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-rw-r--r--docs/release-notes.md7
-rw-r--r--src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs20
-rw-r--r--src/SMAPI.Toolkit/Framework/ModScanning/ModParseError.cs24
-rw-r--r--src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs141
-rw-r--r--src/SMAPI.Toolkit/Framework/ModScanning/ModType.cs3
-rw-r--r--src/SMAPI/Framework/ModLoading/ModResolver.cs7
6 files changed, 156 insertions, 46 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 68763598..14d1a8fa 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -5,9 +5,12 @@ These changes have not been released yet.
* For players:
* Updated for Stardew Valley 1.4.
* Improved performance.
- * Updated mod compatibility list.
* Rewrote launch script on Linux to improve compatibility (thanks to kurumushi and toastal!).
- * Improved handling for XNB mods unzipped into `Mods` (improved detection over generic invalid mods, and multi-folder XNB mods are now counted as one mod).
+ * Improved mod scanning:
+ * Now ignores metadata files/folders like `__MACOSX` and `__folder_managed_by_vortex`.
+ * Now ignores content files like `.txt` or `.png`, which avoids missing-manifest errors in some common cases.
+ * Now detects XNB mods more accurately, and consolidates multi-folder XNB mods.
+ * Updated mod compatibility list.
* Fixed Save Backup not pruning old backups if they're uncompressed.
* Fixed issues when a farmhand reconnects before the game notices they're disconnected.
* Fixed 'received message' logs shown in non-developer mode.
diff --git a/src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs b/src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs
index adfee527..4ce17c66 100644
--- a/src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs
+++ b/src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs
@@ -25,10 +25,10 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
public Manifest Manifest { get; }
/// <summary>The error which occurred parsing the manifest, if any.</summary>
- public string ManifestParseError { get; }
+ public ModParseError ManifestParseError { get; set; }
- /// <summary>Whether the mod should be loaded by default. This is <c>false</c> if it was found within a folder whose name starts with a dot.</summary>
- public bool ShouldBeLoaded { get; }
+ /// <summary>A human-readable message for the <see cref="ManifestParseError"/>, if any.</summary>
+ public string ManifestParseErrorText { get; set; }
/*********
@@ -39,16 +39,24 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
/// <param name="directory">The folder containing the mod's manifest.json.</param>
/// <param name="type">The mod type.</param>
/// <param name="manifest">The mod manifest.</param>
+ public ModFolder(DirectoryInfo root, DirectoryInfo directory, ModType type, Manifest manifest)
+ : this(root, directory, type, manifest, ModParseError.None, null) { }
+
+ /// <summary>Construct an instance.</summary>
+ /// <param name="root">The root folder containing mods.</param>
+ /// <param name="directory">The folder containing the mod's manifest.json.</param>
+ /// <param name="type">The mod type.</param>
+ /// <param name="manifest">The mod manifest.</param>
/// <param name="manifestParseError">The error which occurred parsing the manifest, if any.</param>
- /// <param name="shouldBeLoaded">Whether the mod should be loaded by default. This should be <c>false</c> if it was found within a folder whose name starts with a dot.</param>
- public ModFolder(DirectoryInfo root, DirectoryInfo directory, ModType type, Manifest manifest, string manifestParseError = null, bool shouldBeLoaded = true)
+ /// <param name="manifestParseErrorText">A human-readable message for the <paramref name="manifestParseError"/>, if any.</param>
+ public ModFolder(DirectoryInfo root, DirectoryInfo directory, ModType type, Manifest manifest, ModParseError manifestParseError, string manifestParseErrorText)
{
// save info
this.Directory = directory;
this.Type = type;
this.Manifest = manifest;
this.ManifestParseError = manifestParseError;
