diff options
-rw-r--r-- | src/StardewModdingAPI/StardewModdingAPI.csproj | 3 | ||||
-rw-r--r-- | src/StardewModdingAPI/StardewValley | 42 |
2 files changed, 45 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj index af35fbac..6c68308d 100644 --- a/src/StardewModdingAPI/StardewModdingAPI.csproj +++ b/src/StardewModdingAPI/StardewModdingAPI.csproj @@ -190,6 +190,9 @@ <None Include="packages.config">
<SubType>Designer</SubType>
</None>
+ <Content Include="StardewValley" Condition="$(OS) != 'Windows_NT'">
+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+ </Content>
</ItemGroup>
<ItemGroup>
<Content Include="FodyWeavers.xml" />
diff --git a/src/StardewModdingAPI/StardewValley b/src/StardewModdingAPI/StardewValley new file mode 100644 index 00000000..0bfe0d5c --- /dev/null +++ b/src/StardewModdingAPI/StardewValley @@ -0,0 +1,42 @@ +#!/bin/bash +# MonoKickstart Shell Script +# Written by Ethan "flibitijibibo" Lee +# Modified for StardewModdingAPI by Viz + +# Move to script's directory +cd "`dirname "$0"`" + +# Get the system architecture +UNAME=`uname` +ARCH=`uname -m` + +# MonoKickstart picks the right libfolder, so just execute the right binary. +if [ "$UNAME" == "Darwin" ]; then + # ... Except on OSX. + export DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH:./osx/ + + # El Capitan is a total idiot and wipes this variable out, making the + # Steam overlay disappear. This sidesteps "System Integrity Protection" + # and resets the variable with Valve's own variable (they provided this + # fix by the way, thanks Valve!). Note that you will need to update your + # launch configuration to the script location, NOT just the app location + # (i.e. Kick.app/Contents/MacOS/Kick, not just Kick.app). + # -flibit + if [ "$STEAM_DYLD_INSERT_LIBRARIES" != "" ] && [ "$DYLD_INSERT_LIBRARIES" == "" ]; then + export DYLD_INSERT_LIBRARIES="$STEAM_DYLD_INSERT_LIBRARIES" + fi + + ln -sf mcs.bin.osx mcs + cp StardewValley.bin.osx StardewModdingAPI.bin.osx + ./StardewModdingAPI.bin.osx $@ +else + if [ "$ARCH" == "x86_64" ]; then + ln -sf mcs.bin.x86_64 mcs + cp StardewValley.bin.x86_64 StardewModdingAPI.bin.x86_64 + ./StardewModdingAPI.bin.x86_64 $@ + else + ln -sf mcs.bin.x86 mcs + cp StardewValley.bin.x86 StardewModdingAPI.bin.x86 + ./StardewModdingAPI.bin.x86 $@ + fi +fi |