diff options
-rw-r--r-- | src/SMAPI/Events/IWorldEvents.cs | 3 | ||||
-rw-r--r-- | src/SMAPI/Events/WorldDebrisListChangedEventArgs.cs | 38 | ||||
-rw-r--r-- | src/SMAPI/Framework/Events/EventManager.cs | 4 | ||||
-rw-r--r-- | src/SMAPI/Framework/Events/ModWorldEvents.cs | 7 | ||||
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 11 | ||||
-rw-r--r-- | src/SMAPI/Framework/StateTracking/LocationTracker.cs | 5 | ||||
-rw-r--r-- | src/SMAPI/Framework/WatcherCore.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/StardewModdingAPI.csproj | 1 |
8 files changed, 70 insertions, 1 deletions
diff --git a/src/SMAPI/Events/IWorldEvents.cs b/src/SMAPI/Events/IWorldEvents.cs index 067a79bc..d4efb53b 100644 --- a/src/SMAPI/Events/IWorldEvents.cs +++ b/src/SMAPI/Events/IWorldEvents.cs @@ -11,6 +11,9 @@ namespace StardewModdingAPI.Events /// <summary>Raised after buildings are added or removed in a location.</summary> event EventHandler<WorldBuildingListChangedEventArgs> BuildingListChanged; + /// <summary>Raised after debris are added or removed in a location.</summary> + event EventHandler<WorldDebrisListChangedEventArgs> DebrisListChanged; + /// <summary>Raised after large terrain features (like bushes) are added or removed in a location.</summary> event EventHandler<WorldLargeTerrainFeatureListChangedEventArgs> LargeTerrainFeatureListChanged; diff --git a/src/SMAPI/Events/WorldDebrisListChangedEventArgs.cs b/src/SMAPI/Events/WorldDebrisListChangedEventArgs.cs new file mode 100644 index 00000000..aad9c24d --- /dev/null +++ b/src/SMAPI/Events/WorldDebrisListChangedEventArgs.cs @@ -0,0 +1,38 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using StardewValley; + +namespace StardewModdingAPI.Events +{ + /// <summary>Event arguments for a <see cref="IWorldEvents.DebrisListChanged"/> event.</summary> + public class WorldDebrisListChangedEventArgs : EventArgs + { + /********* + ** Accessors + *********/ + /// <summary>The location which changed.</summary> + public GameLocation Location { get; } + + /// <summary>The debris added to the location.</summary> + public IEnumerable<Debris> Added { get; } + + /// <summary>The debris removed from the location.</summary> + public IEnumerable<Debris> Removed { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="location">The location which changed.</param> + /// <param name="added">The debris added to the location.</param> + /// <param name="removed">The debris removed from the location.</param> + public WorldDebrisListChangedEventArgs(GameLocation location, IEnumerable<Debris> added, IEnumerable<Debris> removed) + { + this.Location = location; + this.Added = added.ToArray(); + this.Removed = removed.ToArray(); + } + } +} diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs index 9f67244a..b05d82ce 100644 --- a/src/SMAPI/Framework/Events/EventManager.cs +++ b/src/SMAPI/Framework/Events/EventManager.cs @@ -20,6 +20,9 @@ namespace StardewModdingAPI.Framework.Events /// <summary>Raised after buildings are added or removed in a location.</summary> public readonly ManagedEvent<WorldBuildingListChangedEventArgs> World_BuildingListChanged; + /// <summary>Raised after debris are added or removed in a location.</summary> + public readonly ManagedEvent<WorldDebrisListChangedEventArgs> World_DebrisListChanged; + /// <summary>Raised after large terrain features (like bushes) are added or removed in a location.</summary> public readonly ManagedEvent<WorldLargeTerrainFeatureListChangedEventArgs> World_LargeTerrainFeatureListChanged; @@ -255,6 +258,7 @@ namespace StardewModdingAPI.Framework.Events this.Input_MouseWheelScrolled = ManageEventOf<InputMouseWheelScrolledEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.MouseWheelScrolled)); this.World_BuildingListChanged = ManageEventOf<WorldBuildingListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LocationListChanged)); + this.World_DebrisListChanged = ManageEventOf<WorldDebrisListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.DebrisListChanged)); this.World_LargeTerrainFeatureListChanged = ManageEventOf<WorldLargeTerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LargeTerrainFeatureListChanged)); this.World_LocationListChanged = ManageEventOf<WorldLocationListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.BuildingListChanged)); this.World_NpcListChanged = ManageEventOf<WorldNpcListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.NpcListChanged)); diff --git a/src/SMAPI/Framework/Events/ModWorldEvents.cs b/src/SMAPI/Framework/Events/ModWorldEvents.cs index e1a53e0c..dc9c0f4c 100644 --- a/src/SMAPI/Framework/Events/ModWorldEvents.cs +++ b/src/SMAPI/Framework/Events/ModWorldEvents.cs @@ -23,6 +23,13 @@ namespace StardewModdingAPI.Framework.Events remove => this.EventManager.World_BuildingListChanged.Remove(value); } + /// <summary>Raised after debris are added or removed in a location.