diff options
-rw-r--r-- | build/GlobalAssemblyInfo.cs | 4 | ||||
-rw-r--r-- | docs/release-notes.md | 7 | ||||
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/manifest.json | 2 | ||||
-rw-r--r-- | src/SMAPI.Web/Views/LogParser/Index.cshtml | 15 | ||||
-rw-r--r-- | src/SMAPI/Constants.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/Content/AssetData.cs | 12 | ||||
-rw-r--r-- | src/SMAPI/Framework/Content/AssetDataForDictionary.cs | 5 | ||||
-rw-r--r-- | src/SMAPI/Framework/Content/AssetDataForImage.cs | 5 | ||||
-rw-r--r-- | src/SMAPI/Framework/Content/AssetDataForObject.cs | 8 |
9 files changed, 43 insertions, 17 deletions
diff --git a/build/GlobalAssemblyInfo.cs b/build/GlobalAssemblyInfo.cs index 83bf7d82..f90ab358 100644 --- a/build/GlobalAssemblyInfo.cs +++ b/build/GlobalAssemblyInfo.cs @@ -1,5 +1,5 @@ using System.Reflection; [assembly: AssemblyProduct("SMAPI")] -[assembly: AssemblyVersion("2.5.1")] -[assembly: AssemblyFileVersion("2.5.1")] +[assembly: AssemblyVersion("2.5.2")] +[assembly: AssemblyFileVersion("2.5.2")] diff --git a/docs/release-notes.md b/docs/release-notes.md index 35f711fb..0da5220b 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -1,4 +1,11 @@ # Release notes +## 2.5.2 +* For modders: + * Fixed issue where replacing an asset through `asset.AsImage()` or `asset.AsDictionary()` didn't take effect. + +* For the [log parser][]: + * Fixed blank page after uploading a log in some cases. + ## 2.5.1 * For players: * Fixed event error in rare cases. diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json index 645f4315..f4b3884d 100644 --- a/src/SMAPI.Mods.ConsoleCommands/manifest.json +++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json @@ -1,7 +1,7 @@ { "Name": "Console Commands", "Author": "SMAPI", - "Version": "2.5.1", + "Version": "2.5.2", "Description": "Adds SMAPI console commands that let you manipulate the game.", "UniqueID": "SMAPI.ConsoleCommands", "EntryDll": "ConsoleCommands.dll" diff --git a/src/SMAPI.Web/Views/LogParser/Index.cshtml b/src/SMAPI.Web/Views/LogParser/Index.cshtml index 20e20ee1..be9f74a0 100644 --- a/src/SMAPI.Web/Views/LogParser/Index.cshtml +++ b/src/SMAPI.Web/Views/LogParser/Index.cshtml @@ -1,11 +1,18 @@ @{ ViewData["Title"] = "SMAPI log parser"; - Dictionary<string, LogModInfo[]> contentPacks = Model.ParsedLog?.Mods + IDictionary<string, LogModInfo[]> contentPacks = Model.ParsedLog?.Mods ?.GroupBy(mod => mod.ContentPackFor) .Where(group => group.Key != null) .ToDictionary(group => group.Key, group => group.ToArray()); + + Regex slugInvalidCharPattern = new Regex("[^a-z0-9]", RegexOptions.Compiled | RegexOptions.IgnoreCase); + string GetSlug(string modName) + { + return slugInvalidCharPattern.Replace(modName, ""); + } } +@using System.Text.RegularExpressions @using Newtonsoft.Json @using StardewModdingAPI.Web.Framework.LogParsing.Models @model StardewModdingAPI.Web.ViewModels.LogParserModel @@ -19,7 +26,7 @@ smapi.logParser({ logStarted: new Date(@Json.Serialize(Model.ParsedLog?.Timestamp)), showPopup: @Json.Serialize(Model.ParsedLog == null), - showMods: @Json.Serialize(Model.ParsedLog?.Mods?.ToDictionary(p => p.Name, p => true), new JsonSerializerSettings { Formatting = Formatting.None }), + showMods: @Json.Serialize(Model.ParsedLog?.Mods?.ToDictionary(p => GetSlug(p.Name), p => true), new JsonSerializerSettings { Formatting = Formatting.None }), showLevels: { trace: false, debug: false, @@ -76,8 +83,8 @@ </caption> @foreach (var mod in Model.ParsedLog.Mods.Where(p => p.ContentPackFor == null)) { - <tr v-on:click="toggleMod('@mod.Name')" class="mod-entry" v-bind:class="{ hidden: !showMods['@mod.Name'] }"> - <td><input type="checkbox" v-bind:checked="showMods['@mod.Name']" v-if="anyModsHidden" /></td> + <tr v-on:click="toggleMod('@GetSlug(mod.Name)')" class="mod-entry" v-bind:class="{ hidden: !showMods['@GetSlug(mod.Name)'] }"> + <td><input type="checkbox" v-bind:checked="showMods['@GetSlug(mod.Name)']" v-if="anyModsHidden" /></td> <td> @mod.Name @if (contentPacks != null && contentPacks.TryGetValue(mod.Name, out LogModInfo[] contentPackList)) diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index 3e57ded9..fe9fdf9b 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -37,7 +37,7 @@ namespace StardewModdingAPI ** Public ****/ /// <summary>SMAPI's current semantic version.</summary> - public static ISemanticVersion ApiVersion { get; } = new SemanticVersion("2.5.1"); + public static ISemanticVersion ApiVersion { get; } = new SemanticVersion("2.5.2"); /// <summary>The minimum supported version of Stardew Valley.</summary> public static ISemanticVersion MinimumGameVersion { get; } = new SemanticVersion("1.2.30"); diff --git a/src/SMAPI/Framework/Content/AssetData.cs b/src/SMAPI/Framework/Content/AssetData.cs index 1ab9eebd..0a86f54d 100644 --- a/src/SMAPI/Framework/Content/AssetData.cs +++ b/src/SMAPI/Framework/Content/AssetData.cs @@ -7,6 +7,13 @@ namespace StardewModdingAPI.Framework.Content internal class AssetData<TValue> : AssetInfo, IAssetData<TValue> { /********* + ** Properties + *********/ + /// <summary>A callback to invoke when the data is replaced (if any).</summary> + private readonly Action<TValue> OnDataReplaced; + + + /********* ** Accessors *********/ /// <summary>The content data being read.</summary> @@ -21,10 +28,12 @@ namespace StardewModdingAPI.Framework.Content /// <param name="assetName">The normalised asset name being read.</param> /// <param name="data">The content data being read.</param> /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> - public AssetData(string locale, string assetName, TValue data, Func<string, string> getNormalisedPath) + /// <param name="onDataReplaced">A callback to invoke when the data is replaced (if any).</param> + public AssetData(string locale, string assetName, TValue data, Func<string, string> getNormalisedPath, Action<TValue> onDataReplaced) : base(locale, assetName, data.GetType(), getNormalisedPath) { this.Data = data; + this.OnDataReplaced = onDataReplaced; } /// <summary>Replace the entire content value with the given value. This is generally not recommended, since it may break compatibility with other mods or different versions of the game.</summary> @@ -39,6 +48,7 @@ namespace StardewModdingAPI.Framework.Content throw new InvalidCastException($"Can't replace loaded asset of type {this.GetFriendlyTypeName(this.DataType)} with value of type {this.GetFriendlyTypeName(value.GetType())}. The new type must be compatible to prevent game errors."); this.Data = value; + this.OnDataReplaced?.Invoke(value); } } } diff --git a/src/SMAPI/Framework/Content/AssetDataForDictionary.cs b/src/SMAPI/Framework/Content/AssetDataForDictionary.cs index e9b29b12..7b80875f 100644 --- a/src/SMAPI/Framework/Content/AssetDataForDictionary.cs +++ b/src/SMAPI/Framework/Content/AssetDataForDictionary.cs @@ -15,8 +15,9 @@ namespace StardewModdingAPI.Framework.Content /// <param name="assetName">The normalised asset name being read.</param> /// <param name="data">The content data being read.