diff options
-rw-r--r-- | src/StardewModdingAPI/Constants.cs | 2 | ||||
-rw-r--r-- | src/StardewModdingAPI/Inheritance/SGame.cs | 759 |
2 files changed, 381 insertions, 380 deletions
diff --git a/src/StardewModdingAPI/Constants.cs b/src/StardewModdingAPI/Constants.cs index 87e67126..c1761d61 100644 --- a/src/StardewModdingAPI/Constants.cs +++ b/src/StardewModdingAPI/Constants.cs @@ -10,7 +10,7 @@ namespace StardewModdingAPI /// </summary> public static class Constants { - public static readonly Version Version = new Version(0, 40, 0, "1.1"); + public static readonly Version Version = new Version(0, 40, 1, "1.1"); /// <summary> /// Not quite "constant", but it makes more sense for it to be here, at least for now diff --git a/src/StardewModdingAPI/Inheritance/SGame.cs b/src/StardewModdingAPI/Inheritance/SGame.cs index 43df0b43..ce9611ff 100644 --- a/src/StardewModdingAPI/Inheritance/SGame.cs +++ b/src/StardewModdingAPI/Inheritance/SGame.cs @@ -52,7 +52,6 @@ namespace StardewModdingAPI.Inheritance /// The current KeyboardState
/// </summary>
public KeyboardState KStateNow { get; private set; }
-
/// <summary>
/// The prior KeyboardState
/// </summary>
@@ -112,27 +111,22 @@ namespace StardewModdingAPI.Inheritance /// The player's Combat level on the prior frame
/// </summary>
public int PreviousCombatLevel { get; private set; }
-
/// <summary>
/// The player's Farming level on the prior frame
/// </summary>
public int PreviousFarmingLevel { get; private set; }
-
/// <summary>
/// The player's Fishing level on the prior frame
/// </summary>
public int PreviousFishingLevel { get; private set; }
-
/// <summary>
/// The player's Foraging level on the prior frame
/// </summary>
public int PreviousForagingLevel { get; private set; }
-
/// <summary>
/// The player's Mining level on the prior frame
/// </summary>
public int PreviousMiningLevel { get; private set; }
-
/// <summary>
/// The player's Luck level on the prior frame
/// </summary>
@@ -205,8 +199,8 @@ namespace StardewModdingAPI.Inheritance /// </summary>
public RenderTarget2D Screen
{
- get { return typeof(Game1).GetBaseFieldValue<RenderTarget2D>(Program.gamePtr, "screen"); }
- set { typeof(Game1).SetBaseFieldValue<RenderTarget2D>(this, "screen", value); }
+ get { return typeof (Game1).GetBaseFieldValue<RenderTarget2D>(Program.gamePtr, "screen"); }
+ set { typeof (Game1).SetBaseFieldValue<RenderTarget2D>(this, "screen", value); }
}
/// <summary>
@@ -214,20 +208,11 @@ namespace StardewModdingAPI.Inheritance /// </summary>
public Color BgColour
{
- get { return (Color) typeof(Game1).GetBaseFieldValue<object>(Program.gamePtr, "bgColor"); }
+ get { return (Color)typeof(Game1).GetBaseFieldValue<object>(Program.gamePtr, "bgColor"); }
set { typeof(Game1).SetBaseFieldValue<object>(this, "bgColor", value); }
}
/// <summary>
- /// The current FramesThisSecond in Game1 (Private field, uses reflection)
- /// </summary>
- public int FramesThisSecond
- {
- get { return (int)typeof(Game1).GetBaseFieldValue<object>(null, "framesThisSecond"); }
- set { typeof(Game1).SetBaseFieldValue<object>(null, "framesThisSecond", value); }
- }
-
- /// <summary>
/// Static accessor for an Instance of the class SGame
/// </summary>
public static SGame Instance { get; private set; }
@@ -241,7 +226,6 @@ namespace StardewModdingAPI.Inheritance /// Whether or not we're in a pseudo 'debug' mode. Mostly for displaying information like FPS.
/// </summary>
public static bool Debug { get; private set; }
-
internal static Queue<String> DebugMessageQueue { get; private set; }
/// <summary>
@@ -253,8 +237,8 @@ namespace StardewModdingAPI.Inheritance /// <summary>
/// Gets ALL static fields that belong to 'Game1'
/// </summary>
- public static FieldInfo[] GetStaticFields => typeof(Game1).GetFields();
-
+ public static FieldInfo[] GetStaticFields => typeof (Game1).GetFields();
+
/// <summary>
/// Whether or not a button was just pressed on the controller
/// </summary>
@@ -290,7 +274,7 @@ namespace StardewModdingAPI.Inheritance {
return WasButtonJustPressed(button, value > 0.2f ? ButtonState.Pressed : ButtonState.Released, stateIndex);
}
-
+
/// <summary>
/// Whether or not an analog button was just released on the controller
/// </summary>
@@ -402,19 +386,19 @@ namespace StardewModdingAPI.Inheritance /// <summary>
///
/// </summary>
- public static MethodInfo DrawFarmBuildings = typeof(Game1).GetMethod("drawFarmBuildings", BindingFlags.NonPublic | BindingFlags.Instance);
+ public static MethodInfo DrawFarmBuildings = typeof (Game1).GetMethod("drawFarmBuildings", BindingFlags.NonPublic | BindingFlags.Instance);
/// <summary>
///
/// </summary>
- public static MethodInfo DrawHUD = typeof(Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance);
+ public static MethodInfo DrawHUD = typeof (Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance);
/// <summary>
///
/// </summary>
- public static MethodInfo DrawDialogueBox = typeof(Game1).GetMethod("drawDialogueBox", BindingFlags.NonPublic | BindingFlags.Instance);
+ public static MethodInfo DrawDialogueBox = typeof (Game1).GetMethod("drawDialogueBox", BindingFlags.NonPublic | BindingFlags.Instance);
- public static MethodInfo CheckForEscapeKeys = typeof(Game1).GetMethod("checkForEscapeKeys", BindingFlags.NonPublic | BindingFlags.Instance);
+ public static MethodInfo CheckForEscapeKeys = typeof (Game1).GetMethod("checkForEscapeKeys", BindingFlags.NonPublic | BindingFlags.Instance);
public static MethodInfo UpdateControlInput = typeof(Game1).GetMethod("UpdateControlInput", BindingFlags.NonPublic | BindingFlags.Instance);
@@ -486,7 +470,7 @@ namespace StardewModdingAPI.Inheritance debugMode = !debugMode;
}
- if (Constants.EnableCompletelyOverridingBaseCalls && false)
+ if (Constants.EnableCompletelyOverridingBaseCalls)
{
#region Overridden Update Call
@@ -515,7 +499,8 @@ namespace StardewModdingAPI.Inheritance //this.checkForEscapeKeys();
updateMusic();
updateRaindropPosition();
- bloom?.tick(gameTime);
+ if (bloom != null)
+ bloom.tick(gameTime);
if (globalFade)
{
if (!dialogueUp)
@@ -567,7 +552,8 @@ namespace StardewModdingAPI.Inheritance if (pauseThenDoFunctionTimer <= 0)
{
freezeControls = false;
- afterPause?.Invoke();
+ if (afterPause != null)
+ afterPause();
}
}
if (gameMode == 3 || gameMode == 2)
@@ -664,8 +650,8 @@ namespace StardewModdingAPI.Inheritance currentMinigame.releaseLeftClick(getMouseX(), getMouseY());
foreach (Buttons b in Utility.getPressedButtons(oldPadState, state3))
currentMinigame.receiveKeyRelease(Utility.mapGamePadButtonToKey(b));
- if (state3.IsConnected && state3.IsButtonDown(Buttons.A))
- currentMinigame?.leftClickHeld(0, 0);
+ if (state3.IsConnected && state3.IsButtonDown(Buttons.A) && currentMinigame != null)
+ currentMinigame.leftClickHeld(0, 0);
}
if (currentMinigame == null)
{