- this.ShouldBeLoaded = shouldBeLoaded;
+ this.ManifestParseErrorText = manifestParseErrorText;
// set display name
this.DisplayName = manifest?.Name;
diff --git a/src/SMAPI.Toolkit/Framework/ModScanning/ModParseError.cs b/src/SMAPI.Toolkit/Framework/ModScanning/ModParseError.cs
new file mode 100644
index 00000000..b10510ff
--- /dev/null
+++ b/src/SMAPI.Toolkit/Framework/ModScanning/ModParseError.cs
@@ -0,0 +1,24 @@
+namespace StardewModdingAPI.Toolkit.Framework.ModScanning
+{
+ /// <summary>Indicates why a mod could not be parsed.</summary>
+ public enum ModParseError
+ {
+ /// <summary>No parse error.</summary>
+ None,
+
+ /// <summary>The folder is empty or contains only ignored files.</summary>
+ EmptyFolder,
+
+ /// <summary>The folder is ignored by convention.</summary>
+ IgnoredFolder,
+
+ /// <summary>The mod's <c>manifest.json</c> could not be parsed.</summary>
+ ManifestInvalid,
+
+ /// <summary>The folder contains non-ignored and non-XNB files, but none of them are <c>manifest.json</c>.</summary>
+ ManifestMissing,
+
+ /// <summary>The folder is an XNB mod, which can't be loaded through SMAPI.</summary>
+ XnbMod
+ }
+}
diff --git a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs
index ae0f292f..54cb2b8b 100644
--- a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs
+++ b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs
@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
+using System.Text.RegularExpressions;
using StardewModdingAPI.Toolkit.Serialisation;
using StardewModdingAPI.Toolkit.Serialisation.Models;
@@ -17,20 +18,32 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
private readonly JsonHelper JsonHelper;
/// <summary>A list of filesystem entry names to ignore when checking whether a folder should be treated as a mod.</summary>
- private readonly HashSet<string> IgnoreFilesystemEntries = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase)
+ private readonly HashSet<Regex> IgnoreFilesystemEntries = new HashSet<Regex>
{
- ".DS_Store",
- "mcs",
- "Thumbs.db"
+ // OS metadata files
+ new Regex(@"^__folder_managed_by_vortex$", RegexOptions.Compiled | RegexOptions.IgnoreCase), // Vortex mod manager
+ new Regex(@"^(?:__MACOSX|\._\.DS_Store|\.DS_Store|mcs)$", RegexOptions.Compiled | RegexOptions.IgnoreCase), // MacOS
+ new Regex(@"^(?:desktop\.ini|Thumbs\.db)$", RegexOptions.Compiled | RegexOptions.IgnoreCase), // Windows
+ new Regex(@"\.(?:url|lnk)$", RegexOptions.Compiled | RegexOptions.IgnoreCase), // Windows shortcut files
+
+ // other
+ new Regex(@"\.(?:bmp|gif|jpeg|jpg|png|psd|tif)$", RegexOptions.Compiled | RegexOptions.IgnoreCase), // image files
+ new Regex(@"\.(?:md|rtf|txt)$", RegexOptions.Compiled | RegexOptions.IgnoreCase), // text files
+ new Regex(@"\.(?:backup|bak|old)$", RegexOptions.Compiled | RegexOptions.IgnoreCase) // backup file
};
- /// <summary>The extensions for files which an XNB mod may contain. If a mod contains *only* these file extensions, it should be considered an XNB mod.</summary>
+ /// <summary>The extensions for files which an XNB mod may contain. If a mod doesn't have a <c>manifest.json</c> and contains *only* these file extensions, it should be considered an XNB mod.</summary>
private readonly HashSet<string> PotentialXnbModExtensions = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase)
{
- ".md",
- ".png",
- ".txt",
- ".xnb"
+ // XNB files
+ ".xgs",
+ ".xnb",
+ ".xsb",
+ ".xwb",
+
+ // unpacking artifacts
+ ".json",
+ ".yaml"
};
@@ -72,30 +85,36 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
// set appropriate invalid-mod error
if (manifestFile == null)
{
- FileInfo[] files = searchFolder.GetFiles("*", SearchOption.AllDirectories).Where(this.IsRelevant).ToArray();
+ FileInfo[] files = this.RecursivelyGetRelevantFiles(searchFolder).ToArray();
if (!files.Any())
- return new ModFolder(root, searchFolder, ModType.Invalid, null, "it's an empty folder.");
- if (files.All(file => this.PotentialXnbModExtensions.Contains(file.Extension)))
