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path: root/src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs
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using System.Collections.Generic;
using System.IO;
using System.Linq;
using StardewModdingAPI.Toolkit.Serialisation.Models;
using StardewModdingAPI.Toolkit.Utilities;

namespace StardewModdingAPI.Toolkit.Framework.ModScanning
{
    /// <summary>The info about a mod read from its folder.</summary>
    public class ModFolder
    {
        /*********
        ** Accessors
        *********/
        /// <summary>A suggested display name for the mod folder.</summary>
        public string DisplayName { get; }

        /// <summary>The folder containing the mod's manifest.json.</summary>
        public DirectoryInfo Directory { get; }

        /// <summary>The mod type.</summary>
        public ModType Type { get; }

        /// <summary>The mod manifest.</summary>
        public Manifest Manifest { get; }

        /// <summary>The error which occurred parsing the manifest, if any.</summary>
        public ModParseError ManifestParseError { get; set; }

        /// <summary>A human-readable message for the <see cref="ManifestParseError"/>, if any.</summary>
        public string ManifestParseErrorText { get; set; }


        /*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        /// <param name="root">The root folder containing mods.</param>
        /// <param name="directory">The folder containing the mod's manifest.json.</param>
        /// <param name="type">The mod type.</param>
        /// <param name="manifest">The mod manifest.</param>
        public ModFolder(DirectoryInfo root, DirectoryInfo directory, ModType type, Manifest manifest)
            : this(root, directory, type, manifest, ModParseError.None, null) { }

        /// <summary>Construct an instance.</summary>
        /// <param name="root">The root folder containing mods.</param>
        /// <param name="directory">The folder containing the mod's manifest.json.</param>
        /// <param name="type">The mod type.</param>
        /// <param name="manifest">The mod manifest.</param>
        /// <param name="manifestParseError">The error which occurred parsing the manifest, if any.</param>
        /// <param name="manifestParseErrorText">A human-readable message for the <paramref name="manifestParseError"/>, if any.</param>
        public ModFolder(DirectoryInfo root, DirectoryInfo directory, ModType type, Manifest manifest, ModParseError manifestParseError, string manifestParseErrorText)
        {
            // save info
            this.Directory = directory;
            this.Type = type;
            this.Manifest = manifest;
            this.ManifestParseError = manifestParseError;
            this.ManifestParseErrorText = manifestParseErrorText;

            // set display name
            this.DisplayName = manifest?.Name;
            if (string.IsNullOrWhiteSpace(this.DisplayName))
                this.DisplayName = PathUtilities.GetRelativePath(root.FullName, directory.FullName);
        }

        /// <summary>Get the update keys for a mod.</summary>
        /// <param name="manifest">The mod manifest.</param>
        public IEnumerable<string> GetUpdateKeys(Manifest manifest)
        {
            return
                (manifest.UpdateKeys ?? new string[0])
                .Where(p => !string.IsNullOrWhiteSpace(p))
                .ToArray();
        }
    }
}