@@ -781,7 +767,8 @@ namespace StardewModdingAPI.Inheritance if (gameMode == 10)
UpdateOther(gameTime);
}
- audioEngine?.Update();
+ if (audioEngine != null)
+ audioEngine.Update();
if (multiplayerMode == 2 && gameMode == 3)
server.sendMessages(gameTime);
}
@@ -793,7 +780,7 @@ namespace StardewModdingAPI.Inheritance //typeof (Game).GetMethod("Update", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(this, new object[] {gameTime});
//base.Update(gameTime);
-
+
#endregion
}
else
@@ -861,13 +848,13 @@ namespace StardewModdingAPI.Inheritance try
{
- if (options.zoomLevel != 1f)
+ if (!ZoomLevelIsOne)
{
- base.GraphicsDevice.SetRenderTarget(Screen);
+ GraphicsDevice.SetRenderTarget(Screen);
}
- FramesThisSecond++;
- base.GraphicsDevice.Clear(BgColour);
- if ((options.showMenuBackground && (activeClickableMenu != null)) && activeClickableMenu.showWithoutTransparencyIfOptionIsSet())
+
+ GraphicsDevice.Clear(BgColour);
+ if (options.showMenuBackground && activeClickableMenu != null && activeClickableMenu.showWithoutTransparencyIfOptionIsSet())
{
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
activeClickableMenu.drawBackground(spriteBatch);
@@ -875,453 +862,467 @@ namespace StardewModdingAPI.Inheritance activeClickableMenu.draw(spriteBatch);
GraphicsEvents.InvokeOnPostRenderGuiEvent(null, EventArgs.Empty);
spriteBatch.End();
- if (options.zoomLevel != 1f)
+ if (!ZoomLevelIsOne)
{
- base.GraphicsDevice.SetRenderTarget(null);
- base.GraphicsDevice.Clear(BgColour);
+ GraphicsDevice.SetRenderTarget(null);
+ GraphicsDevice.Clear(BgColour);
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
- spriteBatch.Draw(Screen, Vector2.Zero, new Rectangle?(Screen.Bounds), Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
+ spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
spriteBatch.End();
}
+ return;
}
- else if (gameMode == 11)
+ if (gameMode == 11)
{
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
spriteBatch.DrawString(smoothFont, "Stardew Valley has crashed...", new Vector2(16f, 16f), Color.HotPink);
- spriteBatch.DrawString(smoothFont, "Please send the error report or a screenshot of this message to @ConcernedApe. (http://stardewvalley.net/contact/)", new Vector2(16f, 32f), new Color(0, 0xff, 0));
+ spriteBatch.DrawString(smoothFont, "Please send the error report or a screenshot of this message to @ConcernedApe. (http://stardewvalley.net/contact/)", new Vector2(16f, 32f), new Color(0, 255, 0));
spriteBatch.DrawString(smoothFont, parseText(errorMessage, smoothFont, graphics.GraphicsDevice.Viewport.Width), new Vector2(16f, 48f), Color.White);
spriteBatch.End();
+ return;
}
- else if (currentMinigame != null)
+ if (currentMinigame != null)
{
currentMinigame.draw(spriteBatch);
- if ((globalFade && !menuUp) && (!nameSelectUp || messagePause))
+ if (globalFade && !menuUp && (!nameSelectUp || messagePause))
{
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, (Color)(Color.Black * ((gameMode == 0) ? (1f - fadeToBlackAlpha) : fadeToBlackAlpha)));
+ spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((gameMode == 0) ? (1f - fadeToBlackAlpha) : fadeToBlackAlpha));
spriteBatch.End();
}
- if (options.zoomLevel != 1f)
+ if (!ZoomLevelIsOne)
{
- base.GraphicsDevice.SetRenderTarget(null);
- base.GraphicsDevice.Clear(BgColour);
+ GraphicsDevice.SetRenderTarget(null);
+ GraphicsDevice.Clear(BgColour);
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
- spriteBatch.Draw(Screen, Vector2.Zero, new Rectangle?(Screen.Bounds), Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
+ spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
spriteBatch.End();
}
+ return;
}
- else if (showingEndOfNightStuff)
+ if (showingEndOfNightStuff)
{
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- if (activeClickableMenu != null)
- {
- activeClickableMenu.draw(spriteBatch);
- }
+ activeClickableMenu?.draw(spriteBatch);
spriteBatch.End();
- if (options.zoomLevel != 1f)
+ if (!ZoomLevelIsOne)
{
- base.GraphicsDevice.SetRenderTarget(null);
- base.GraphicsDevice.Clear(BgColour);
+ GraphicsDevice.SetRenderTarget(null);
+ GraphicsDevice.Clear(BgColour);
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
- spriteBatch.Draw(Screen, Vector2.Zero, new Rectangle?(Screen.Bounds), Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
+ spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
spriteBatch.End();
}
+ return;
}
- else if (gameMode == 6)
+ if (gameMode == 6)
{
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- string str = "";
- for (int i = 0; i < ((gameTime.TotalGameTime.TotalMilliseconds % 999.0) / 333.0); i++)
+ string text = "";
+ int num = 0;
+ while (num < gameTime.TotalGameTime.TotalMilliseconds % 999.0 / 333.0)
{
- str = str + ".";
+ text += ".";
+ num++;
}
- SpriteText.drawString(spriteBatch, "Loading" + str, 0x40, graphics.GraphicsDevice.Viewport.Height - 0x40, 0x3e7, -1, 0x3e7, 1f, 1f, false, 0, "Loading...", -1);
+ SpriteText.drawString(spriteBatch, "Loading" + text, 64, graphics.GraphicsDevice.Viewport.Height - 64, 999, -1, 999, 1f, 1f, false, 0, "Loading...");
spriteBatch.End();
- if (options.zoomLevel != 1f)
+ if (!ZoomLevelIsOne)
{
- base.GraphicsDevice.SetRenderTarget(null);
- base.GraphicsDevice.Clear(BgColour);
+ GraphicsDevice.SetRenderTarget(null);
+ GraphicsDevice.Clear(BgColour);
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
- spriteBatch.Draw(Screen, Vector2.Zero, new Rectangle?(Screen.Bounds), Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
+ spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
spriteBatch.End();
}
+ return;
+ }
+ if (gameMode == 0)
+ {
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
}
else
{
- if (gameMode == 0)
+ if (drawLighting)
{
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- }
- else
- {
- if (drawLighting)
- {
- base.GraphicsDevice.SetRenderTarget(lightmap);
- base.GraphicsDevice.Clear((Color)(Color.White * 0f));
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, null, null);
- spriteBatch.Draw(staminaRect, lightmap.Bounds, currentLocation.name.Equals("UndergroundMine") ? mine.getLightingColor(gameTime) : ((!ambientLight.Equals(Color.White) && (!isRaining || !currentLocation.isOutdoors)) ? ambientLight : outdoorLight));
- for (int j = 0; j < currentLightSources.Count; j++)
- {
- if (Utility.isOnScreen(currentLightSources.ElementAt<LightSource>(j).position, (int)((currentLightSources.ElementAt<LightSource>(j).radius * tileSize) * 4f)))
- {
- spriteBatch.Draw(currentLightSources.ElementAt<LightSource>(j).lightTexture, (Vector2)(GlobalToLocal(viewport, currentLightSources.ElementAt<LightSource>(j).position) / ((float)(options.lightingQuality / 2))), new Rectangle?(currentLightSources.ElementAt<LightSource>(j).lightTexture.Bounds), currentLightSources.ElementAt<LightSource>(j).color, 0f, new Vector2((float)currentLightSources.ElementAt<LightSource>(j).lightTexture.Bounds.Center.X, (float)currentLightSources.ElementAt<LightSource>(j).lightTexture.Bounds.Center.Y), (float)(currentLightSources.ElementAt<LightSource>(j).radius / ((float)(options.lightingQuality / 2))), SpriteEffects.None, 0.9f);