- return new ModFolder(root, searchFolder, ModType.Xnb, null, "it's not a SMAPI mod (see https://smapi.io/xnb for info).");
- return new ModFolder(root, searchFolder, ModType.Invalid, null, "it contains files, but none of them are manifest.json.");
+ return new ModFolder(root, searchFolder, ModType.Invalid, null, ModParseError.EmptyFolder, "it's an empty folder.");
+ if (files.All(this.IsPotentialXnbFile))
+ return new ModFolder(root, searchFolder, ModType.Xnb, null, ModParseError.XnbMod, "it's not a SMAPI mod (see https://smapi.io/xnb for info).");
+ return new ModFolder(root, searchFolder, ModType.Invalid, null, ModParseError.ManifestMissing, "it contains files, but none of them are manifest.json.");
}
// read mod info
Manifest manifest = null;
- string manifestError = null;
+ ModParseError error = ModParseError.None;
+ string errorText = null;
{
try
{
if (!this.JsonHelper.ReadJsonFileIfExists<Manifest>(manifestFile.FullName, out manifest) || manifest == null)
- manifestError = "its manifest is invalid.";
+ {
+ error = ModParseError.ManifestInvalid;
+ errorText = "its manifest is invalid.";
+ }
}
catch (SParseException ex)
{
- manifestError = $"parsing its manifest failed: {ex.Message}";
+ error = ModParseError.ManifestInvalid;
+ errorText = $"parsing its manifest failed: {ex.Message}";
}
catch (Exception ex)
{
- manifestError = $"parsing its manifest failed:\n{ex}";
+ error = ModParseError.ManifestInvalid;
+ errorText = $"parsing its manifest failed:\n{ex}";
}
}
@@ -117,7 +136,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
}
// build result
- return new ModFolder(root, manifestFile.Directory, type, manifest, manifestError);
+ return new ModFolder(root, manifestFile.Directory, type, manifest, error, errorText);
}
@@ -127,28 +146,30 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
/// <summary>Recursively extract information about all mods in the given folder.</summary>
/// <param name="root">The root mod folder.</param>
/// <param name="folder">The folder to search for mods.</param>
- public IEnumerable<ModFolder> GetModFolders(DirectoryInfo root, DirectoryInfo folder)
+ private IEnumerable<ModFolder> GetModFolders(DirectoryInfo root, DirectoryInfo folder)
{
bool isRoot = folder.FullName == root.FullName;
// skip
- if (!isRoot && folder.Name.StartsWith("."))
- yield return new ModFolder(root, folder, ModType.Invalid, null, "ignored folder because its name starts with a dot.", shouldBeLoaded: false);
-
- // find mods in subfolders
- else if (this.IsModSearchFolder(root, folder))
+ if (!isRoot)
{
- ModFolder[] subfolders = folder.EnumerateDirectories().SelectMany(sub => this.GetModFolders(root, sub)).ToArray();
- if (!isRoot && subfolders.Length > 1 && subfolders.All(p => p.Type == ModType.Xnb))
+ if (folder.Name.StartsWith("."))
{
- // if this isn't the root, and all subfolders are XNB mods, treat the whole folder as one XNB mod
- yield return new ModFolder(folder, folder, ModType.Xnb, null, subfolders[0].ManifestParseError);
- }
- else
- {
- foreach (ModFolder subfolder in subfolders)
- yield return subfolder;
+ yield return new ModFolder(root, folder, ModType.Ignored, null, ModParseError.IgnoredFolder, "ignored folder because its name starts with a dot.");
+ yield break;
}
+ if (!this.IsRelevant(folder))
+ yield break;
+ }
+
+ // find mods in subfolders
+ if (this.IsModSearchFolder(root, folder))
+ {
+ IEnumerable<ModFolder> subfolders = folder.EnumerateDirectories().SelectMany(sub => this.GetModFolders(root, sub));
+ if (!isRoot)
+ subfolders = this.TryConsolidate(root, folder, subfolders.ToArray());
+ foreach (ModFolder subfolder in subfolders)
+ yield return subfolder;
}
// treat as mod folder
@@ -156,6 +177,26 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
yield return this.ReadFolder(root, folder);
}
+ /// <summary>Consolidate adjacent folders into one mod folder, if possible.</summary>
+ /// <param name="root">The folder containing both parent and subfolders.</param>
+ /// <param name="parentFolder">The parent folder to consolidate, if possible.</param>
+ /// <param name="subfolders">The subfolders to consolidate, if possible.</param>
