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-rw-r--r--docs/release-notes.md1
-rw-r--r--src/SMAPI/Framework/SContentManager.cs8
2 files changed, 3 insertions, 6 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 285d9df3..e4b2bccd 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -6,6 +6,7 @@
* For modders:
* The reflection API now works with public code to simplify mod integrations.
* Fixed `e.SuppressButton()` in input events not correctly suppressing keyboard buttons.
+ * Fixed mods which implement `IAssetLoader` directly not being allowed to load files due to incorrect conflict detection.
## 2.0
### Release highlights
diff --git a/src/SMAPI/Framework/SContentManager.cs b/src/SMAPI/Framework/SContentManager.cs
index db202567..2f5d104f 100644
--- a/src/SMAPI/Framework/SContentManager.cs
+++ b/src/SMAPI/Framework/SContentManager.cs
@@ -510,16 +510,12 @@ namespace StardewModdingAPI.Framework
{
foreach (var entry in entries)
{
- IModMetadata metadata = entry.Key;
+ IModMetadata mod = entry.Key;
IList<T> interceptors = entry.Value;
- // special case if mod is an interceptor
- if (metadata.Mod is T modAsInterceptor)
- yield return new KeyValuePair<IModMetadata, T>(metadata, modAsInterceptor);
-
// registered editors
foreach (T interceptor in interceptors)
- yield return new KeyValuePair<IModMetadata, T>(metadata, interceptor);
+ yield return new KeyValuePair<IModMetadata, T>(mod, interceptor);
}
}