- }
- }
- spriteBatch.End();
- base.GraphicsDevice.SetRenderTarget((options.zoomLevel == 1f) ? null : Screen);
- }
- if (bloomDay && (bloom != null))
+ GraphicsDevice.SetRenderTarget(lightmap);
+ GraphicsDevice.Clear(Color.White * 0f);
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, null, null);
+ spriteBatch.Draw(staminaRect, lightmap.Bounds, currentLocation.name.Equals("UndergroundMine") ? mine.getLightingColor(gameTime) : ((!ambientLight.Equals(Color.White) && (!isRaining || !currentLocation.isOutdoors)) ? ambientLight : outdoorLight));
+ for (int i = 0; i < currentLightSources.Count; i++)
{
- bloom.BeginDraw();
- }
- base.GraphicsDevice.Clear(BgColour);
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- GraphicsEvents.InvokeOnPreRenderEvent(null, EventArgs.Empty);
- if (background != null)
- {
- background.draw(spriteBatch);
- }
- mapDisplayDevice.BeginScene(spriteBatch);
- currentLocation.Map.GetLayer("Back").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
- currentLocation.drawWater(spriteBatch);
- if (CurrentEvent == null)
- {
- foreach (NPC npc in currentLocation.characters)
+ if (Utility.isOnScreen(currentLightSources.ElementAt(i).position, (int) (currentLightSources.ElementAt(i).radius * tileSize * 4f)))
{
- if (((!npc.swimming && !npc.hideShadow) && (!npc.isInvisible && !npc.IsMonster)) && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(npc.getTileLocation()))
- {
- spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, npc.position + new Vector2(((float)(npc.sprite.spriteWidth * pixelZoom)) / 2f, (float)(npc.GetBoundingBox().Height + (npc.IsMonster ? 0 : (pixelZoom * 3))))), new Rectangle?(shadowTexture.Bounds), Color.White, 0f, new Vector2((float)shadowTexture.Bounds.Center.X, (float)shadowTexture.Bounds.Center.Y), (float)((pixelZoom + (((float)npc.yJumpOffset) / 40f)) * npc.scale), SpriteEffects.None, Math.Max((float)0f, (float)(((float)npc.getStandingY()) / 10000f)) - 1E-06f);
- }
+ spriteBatch.Draw(currentLightSources.ElementAt(i).lightTexture, GlobalToLocal(viewport, currentLightSources.ElementAt(i).position) / options.lightingQuality, currentLightSources.ElementAt(i).lightTexture.Bounds, currentLightSources.ElementAt(i).color, 0f, new Vector2(currentLightSources.ElementAt(i).lightTexture.Bounds.Center.X, currentLightSources.ElementAt(i).lightTexture.Bounds.Center.Y), currentLightSources.ElementAt(i).radius / options.lightingQuality, SpriteEffects.None, 0.9f);
}
}
- else
+ spriteBatch.End();
+ GraphicsDevice.SetRenderTarget(ZoomLevelIsOne ? null : Screen);
+ }
+ if (bloomDay)
+ {
+ bloom?.BeginDraw();
+ }
+ GraphicsDevice.Clear(BgColour);
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ GraphicsEvents.InvokeOnPreRenderEvent(null, EventArgs.Empty);
+ background?.draw(spriteBatch);
+ mapDisplayDevice.BeginScene(spriteBatch);
+ currentLocation.Map.GetLayer("Back").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
+ currentLocation.drawWater(spriteBatch);
+ if (CurrentEvent == null)
+ {
+ using (List<NPC>.Enumerator enumerator = currentLocation.characters.GetEnumerator())
{
- foreach (NPC npc2 in CurrentEvent.actors)
+ while (enumerator.MoveNext())
{
- if ((!npc2.swimming && !npc2.hideShadow) && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(npc2.getTileLocation()))
+ NPC current = enumerator.Current;
+ if (current != null && !current.swimming && !current.hideShadow && !current.IsMonster && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current.getTileLocation()))
{
- spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, npc2.position + new Vector2(((float)(npc2.sprite.spriteWidth * pixelZoom)) / 2f, (float)(npc2.GetBoundingBox().Height + (npc2.IsMonster ? 0 : ((npc2.sprite.spriteHeight <= 0x10) ? -pixelZoom : (pixelZoom * 3)))))), new Rectangle?(shadowTexture.Bounds), Color.White, 0f, new Vector2((float)shadowTexture.Bounds.Center.X, (float)shadowTexture.Bounds.Center.Y), (float)((pixelZoom + (((float)npc2.yJumpOffset) / 40f)) * npc2.scale), SpriteEffects.None, Math.Max((float)0f, (float)(((float)npc2.getStandingY()) / 10000f)) - 1E-06f);
+ spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current.position + new Vector2(current.sprite.spriteWidth * pixelZoom / 2f, current.GetBoundingBox().Height + (current.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current.yJumpOffset / 40f) * current.scale, SpriteEffects.None, Math.Max(0f, current.getStandingY() / 10000f) - 1E-06f);
}
}
+ goto IL_B30;
}
- if ((displayFarmer && !player.swimming) && (!player.isRidingHorse() && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(player.getTileLocation())))
- {
- spriteBatch.Draw(shadowTexture, GlobalToLocal(player.position + new Vector2(32f, 24f)), new Rectangle?(shadowTexture.Bounds), Color.White, 0f, new Vector2((float)shadowTexture.Bounds.Center.X, (float)shadowTexture.Bounds.Center.Y), (float)(4f - (((player.running || player.usingTool) && (player.FarmerSprite.indexInCurrentAnimation > 1)) ? (Math.Abs(FarmerRenderer.featureYOffsetPerFrame[player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f)), SpriteEffects.None, 0f);
- }
- currentLocation.Map.GetLayer("Buildings").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
- mapDisplayDevice.EndScene();
- spriteBatch.End();
- spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- if (CurrentEvent == null)
+ }
+ foreach (NPC current2 in CurrentEvent.actors)
+ {
+ if (!current2.swimming && !current2.hideShadow && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current2.getTileLocation()))
{
- foreach (NPC npc3 in currentLocation.characters)
- {
- if ((!npc3.swimming && !npc3.hideShadow) && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(npc3.getTileLocation()))
- {
- spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, npc3.position + new Vector2(((float)(npc3.sprite.spriteWidth * pixelZoom)) / 2f, (float)(npc3.GetBoundingBox().Height + (npc3.IsMonster ? 0 : (pixelZoom * 3))))), new Rectangle?(shadowTexture.Bounds), Color.White, 0f, new Vector2((float)shadowTexture.Bounds.Center.X, (float)shadowTexture.Bounds.Center.Y), (float)((pixelZoom + (((float)npc3.yJumpOffset) / 40f)) * npc3.scale), SpriteEffects.None, Math.Max((float)0f, (float)(((float)npc3.getStandingY()) / 10000f)) - 1E-06f);
- }
- }
+ spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current2.position + new Vector2(current2.sprite.spriteWidth * pixelZoom / 2f, current2.GetBoundingBox().Height + (current2.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current2.yJumpOffset / 40f) * current2.scale, SpriteEffects.None, Math.Max(0f, current2.getStandingY() / 10000f) - 1E-06f);
