diff options
-rw-r--r-- | docs/release-notes.md | 1 | ||||
-rw-r--r-- | src/SMAPI/Framework/Logging/LogManager.cs | 5 |
2 files changed, 5 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index a00c73da..79129024 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -4,6 +4,7 @@ ## Upcoming release * For players: * Added friendly error in 64-bit mode when a mod is 32-bit only. + * Fixed console encoding issues on Linux/macOS. * Fixed some installer errors now show info header. * For mod authors: diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs index 7f1b76e7..c6faa90d 100644 --- a/src/SMAPI/Framework/Logging/LogManager.cs +++ b/src/SMAPI/Framework/Logging/LogManager.cs @@ -109,9 +109,12 @@ namespace StardewModdingAPI.Framework.Logging output.OnMessageIntercepted += message => this.HandleConsoleMessage(this.MonitorForGame, message); Console.SetOut(output); - // enable Unicode handling + // enable Unicode handling on Windows + // (the terminal defaults to UTF-8 on Linux/macOS) +#if SMAPI_FOR_WINDOWS Console.InputEncoding = Encoding.Unicode; Console.OutputEncoding = Encoding.Unicode; +#endif } /// <summary>Get a monitor instance derived from SMAPI's current settings.</summary> |