</param> /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> - public AssetDataForDictionary(string locale, string assetName, IDictionary<TKey, TValue> data, Func<string, string> getNormalisedPath) - : base(locale, assetName, data, getNormalisedPath) { } + /// <param name="onDataReplaced">A callback to invoke when the data is replaced (if any).</param> + public AssetDataForDictionary(string locale, string assetName, IDictionary<TKey, TValue> data, Func<string, string> getNormalisedPath, Action<IDictionary<TKey, TValue>> onDataReplaced) + : base(locale, assetName, data, getNormalisedPath, onDataReplaced) { } /// <summary>Add or replace an entry in the dictionary.</summary> /// <param name="key">The entry key.</param> diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs index 45c5588b..c665484f 100644 --- a/src/SMAPI/Framework/Content/AssetDataForImage.cs +++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs @@ -15,8 +15,9 @@ namespace StardewModdingAPI.Framework.Content /// <param name="assetName">The normalised asset name being read.</param> /// <param name="data">The content data being read.</param> /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> - public AssetDataForImage(string locale, string assetName, Texture2D data, Func<string, string> getNormalisedPath) - : base(locale, assetName, data, getNormalisedPath) { } + /// <param name="onDataReplaced">A callback to invoke when the data is replaced (if any).</param> + public AssetDataForImage(string locale, string assetName, Texture2D data, Func<string, string> getNormalisedPath, Action<Texture2D> onDataReplaced) + : base(locale, assetName, data, getNormalisedPath, onDataReplaced) { } /// <summary>Overwrite part of the image.</summary> /// <param name="source">The image to patch into the content.</param> diff --git a/src/SMAPI/Framework/Content/AssetDataForObject.cs b/src/SMAPI/Framework/Content/AssetDataForObject.cs index f30003e4..90f9e2d4 100644 --- a/src/SMAPI/Framework/Content/AssetDataForObject.cs +++ b/src/SMAPI/Framework/Content/AssetDataForObject.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using Microsoft.Xna.Framework.Graphics; @@ -16,7 +16,7 @@ namespace StardewModdingAPI.Framework.Content /// <param name="data">The content data being read.</param> /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> public AssetDataForObject(string locale, string assetName, object data, Func<string, string> getNormalisedPath) - : base(locale, assetName, data, getNormalisedPath) { } + : base(locale, assetName, data, getNormalisedPath, onDataReplaced: null) { } /// <summary>Construct an instance.</summary> /// <param name="info">The asset metadata.</param> @@ -31,14 +31,14 @@ namespace StardewModdingAPI.Framework.Content /// <exception cref="InvalidOperationException">The content being read isn't a dictionary.</exception> public IAssetDataForDictionary<TKey, TValue> AsDictionary<TKey, TValue>() { - return new AssetDataForDictionary<TKey, TValue>(this.Locale, this.AssetName, this.GetData<IDictionary<TKey, TValue>>(), this.GetNormalisedPath); + return new AssetDataForDictionary<TKey, TValue>(this.Locale, this.AssetName, this.GetData<IDictionary<TKey, TValue>>(), this.GetNormalisedPath, this.ReplaceWith); } /// <summary>Get a helper to manipulate the data as an image.</summary> /// <exception cref="InvalidOperationException">The content being read isn't an image.</exception> public IAssetDataForImage AsImage() { - return new AssetDataForImage(this.Locale, this.AssetName, this.GetData<Texture2D>(), this.GetNormalisedPath); + return new AssetDataForImage(this.Locale, this.AssetName, this.GetData<Texture2D>(), this.GetNormalisedPath, this.ReplaceWith); } /// <summary>Get the data as a given type.</summary> |