}
- else
+ }
+ IL_B30:
+ if (!player.swimming && !player.isRidingHorse() && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(player.getTileLocation()))
+ {
+ spriteBatch.Draw(shadowTexture, GlobalToLocal(player.position + new Vector2(32f, 24f)), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), 4f - (((player.running || player.usingTool) && player.FarmerSprite.indexInCurrentAnimation > 1) ? (Math.Abs(FarmerRenderer.featureYOffsetPerFrame[player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, 0f);
+ }
+ currentLocation.Map.GetLayer("Buildings").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
+ mapDisplayDevice.EndScene();
+ spriteBatch.End();
+ spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ if (CurrentEvent == null)
+ {
+ using (List<NPC>.Enumerator enumerator3 = currentLocation.characters.GetEnumerator())
{
- foreach (NPC npc4 in CurrentEvent.actors)
+ while (enumerator3.MoveNext())
{
- if ((!npc4.swimming && !npc4.hideShadow) && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(npc4.getTileLocation()))
+ NPC current3 = enumerator3.Current;
+ if (current3 != null && !current3.swimming && !current3.hideShadow && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current3.getTileLocation()))
{
- spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, npc4.position + new Vector2(((float)(npc4.sprite.spriteWidth * pixelZoom)) / 2f, (float)(npc4.GetBoundingBox().Height + (npc4.IsMonster ? 0 : (pixelZoom * 3))))), new Rectangle?(shadowTexture.Bounds), Color.White, 0f, new Vector2((float)shadowTexture.Bounds.Center.X, (float)shadowTexture.Bounds.Center.Y), (float)((pixelZoom + (((float)npc4.yJumpOffset) / 40f)) * npc4.scale), SpriteEffects.None, Math.Max((float)0f, (float)(((float)npc4.getStandingY()) / 10000f)) - 1E-06f);
+ spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current3.position + new Vector2(current3.sprite.spriteWidth * pixelZoom / 2f, current3.GetBoundingBox().Height + (current3.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current3.yJumpOffset / 40f) * current3.scale, SpriteEffects.None, Math.Max(0f, current3.getStandingY() / 10000f) - 1E-06f);
}
}
+ goto IL_F5F;
}
- if ((displayFarmer && !player.swimming) && (!player.isRidingHorse() && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(player.getTileLocation())))
- {
- spriteBatch.Draw(shadowTexture, GlobalToLocal(player.position + new Vector2(32f, 24f)), new Rectangle?(shadowTexture.Bounds), Color.White, 0f, new Vector2((float)shadowTexture.Bounds.Center.X, (float)shadowTexture.Bounds.Center.Y), (float)(4f - (((player.running || player.usingTool) && (player.FarmerSprite.indexInCurrentAnimation > 1)) ? (Math.Abs(FarmerRenderer.featureYOffsetPerFrame[player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f)), SpriteEffects.None, Math.Max((float)0.0001f, (float)((((float)player.getStandingY()) / 10000f) + 0.00011f)) - 0.0001f);
- }
- if (displayFarmer)
- {
- player.draw(spriteBatch);
- }
- if ((eventUp || killScreen) && (!killScreen && (currentLocation.currentEvent != null)))
- {
- currentLocation.currentEvent.draw(spriteBatch);
- }
- if (((player.currentUpgrade != null) && (player.currentUpgrade.daysLeftTillUpgradeDone <= 3)) && currentLocation.Name.Equals("Farm"))
- {
- spriteBatch.Draw(player.currentUpgrade.workerTexture, GlobalToLocal(viewport, player.currentUpgrade.positionOfCarpenter), new Rectangle?(player.currentUpgrade.getSourceRectangle()), Color.White, 0f, Vector2.Zero, (float)1f, SpriteEffects.None, (player.currentUpgrade.positionOfCarpenter.Y + ((tileSize * 3) / 4)) / 10000f);
- }
- currentLocation.draw(spriteBatch);
- if ((eventUp && (currentLocation.currentEvent != null)) && (currentLocation.currentEvent.messageToScreen != null))
- {
- drawWithBorder(currentLocation.currentEvent.messageToScreen, Color.Black, Color.White, new Vector2((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width / 2) - (borderFont.MeasureString(currentLocation.currentEvent.messageToScreen).X / 2f), (float)(graphics.GraphicsDevice.Viewport.TitleSafeArea.Height - tileSize)), 0f, 1f, 0.999f);
- }
- if (((player.ActiveObject == null) && (player.UsingTool || pickingTool)) && ((player.CurrentTool != null) && (!player.CurrentTool.Name.Equals("Seeds") || pickingTool)))
- {
- drawTool(player);
- }
- if (currentLocation.Name.Equals("Farm"))
- {
- DrawFarmBuildings.Invoke(Program.gamePtr, null);
- }
- if (tvStation >= 0)
+ }
+ foreach (NPC current4 in CurrentEvent.actors)
+ {
+ if (!current4.swimming && !current4.hideShadow && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current4.getTileLocation()))
{
- spriteBatch.Draw(tvStationTexture, GlobalToLocal(viewport, new Vector2((float)((6 * tileSize) + (tileSize / 4)), (float)((2 * tileSize) + (tileSize / 2)))), new Rectangle(tvStation * 0x18, 0, 0x18, 15), Color.White, 0f, Vector2.Zero, (float)4f, SpriteEffects.None, 1E-08f);
+ spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current4.position + new Vector2(current4.sprite.spriteWidth * pixelZoom / 2f, current4.GetBoundingBox().Height + (current4.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current4.yJumpOffset / 40f) * current4.scale, SpriteEffects.None, Math.Max(0f, current4.getStandingY() / 10000f) - 1E-06f);
}
- if (panMode)
+ }
+ IL_F5F:
+ if (!player.swimming && !player.isRidingHorse() && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(player.getTileLocation()))
+ {
+ spriteBatch.Draw(shadowTexture, GlobalToLocal(player.position + new Vector2(32f, 24f)), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), 4f - (((player.running || player.usingTool) && player.FarmerSprite.indexInCurrentAnimation > 1) ? (Math.Abs(FarmerRenderer.featureYOffsetPerFrame[player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, Math.Max(0.0001f, player.getStandingY() / 10000f + 0.00011f) - 0.0001f);
+ }
+ if (displayFarmer)
+ {
+ player.draw(spriteBatch);
+ }
+ if ((eventUp || killScreen) && !killScreen)
+ {
+ currentLocation.currentEvent?.draw(spriteBatch);
+ }
+ if (player.currentUpgrade != null && player.currentUpgrade.daysLeftTillUpgradeDone <= 3 && currentLocation.Name.Equals("Farm"))
+ {
+ spriteBatch.Draw(player.currentUpgrade.workerTexture, GlobalToLocal(viewport, player.currentUpgrade.positionOfCarpenter), player.currentUpgrade.getSourceRectangle(), Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, (player.currentUpgrade.positionOfCarpenter.Y + tileSize * 3 / 4) / 10000f);
+ }
+ currentLocation.draw(spriteBatch);
+ if (eventUp && currentLocation.currentEvent?.messageToScreen != null)
+ {
