7 +30,7 @@ For modders: SMAPI now automatically detects when it's running on Android, and updates the `Constants.TargetPlatform` for mods to use. * **Improved asset propagation.** - SMAPI now automatically propagates content changes for farm animal data, critter textures, and `DayTimeMoneyBox` buttons. It also sets the `Texture2D.Name` field to the loaded asset key for all image assets, so mods can check which asset a texture was loaded for. + SMAPI now automatically propagates asset changes for farm animal data, NPC default location data, critter textures, and `DayTimeMoneyBox` buttons. Every loaded texture now also has a `Name` field so mods can check which asset a texture was loaded for. * **Breaking changes:** See _[migrate to SMAPI 3.0](https://stardewvalleywiki.com/Modding:Migrate_to_SMAPI_3.0)_ for more info. @@ -103,6 +103,7 @@ For modders: * Fixed issue where mod changes weren't tracked correctly for raising events in some cases. Events now reflect a frozen snapshot of the game state, and any mod changes are reflected in the next event tick. * Fixed issue where, when a mod's `IAssetEditor` uses `asset.ReplaceWith` on a texture asset while playing in non-English, any changes from that point won't affect subsequent cached asset loads. * Fixed asset propagation for NPC portraits resetting any unique portraits (e.g. Maru's hospital portrait) to the default. + * Fixed changes to `Data\NPCDispositions` not always propagated correctly to existing NPCs. * Fixed `LoadStageChanged` event not raising correct flags in some cases when creating a new save. ## 2.11.3 |