</summary> + public event EventHandler<WorldDebrisListChangedEventArgs> DebrisListChanged + { + add => this.EventManager.World_DebrisListChanged.Add(value, this.Mod); + remove => this.EventManager.World_DebrisListChanged.Remove(value); + } + /// <summary>Raised after large terrain features (like bushes) are added or removed in a location.</summary> public event EventHandler<WorldLargeTerrainFeatureListChangedEventArgs> LargeTerrainFeatureListChanged { diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 588d30c8..984c1f57 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -536,6 +536,17 @@ namespace StardewModdingAPI.Framework this.Events.Legacy_Location_BuildingsChanged.Raise(new EventArgsLocationBuildingsChanged(location, added, removed)); } + // debris changed + if (watcher.DebrisWatcher.IsChanged) + { + GameLocation location = watcher.Location; + Debris[] added = watcher.DebrisWatcher.Added.ToArray(); + Debris[] removed = watcher.DebrisWatcher.Removed.ToArray(); + watcher.DebrisWatcher.Reset(); + + this.Events.World_DebrisListChanged.Raise(new WorldDebrisListChangedEventArgs(location, added, removed)); + } + // large terrain features changed if (watcher.LargeTerrainFeaturesWatcher.IsChanged) { diff --git a/src/SMAPI/Framework/StateTracking/LocationTracker.cs b/src/SMAPI/Framework/StateTracking/LocationTracker.cs index 1b4c0b19..708c0716 100644 --- a/src/SMAPI/Framework/StateTracking/LocationTracker.cs +++ b/src/SMAPI/Framework/StateTracking/LocationTracker.cs @@ -33,6 +33,9 @@ namespace StardewModdingAPI.Framework.StateTracking /// <summary>Tracks added or removed buildings.</summary> public ICollectionWatcher<Building> BuildingsWatcher { get; } + /// <summary>Tracks added or removed debris.</summary> + public ICollectionWatcher<Debris> DebrisWatcher { get; } + /// <summary>Tracks added or removed large terrain features.</summary> public ICollectionWatcher<LargeTerrainFeature> LargeTerrainFeaturesWatcher { get; } @@ -59,6 +62,7 @@ namespace StardewModdingAPI.Framework.StateTracking this.BuildingsWatcher = location is BuildableGameLocation buildableLocation ? WatcherFactory.ForNetCollection(buildableLocation.buildings) : (ICollectionWatcher<Building>)WatcherFactory.ForObservableCollection(new ObservableCollection<Building>()); + this.DebrisWatcher = WatcherFactory.ForNetCollection(location.debris); this.LargeTerrainFeaturesWatcher = WatcherFactory.ForNetCollection(location.largeTerrainFeatures); this.NpcsWatcher = WatcherFactory.ForNetCollection(location.characters); this.ObjectsWatcher = WatcherFactory.ForNetDictionary(location.netObjects); @@ -67,6 +71,7 @@ namespace StardewModdingAPI.Framework.StateTracking this.Watchers.AddRange(new IWatcher[] { this.BuildingsWatcher, + this.DebrisWatcher, this.LargeTerrainFeaturesWatcher, this.NpcsWatcher, this.ObjectsWatcher, diff --git a/src/SMAPI/Framework/WatcherCore.cs b/src/SMAPI/Framework/WatcherCore.cs index 64b063cf..e06423b9 100644 --- a/src/SMAPI/Framework/WatcherCore.cs +++ b/src/SMAPI/Framework/WatcherCore.cs @@ -13,7 +13,7 @@ namespace StardewModdingAPI.Framework internal class WatcherCore { /********* - ** Public methods + ** Properties *********/ /// <summary>The underlying watchers for convenience. These are accessible individually as separate properties.</summary> private readonly List<IWatcher> Watchers = new List<IWatcher>(); diff --git a/src/SMAPI/StardewModdingAPI.csproj b/src/SMAPI/StardewModdingAPI.csproj index 67c48a57..ab3967c5 100644 --- a/src/SMAPI/StardewModdingAPI.csproj +++ b/src/SMAPI/StardewModdingAPI.csproj @@ -97,6 +97,7 @@ <Compile Include="Events\IInputEvents.cs" /> <Compile Include="Events\IWorldEvents.cs" /> <Compile Include="Events\MultiplayerEvents.cs" /> + <Compile Include="Events\WorldDebrisListChangedEventArgs.cs" /> <Compile Include="Events\WorldNpcListChangedEventArgs.cs" /> <Compile Include="Events\WorldLargeTerrainFeatureListChangedEventArgs.cs" /> <Compile Include="Events\WorldTerrainFeatureListChangedEventArgs.cs" /> |