+ drawWithBorder(currentLocation.currentEvent.messageToScreen, Color.Black, Color.White, new Vector2(graphics.GraphicsDevice.Viewport.TitleSafeArea.Width / 2 - borderFont.MeasureString(currentLocation.currentEvent.messageToScreen).X / 2f, graphics.GraphicsDevice.Viewport.TitleSafeArea.Height - tileSize), 0f, 1f, 0.999f);
+ }
+ if (player.ActiveObject == null && (player.UsingTool || pickingTool) && player.CurrentTool != null && (!player.CurrentTool.Name.Equals("Seeds") || pickingTool))
+ {
+ drawTool(player);
+ }
+ if (currentLocation.Name.Equals("Farm"))
+ {
+ //typeof (Game1).GetMethod("drawFarmBuildings", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
+ DrawFarmBuildings.Invoke(Program.gamePtr, null);
+ //this.drawFarmBuildings();
+ }
+ if (tvStation >= 0)
+ {
+ spriteBatch.Draw(tvStationTexture, GlobalToLocal(viewport, new Vector2(6 * tileSize + tileSize / 4, 2 * tileSize + tileSize / 2)), new Rectangle(tvStation * 24, 0, 24, 15), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 1E-08f);
+ }
+ if (panMode)
+ {
+ spriteBatch.Draw(fadeToBlackRect, new Rectangle((int) Math.Floor((getOldMouseX() + viewport.X) / (double) tileSize) * tileSize - viewport.X, (int) Math.Floor((getOldMouseY() + viewport.Y) / (double) tileSize) * tileSize - viewport.Y, tileSize, tileSize), Color.Lime * 0.75f);
+ foreach (Warp current5 in currentLocation.warps)
{
- spriteBatch.Draw(fadeToBlackRect, new Rectangle((((int)Math.Floor((double)(((double)(getOldMouseX() + viewport.X)) / ((double)tileSize)))) * tileSize) - viewport.X, (((int)Math.Floor((double)(((double)(getOldMouseY() + viewport.Y)) / ((double)tileSize)))) * tileSize) - viewport.Y, tileSize, tileSize), (Color)(Color.Lime * 0.75f));
- foreach (Warp warp in currentLocation.warps)
- {
- spriteBatch.Draw(fadeToBlackRect, new Rectangle((warp.X * tileSize) - viewport.X, (warp.Y * tileSize) - viewport.Y, tileSize, tileSize), (Color)(Color.Red * 0.75f));
- }
+ spriteBatch.Draw(fadeToBlackRect, new Rectangle(current5.X * tileSize - viewport.X, current5.Y * tileSize - viewport.Y, tileSize, tileSize), Color.Red * 0.75f);
}
+ }
+ mapDisplayDevice.BeginScene(spriteBatch);
+ currentLocation.Map.GetLayer("Front").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
+ mapDisplayDevice.EndScene();
+ currentLocation.drawAboveFrontLayer(spriteBatch);
+ spriteBatch.End();
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ if (currentLocation.Name.Equals("Farm") && stats.SeedsSown >= 200u)
+ {
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(3 * tileSize + tileSize / 4, tileSize + tileSize / 3)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize + tileSize, 2 * tileSize + tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(5 * tileSize, 2 * tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(3 * tileSize + tileSize / 2, 3 * tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(5 * tileSize - tileSize / 4, tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize, 3 * tileSize + tileSize / 6)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize + tileSize / 5, 2 * tileSize + tileSize / 3)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ }
+ if (displayFarmer && player.ActiveObject != null && player.ActiveObject.bigCraftable && checkBigCraftableBoundariesForFrontLayer() && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), player.getStandingY()), viewport.Size) == null)
+ {
+ drawPlayerHeldObject(player);
+ }
+ else if (displayFarmer && player.ActiveObject != null && ((currentLocation.Map.GetLayer("Front").PickTile(new Location((int) player.position.X, (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && !currentLocation.Map.GetLayer("Front").PickTile(new Location((int) player.position.X, (int) player.position.Y - tileSize * 3 / 5), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")) || (currentLocation.Map.GetLayer("Front").PickTile(new Location(player.GetBoundingBox().Right, (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && !currentLocation.Map.GetLayer("Front").PickTile(new Location(player.GetBoundingBox().Right, (int) player.position.Y - tileSize * 3 / 5), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways"))))
+ {
+ drawPlayerHeldObject(player);
+ }
+ if ((player.UsingTool || pickingTool) && player.CurrentTool != null && (!player.CurrentTool.Name.Equals("Seeds") || pickingTool) && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), player.getStandingY()), viewport.Size) == null)
+ {
+ drawTool(player);
+ }
+ if (currentLocation.Map.GetLayer("AlwaysFront") != null)
+ {
mapDisplayDevice.BeginScene(spriteBatch);
- currentLocation.Map.GetLayer("Front").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
+ currentLocation.Map.GetLayer("AlwaysFront").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
mapDisplayDevice.EndScene();
- currentLocation.drawAboveFrontLayer(spriteBatch);
- spriteBatch.End();
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- if (currentLocation.Name.Equals("Farm") && (stats.SeedsSown >= 200))
- {
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2((float)((3 * tileSize) + (tileSize / 4)), (float)(tileSize + (tileSize / 3)))), new Rectangle?(getSourceRectForStandardTileSheet(debrisSpriteSheet, 0x10, -1, -1)), Color.White);
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2((float)((4 * tileSize) + tileSize), (float)((2 * tileSize) + tileSize))), new Rectangle?(getSourceRectForStandardTileSheet(debrisSpriteSheet, 0x10, -1, -1)), Color.White);
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2((float)(5 * tileSize), (float)(2 * tileSize))), new Rectangle?(getSourceRectForStandardTileSheet(debrisSpriteSheet, 0x10, -1, -1)), Color.White);
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2((float)((3 * tileSize) + (tileSize / 2)), (float)(3 * tileSize))), new Rectangle?(getSourceRectForStandardTileSheet(debrisSpriteSheet, 0x10, -1, -1)), Color.White);
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2((float)((5 * tileSize) - (tileSize / 4)), (float)tileSize)), new Rectangle?(getSourceRectForStandardTileSheet(debrisSpriteSheet, 0x10, -1, -1)), Color.White);
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2((float)(4 * tileSize), (float)((3 * tileSize) + (tileSize / 6)))), new Rectangle?(getSourceRectForStandardTileSheet(debrisSpriteSheet, 0x10, -1, -1)), Color.White);
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2((float)((4 * tileSize) + (tileSize / 5)), (float)((2 * tileSize) + (tileSize / 3)))), new Rectangle?(getSourceRectForStandardTileSheet(debrisSpriteSheet, 0x10, -1, -1)), Color.White);
- }
- if (((displayFarmer && (player.ActiveObject != null)) && (player.ActiveObject.bigCraftable && this.checkBigCraftableBoundariesForFrontLayer())) && (currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), player.getStandingY()), viewport.Size) == null))
- {
- drawPlayerHeldObject(player);
- }