+ private IEnumerable<ModFolder> TryConsolidate(DirectoryInfo root, DirectoryInfo parentFolder, ModFolder[] subfolders)
+ {
+ if (subfolders.Length > 1)
+ {
+ // a collection of empty folders
+ if (subfolders.All(p => p.ManifestParseError == ModParseError.EmptyFolder))
+ return new[] { new ModFolder(root, parentFolder, ModType.Invalid, null, ModParseError.EmptyFolder, subfolders[0].ManifestParseErrorText) };
+
+ // an XNB mod
+ if (subfolders.All(p => p.Type == ModType.Xnb || p.ManifestParseError == ModParseError.EmptyFolder))
+ return new[] { new ModFolder(root, parentFolder, ModType.Xnb, null, ModParseError.XnbMod, subfolders[0].ManifestParseErrorText) };
+ }
+
+ return subfolders;
+ }
+
/// <summary>Find the manifest for a mod folder.</summary>
/// <param name="folder">The folder to search.</param>
private FileInfo FindManifest(DirectoryInfo folder)
@@ -193,11 +234,41 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
return subfolders.Any() && !files.Any();
}
+ /// <summary>Recursively get all relevant files in a folder based on the result of <see cref="IsRelevant"/>.</summary>
+ /// <param name="folder">The root folder to search.</param>
+ private IEnumerable<FileInfo> RecursivelyGetRelevantFiles(DirectoryInfo folder)
+ {
+ foreach (FileSystemInfo entry in folder.GetFileSystemInfos())
+ {
+ if (!this.IsRelevant(entry))
+ continue;
+
+ if (entry is FileInfo file)
+ yield return file;
+
+ if (entry is DirectoryInfo subfolder)
+ {
+ foreach (FileInfo subfolderFile in this.RecursivelyGetRelevantFiles(subfolder))
+ yield return subfolderFile;
+ }
+ }
+ }
+
/// <summary>Get whether a file or folder is relevant when deciding how to process a mod folder.</summary>
/// <param name="entry">The file or folder.</param>
private bool IsRelevant(FileSystemInfo entry)
{
- return !this.IgnoreFilesystemEntries.Contains(entry.Name);
+ return !this.IgnoreFilesystemEntries.Any(p => p.IsMatch(entry.Name));
+ }
+
+ /// <summary>Get whether a file is potentially part of an XNB mod.</summary>
+ /// <param name="entry">The file.</param>
+ private bool IsPotentialXnbFile(FileInfo entry)
+ {
+ if (!this.IsRelevant(entry))
+ return true;
+
+ return this.PotentialXnbModExtensions.Contains(entry.Extension); // use EndsWith to handle cases like image..png
}
/// <summary>Strip newlines from a string.</summary>
diff --git a/src/SMAPI.Toolkit/Framework/ModScanning/ModType.cs b/src/SMAPI.Toolkit/Framework/ModScanning/ModType.cs
index 2ceb9e40..bc86edb6 100644
--- a/src/SMAPI.Toolkit/Framework/ModScanning/ModType.cs
+++ b/src/SMAPI.Toolkit/Framework/ModScanning/ModType.cs
@@ -6,6 +6,9 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
/// <summary>The mod is invalid and its type could not be determined.</summary>
Invalid,
+ /// <summary>The folder is ignored by convention.</summary>
+ Ignored,
+
/// <summary>A mod which uses SMAPI directly.</summary>
Smapi,
diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs
index f2002530..b6bdb357 100644
--- a/src/SMAPI/Framework/ModLoading/ModResolver.cs
+++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs
@@ -38,13 +38,14 @@ namespace StardewModdingAPI.Framework.ModLoading
}
// build metadata
- ModMetadataStatus status = folder.ManifestParseError == null || !folder.ShouldBeLoaded
+ bool shouldIgnore = folder.Type == ModType.Ignored;
+ ModMetadataStatus status = folder.ManifestParseError == ModParseError.None || shouldIgnore
? ModMetadataStatus.Found
: ModMetadataStatus.Failed;
string relativePath = PathUtilities.GetRelativePath(rootPath, folder.Directory.FullName);
- yield return new ModMetadata(folder.DisplayName, folder.Directory.FullName, relativePath, manifest, dataRecord, isIgnored: !folder.ShouldBeLoaded)
- .SetStatus(status, !folder.ShouldBeLoaded ? "disabled by dot convention" : folder.ManifestParseError);
+ yield return new ModMetadata(folder.DisplayName, folder.Directory.FullName, relativePath, manifest, dataRecord, isIgnored: shouldIgnore)
+ .SetStatus(status, shouldIgnore ? "disabled by dot convention" : folder.ManifestParseErrorText);
}
}