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-rw-r--r--docs/release-notes.md4
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs9
2 files changed, 12 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 5a5e24d4..7474cc32 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -1,6 +1,10 @@
← [README](README.md)
# Release notes
+## Upcoming release
+* For modders:
+ * Fixed asset changes not propagating to NPCs in an event (e.g. wedding sprites).
+
## 3.4
Released 22 March 2020 for Stardew Valley 1.4.1 or later.
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index 8d5ad3ab..83e553ff 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -949,7 +949,14 @@ namespace StardewModdingAPI.Metadata
/// <summary>Get all NPCs in the game (excluding farm animals).</summary>
private IEnumerable<NPC> GetCharacters()
{
- return this.GetLocations().SelectMany(p => p.characters);
+ foreach (NPC character in this.GetLocations().SelectMany(p => p.characters))
+ yield return character;
+
+ if (Game1.CurrentEvent?.actors != null)
+ {
+ foreach (NPC character in Game1.CurrentEvent.actors)
+ yield return character;
+ }
}
/// <summary>Get all farm animals in the game.</summary>