- else if ((displayFarmer && (player.ActiveObject != null)) && (((currentLocation.Map.GetLayer("Front").PickTile(new Location((int)player.position.X, ((int)player.position.Y) - ((tileSize * 3) / 5)), viewport.Size) != null) && !currentLocation.Map.GetLayer("Front").PickTile(new Location((int)player.position.X, ((int)player.position.Y) - ((tileSize * 3) / 5)), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")) || ((currentLocation.Map.GetLayer("Front").PickTile(new Location(player.GetBoundingBox().Right, ((int)player.position.Y) - ((tileSize * 3) / 5)), viewport.Size) != null) && !currentLocation.Map.GetLayer("Front").PickTile(new Location(player.GetBoundingBox().Right, ((int)player.position.Y) - ((tileSize * 3) / 5)), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways"))))
+ }
+ if (toolHold > 400f && player.CurrentTool.UpgradeLevel >= 1 && player.canReleaseTool)
+ {
+ Color color = Color.White;
+ switch ((int) (toolHold / 600f) + 2)
{
- drawPlayerHeldObject(player);
+ case 1:
+ color = Tool.copperColor;
+ break;
+ case 2:
+ color = Tool.steelColor;
+ break;
+ case 3:
+ color = Tool.goldColor;
+ break;
+ case 4:
+ color = Tool.iridiumColor;
+ break;
}
- if (((player.UsingTool || pickingTool) && (player.CurrentTool != null)) && ((!player.CurrentTool.Name.Equals("Seeds") || pickingTool) && ((currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), ((int)player.position.Y) - ((tileSize * 3) / 5)), viewport.Size) != null) && (currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), player.getStandingY()), viewport.Size) == null))))
+ spriteBatch.Draw(littleEffect, new Rectangle((int) player.getLocalPosition(viewport).X - 2, (int) player.getLocalPosition(viewport).Y - (player.CurrentTool.Name.Equals("Watering Can") ? 0 : tileSize) - 2, (int) (toolHold % 600f * 0.08f) + 4, tileSize / 8 + 4), Color.Black);
+ spriteBatch.Draw(littleEffect, new Rectangle((int) player.getLocalPosition(viewport).X, (int) player.getLocalPosition(viewport).Y - (player.CurrentTool.Name.Equals("Watering Can") ? 0 : tileSize), (int) (toolHold % 600f * 0.08f), tileSize / 8), color);
+ }
+ if (isDebrisWeather && currentLocation.IsOutdoors && !currentLocation.ignoreDebrisWeather && !currentLocation.Name.Equals("Desert") && viewport.X > -10)
+ {
+ foreach (WeatherDebris current6 in debrisWeather)
{
- drawTool(player);
+ current6.draw(spriteBatch);
}
- if (currentLocation.Map.GetLayer("AlwaysFront") != null)
+ }
+ farmEvent?.draw(spriteBatch);
+ if (currentLocation.LightLevel > 0f && timeOfDay < 2000)
+ {
+ spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * currentLocation.LightLevel);
+ }
+ if (screenGlow)
+ {
+ spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, screenGlowColor * screenGlowAlpha);
+ }
+ currentLocation.drawAboveAlwaysFrontLayer(spriteBatch);
+ if (player.CurrentTool is FishingRod && ((player.CurrentTool as FishingRod).isTimingCast || (player.CurrentTool as FishingRod).castingChosenCountdown > 0f || (player.CurrentTool as FishingRod).fishCaught || (player.CurrentTool as FishingRod).showingTreasure))
+ {
+ player.CurrentTool.draw(spriteBatch);
+ }
+ if (isRaining && currentLocation.IsOutdoors && !currentLocation.Name.Equals("Desert") && !(currentLocation is Summit) && (!eventUp || currentLocation.isTileOnMap(new Vector2(viewport.X / tileSize, viewport.Y / tileSize))))
+ {
+ for (int j = 0; j < rainDrops.Length; j++)
{
- mapDisplayDevice.BeginScene(spriteBatch);
- currentLocation.Map.GetLayer("AlwaysFront").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
- mapDisplayDevice.EndScene();
+ spriteBatch.Draw(rainTexture, rainDrops[j].position, getSourceRectForStandardTileSheet(rainTexture, rainDrops[j].frame), Color.White);
}
- if (((toolHold > 400f) && (player.CurrentTool.UpgradeLevel >= 1)) && player.canReleaseTool)
- {
- Color white = Color.White;
- switch ((((int)(toolHold / 600f)) + 2))
- {
- case 1:
- white = Tool.copperColor;
- break;
+ }
- case 2:
- white = Tool.steelColor;
- break;
+ spriteBatch.End();
- case 3:
- white = Tool.goldColor;
- break;
+ //base.Draw(gameTime);
- case 4:
- white = Tool.iridiumColor;
- break;
- }
- spriteBatch.Draw(littleEffect, new Rectangle(((int)player.getLocalPosition(viewport).X) - 2, (((int)player.getLocalPosition(viewport).Y) - (player.CurrentTool.Name.Equals("Watering Can") ? 0 : tileSize)) - 2, ((int)((toolHold % 600f) * 0.08f)) + 4, (tileSize / 8) + 4), Color.Black);
- spriteBatch.Draw(littleEffect, new Rectangle((int)player.getLocalPosition(viewport).X, ((int)player.getLocalPosition(viewport).Y) - (player.CurrentTool.Name.Equals("Watering Can") ? 0 : tileSize), (int)((toolHold % 600f) * 0.08f), tileSize / 8), white);
- }
- if (((isDebrisWeather && currentLocation.IsOutdoors) && (!currentLocation.ignoreDebrisWeather && !currentLocation.Name.Equals("Desert"))) && (viewport.X > -10))
+ spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ if (eventUp && currentLocation.currentEvent != null)
+ {
+ foreach (NPC current7 in currentLocation.currentEvent.actors)
{
- using (List<WeatherDebris>.Enumerator enumerator3 = debrisWeather.GetEnumerator())
+ if (current7.isEmoting)
{
- while (enumerator3.MoveNext())
+ Vector2 localPosition = current7.getLocalPosition(viewport);
+ localPosition.Y -= tileSize * 2 + pixelZoom * 3;
+ if (current7.age == 2)
{
- enumerator3.Current.draw(spriteBatch);
+ localPosition.Y += tileSize / 2;
}
- }
- }
- if (farmEvent != null)
- {
- farmEvent.draw(spriteBatch);
- }
- if ((currentLocation.LightLevel > 0f) && (timeOfDay < 0x7d0))
- {
- spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, (Color)(Color.Black * currentLocation.LightLevel));
- }
- if (screenGlow)
- {
- spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, (Color)(screenGlowColor * screenGlowAlpha));
- }
- currentLocation.drawAboveAlwaysFrontLayer(spriteBatch);
- if (((player.CurrentTool != null) && (player.CurrentTool is FishingRod)) && (((player.CurrentTool as FishingRod).isTimingCast || ((player.CurrentTool as FishingRod).castingChosenCountdown > 0f)) || ((player.CurrentTool as FishingRod).fishCaught || (player.CurrentTool as FishingRod).showingTreasure)))
- {
- player.CurrentTool.draw(spriteBatch);
- }
- if (((isRaining && currentLocation.IsOutdoors) && (!currentLocation.Name.Equals("Desert") && !(currentLocation is Summit))) && (!eventUp || currentLocation.isTileOnMap(new Vector2((float)(viewport.X / tileSize), (float)(viewport.Y / tileSize)))))
- {
- for (int k = 0; k < rainDrops.Length; k++)
- {
- spriteBatch.Draw(rainTexture, rainDrops[k].position, new Rectangle?(getSourceRectForStandardTileSheet(rainTexture, rainDrops[k].frame, -1, -1)), Color.White);
- }
- }
- spriteBatch.End();
- base.Draw(gameTime);
- spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- if (eventUp && (currentLocation.currentEvent != null))
- {
- foreach (NPC npc5 in currentLocation.currentEvent.actors)
- {
- if (npc5.isEmoting)
+ else if (current7.gender == 1)
{
- Vector2 position = npc5.getLocalPosition(viewport);
- position.Y -= (tileSize * 2) + (pixelZoom * 3);
- if (npc5.age == 2)
- {
- position.Y += tileSize / 2;
- }
- else if (npc5.gender == 1)
- {
- position.Y += tileSize / 6;
- }
- spriteBatch.Draw(emoteSpriteSheet, position, new Rectangle((npc5.CurrentEmoteIndex * (tileSize / 4)) % emoteSpriteSheet.Width, ((npc5.CurrentEmoteIndex * (tileSize / 4)) / emoteSpriteSheet.Width) * (tileSize / 4), tileSize / 4, tileSize / 4), Color.White, 0f, Vector2.Zero, (float)4f, SpriteEffects.None, ((float)npc5.getStandingY()) / 10000f);
+ localPosition.Y += tileSize / 6;
}
+ spriteBatch.Draw(emoteSpriteSheet, localPosition, new Rectangle(current7.CurrentEmoteIndex * (tileSize / 4) % emoteSpriteSheet.Width, current7.CurrentEmoteIndex * (tileSize / 4) / emoteSpriteSheet.Width * (tileSize / 4), tileSize / 4, tileSize / 4), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, current7.getStandingY() / 10000f);
}
}
- spriteBatch.End();
- if (drawLighting)
- {
- BlendState blendState = new BlendState
- {
- ColorBlendFunction = BlendFunction.ReverseSubtract,
- ColorDestinationBlend = Blend.One,
- ColorSourceBlend = Blend.SourceColor
- };
- spriteBatch.Begin(SpriteSortMode.Deferred, blendState, SamplerState.LinearClamp, null, null);
- spriteBatch.Draw(lightmap, Vector2.Zero, new Rectangle?(lightmap.Bounds), Color.White, 0f, Vector2.Zero, (float)(options.lightingQuality / 2), SpriteEffects.None, 1f);
- if ((isRaining && currentLocation.isOutdoors) && !(currentLocation is Desert))
- {
- spriteBatch.Draw(staminaRect, graphics.GraphicsDevice.Viewport.Bounds, (Color)(Color.OrangeRed * 0.45f));
- }
- spriteBatch.End();
- }
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- if (drawGrid)
- {
- int x = -viewport.X % tileSize;
- float num6 = -viewport.Y % tileSize;
- for (int m = x; m < graphics.GraphicsDevice.Viewport.Width; m += tileSize)
- {
- spriteBatch.Draw(staminaRect, new Rectangle(m, (int)num6, 1, graphics.GraphicsDevice.Viewport.Height), (Color)(Color.Red * 0.5f));
- }
- for (float n = num6; n < graphics.GraphicsDevice.Viewport.Height; n += tileSize)
- {
- spriteBatch.Draw(staminaRect, new Rectangle(x, (int)n, graphics.GraphicsDevice.Viewport.Width, 1), (Color)(Color.Red * 0.5f));
- }
- }
- if (currentBillboard != 0)
+ }
+ spriteBatch.End();
+ if (drawLighting)
+ {
+ spriteBatch.Begin(SpriteSortMode.Deferred, new BlendState
{
- this.drawBillboard();
- }
- GraphicsEvents.InvokeOnPreRenderHudEventNoCheck(null, EventArgs.Empty);
- if (((displayHUD || eventUp) && ((currentBillboard == 0) && (gameMode == 3))) && (!freezeControls && !panMode))
+ ColorBlendFunction = BlendFunction.ReverseSubtract,
+ ColorDestinationBlend = Blend.One,
+ ColorSourceBlend = Blend.SourceColor
+ }, SamplerState.LinearClamp, null, null);
+ spriteBatch.Draw(lightmap, Vector2.Zero, lightmap.Bounds, Color.White, 0f, Vector2.Zero, options.lightingQuality, SpriteEffects.None, 1f);
+ if (isRaining && currentLocation.isOutdoors && !(currentLocation is Desert))
{
- GraphicsEvents.InvokeOnPreRenderHudEvent(null, EventArgs.Empty);
- DrawHUD.Invoke(Program.gamePtr, null);
- GraphicsEvents.InvokeOnPostRenderHudEvent(null, EventArgs.Empty);
+ spriteBatch.Draw(staminaRect, graphics.GraphicsDevice.Viewport.Bounds, Color.OrangeRed * 0.45f);
}
- else if ((activeClickableMenu == null) && (farmEvent == null))
+ spriteBatch.End();
+ }
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ if (drawGrid)
+ {
+ int num2 = -viewport.X % tileSize;
+ float num3 = -(float) viewport.Y % tileSize;
+ for (int k = num2; k < graphics.GraphicsDevice.Viewport.Width; k += tileSize)
{
- spriteBatch.Draw(mouseCursors, new Vector2((float)getOldMouseX(), (float)getOldMouseY()), new Rectangle?(getSourceRectForStandardTileSheet(mouseCursors, 0, 0x10, 0x10)), Color.White, 0f, Vector2.Zero, (float)(4f + (dialogueButtonScale / 150f)), SpriteEffects.None, 1f);
+ spriteBatch.Draw(staminaRect, new Rectangle(k, (int) num3, 1, graphics.GraphicsDevice.Viewport.Height), Color.Red * 0.5f);
}
- GraphicsEvents.InvokeOnPostRenderHudEventNoCheck(null, EventArgs.Empty);
- if ((hudMessages.Count > 0) && (!eventUp || isFestival()))
+ for (float num4 = num3; num4 < (float) graphics.GraphicsDevice.Viewport.Height; num4 += (float) tileSize)
{
- for (int num9 = hudMessages.Count - 1; num9 >= 0; num9--)
- {
- hudMessages[num9].draw(spriteBatch, num9);
- }
+ spriteBatch.Draw(staminaRect, new Rectangle(num2, (int) num4, graphics.GraphicsDevice.Viewport.Width, 1), Color.Red * 0.5f);
}
}
- if (farmEvent != null)
- {
- farmEvent.draw(spriteBatch);
- }
- if (((dialogueUp && !nameSelectUp) && !messagePause) && ((activeClickableMenu == null) || !(activeClickableMenu is DialogueBox)))
- {
- DrawDialogueBox.Invoke(Program.gamePtr, null);
- }
- if (progressBar)
- {
- spriteBatch.Draw(fadeToBlackRect, new Rectangle((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - dialogueWidth) / 2, graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - (tileSize * 2), dialogueWidth, tileSize / 2), Color.LightGray);
- spriteBatch.Draw(staminaRect, new Rectangle((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - dialogueWidth) / 2, graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - (tileSize * 2), (int)((pauseAccumulator / pauseTime) * dialogueWidth), tileSize / 2), Color.DimGray);
- }
- if (eventUp && (currentLocation.currentEvent != null))
- {
- currentLocation.currentEvent.drawAfterMap(spriteBatch);
- }
- if ((isRaining && currentLocation.isOutdoors) && !(currentLocation is Desert))
- {
- spriteBatch.Draw(staminaRect, graphics.GraphicsDevice.Viewport.Bounds, (Color)(Color.Blue * 0.2f));
- }
- if (((fadeToBlack || globalFade) && !menuUp) && (!nameSelectUp || messagePause))
+ if (currentBillboard != 0)
{
- spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, (Color)(Color.Black * ((gameMode == 0) ? (1f - fadeToBlackAlpha) : fadeToBlackAlpha)));
+ drawBillboard();
}
- else if (flashAlpha > 0f)
+
+ GraphicsEvents.InvokeOnPreRenderHudEventNoCheck(null, EventArgs.Empty);
+ if ((displayHUD || eventUp) && currentBillboard == 0 && gameMode == 3 && !freezeControls && !panMode)
{
- if (options.screenFlash)
- {
- spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, (Color)(Color.White * Math.Min(1f, flashAlpha)));
- }
- flashAlpha -= 0.1f;
+ GraphicsEvents.InvokeOnPreRenderHudEvent(null, EventArgs.Empty);
+ //typeof (Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
+ DrawHUD.Invoke(Program.gamePtr, null);
+ GraphicsEvents.InvokeOnPostRenderHudEvent(null, EventArgs.Empty);
+ //this.drawHUD();
}
- if ((messagePause || globalFade) && dialogueUp)
+ else if (activeClickableMenu == null && farmEvent == null)
{
- DrawDialogueBox.Invoke(Program.gamePtr, null);
+ spriteBatch.Draw(mouseCursors, new Vector2(getOldMouseX(), getOldMouseY()), getSourceRectForStandardTileSheet(mouseCursors, 0, 16, 16), Color.White, 0f, Vector2.Zero, 4f + dialogueButtonScale / 150f, SpriteEffects.None, 1f);
}
- using (List<TemporaryAnimatedSprite>.Enumerator enumerator4 = screenOverlayTempSprites.GetEnumerator())
+ GraphicsEvents.InvokeOnPostRenderHudEventNoCheck(null, EventArgs.Empty);
+
+ if (hudMessages.Any() && (!eventUp || isFestival()))
{
- while (enumerator4.MoveNext())
+ for (int l = hudMessages.Count - 1; l >= 0; l--)
{
- enumerator4.Current.draw(spriteBatch, true, 0, 0);
+ hudMessages[l].draw(spriteBatch, l);
}
}
- if (debugMode)
- {
- spriteBatch.DrawString(smallFont, string.Concat(new object[] { panMode ? (((getOldMouseX() + viewport.X) / tileSize) + "," + ((getOldMouseY() + viewport.Y) / tileSize)) : string.Concat(new object[] { "player: ", player.getStandingX() / tileSize, ", ", player.getStandingY() / tileSize }), " backIndex:", currentLocation.getTileIndexAt(player.getTileX(), player.getTileY(), "Back"), Environment.NewLine, "debugOutput: ", debugOutput }), new Vector2((float)base.GraphicsDevice.Viewport.TitleSafeArea.X, (float)base.GraphicsDevice.Viewport.TitleSafeArea.Y), Color.Red, 0f, Vector2.Zero, (float)1f, SpriteEffects.None, 0.9999999f);
- }
- if (showKeyHelp)
- {
- spriteBatch.DrawString(smallFont, keyHelpString, new Vector2((float)tileSize, ((viewport.Height - tileSize) - (dialogueUp ? ((tileSize * 3) + (isQuestion ? (questionChoices.Count * tileSize) : 0)) : 0)) - smallFont.MeasureString(keyHelpString).Y), Color.LightGray, 0f, Vector2.Zero, (float)1f, SpriteEffects.None, 0.9999999f);
- }
- GraphicsEvents.InvokeOnPreRenderGuiEventNoCheck(null, EventArgs.Empty);
- if (activeClickableMenu != null)
+ }
+ farmEvent?.draw(spriteBatch);
+ if (dialogueUp && !nameSelectUp && !messagePause && !(activeClickableMenu is DialogueBox))
+ {
+ //typeof (Game1).GetMethod("drawDialogueBox", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
+ DrawDialogueBox.Invoke(Program.gamePtr, null);
+ //this.drawDialogueBox();
+ }
+ if (progressBar)
+ {
+ spriteBatch.Draw(fadeToBlackRect, new Rectangle((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - dialogueWidth) / 2, graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - tileSize * 2, dialogueWidth, tileSize / 2), Color.LightGray);
+ spriteBatch.Draw(staminaRect, new Rectangle((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - dialogueWidth) / 2, graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - tileSize * 2, (int) (pauseAccumulator / pauseTime * dialogueWidth), tileSize / 2), Color.DimGray);
+ }
+ if (eventUp)
+ {
+ currentLocation.currentEvent?.drawAfterMap(spriteBatch);
+ }
+ if (isRaining && currentLocation.isOutdoors && !(currentLocation is Desert))
+ {
+ spriteBatch.Draw(staminaRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Blue * 0.2f);
+ }
+ if ((fadeToBlack || globalFade) && !menuUp && (!nameSelectUp || messagePause))
+ {
+ spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((gameMode == 0) ? (1f - fadeToBlackAlpha) : fadeToBlackAlpha));
+ }
+ else if (flashAlpha > 0f)
+ {
+ if (options.screenFlash)
{
- GraphicsEvents.InvokeOnPreRenderGuiEvent(null, EventArgs.Empty);
- activeClickableMenu.draw(spriteBatch);
- GraphicsEvents.InvokeOnPostRenderGuiEvent(null, EventArgs.Empty);
+ spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.White * Math.Min(1f, flashAlpha));
}
- else if (farmEvent != null)
+ flashAlpha -= 0.1f;
+ }
+ if ((messagePause || globalFade) && dialogueUp)
+ {
+ //typeof (Game1).GetMethod("drawDialogueBox", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
+ DrawDialogueBox.Invoke(Program.gamePtr, null);
+ //this.drawDialogueBox();
+ }
+ foreach (TemporaryAnimatedSprite current8 in screenOverlayTempSprites)
+ {
+ current8.draw(spriteBatch, true);
+ }
+ if (debugMode)
+ {
+ spriteBatch.DrawString(smallFont, string.Concat(new object[]
{
- farmEvent.drawAboveEverything(spriteBatch);
- }
- GraphicsEvents.InvokeOnPostRenderGuiEventNoCheck(null, EventArgs.Empty);
+ panMode ? ((getOldMouseX() + viewport.X) / tileSize + "," + (getOldMouseY() + viewport.Y) / tileSize) : string.Concat("aplayer: ", player.getStandingX() / tileSize, ", ", player.getStandingY() / tileSize),
+ Environment.NewLine,
+ "debugOutput: ",
+ debugOutput
+ }), new Vector2(GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Y), Color.Red, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f);
+ }
+ /*if (inputMode)
+ {
+ spriteBatch.DrawString(smallFont, "Input: " + debugInput, new Vector2(tileSize, tileSize * 3), Color.Purple);
+ }*/
+ if (showKeyHelp)
+ {
+ spriteBatch.DrawString(smallFont, keyHelpString, new Vector2(tileSize, viewport.Height - tileSize - (dialogueUp ? (tileSize * 3 + (isQuestion ? (questionChoices.Count * tileSize) : 0)) : 0) - smallFont.MeasureString(keyHelpString).Y), Color.LightGray, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f);
+ }
- GraphicsEvents.InvokeOnPostRenderEvent(null, EventArgs.Empty);
- spriteBatch.End();
- GraphicsEvents.InvokeDrawInRenderTargetTick();
- if (options.zoomLevel != 1f)
- {
- base.GraphicsDevice.SetRenderTarget(null);
- base.GraphicsDevice.Clear(BgColour);
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
- spriteBatch.Draw(Screen, Vector2.Zero, new Rectangle?(Screen.Bounds), Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
- spriteBatch.End();
- }
+ GraphicsEvents.InvokeOnPreRenderGuiEventNoCheck(null, EventArgs.Empty);
+ if (activeClickableMenu != null)
+ {
+ GraphicsEvents.InvokeOnPreRenderGuiEvent(null, EventArgs.Empty);
+ activeClickableMenu.draw(spriteBatch);
+ GraphicsEvents.InvokeOnPostRenderGuiEvent(null, EventArgs.Empty);
+ }
+ else
+ {
+ farmEvent?.drawAboveEverything(spriteBatch);
+ }
+ GraphicsEvents.InvokeOnPostRenderGuiEventNoCheck(null, EventArgs.Empty);
+
+ GraphicsEvents.InvokeOnPostRenderEvent(null, EventArgs.Empty);
+ spriteBatch.End();
+
+ GraphicsEvents.InvokeDrawInRenderTargetTick();
- GraphicsEvents.InvokeDrawTick();
+ if (!ZoomLevelIsOne)
+ {
+ GraphicsDevice.SetRenderTarget(null);
+ GraphicsDevice.Clear(BgColour);
+ spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
+ spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
+ spriteBatch.End();
}
+
+ GraphicsEvents.InvokeDrawTick();
}
catch (Exception ex)
{
@@ -1409,7 +1410,7 @@ namespace StardewModdingAPI.Inheritance DebugMessageQueue.Clear();
}
}
-
+
[Obsolete("Do not use at this time.")]
// ReSharper disable once UnusedMember.Local
private static int RegisterModItem(SObject modItem)
@@ -1674,7 +1675,7 @@ namespace StardewModdingAPI.Inheritance {
try
{
- return typeof(Game1).GetMethod(name, BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, parameters);
+ return typeof (Game1).GetMethod(name, BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, parameters);
}
catch
{
|