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-rw-r--r--src/SMAPI/Framework/ModLoading/ModResolver.cs3
-rw-r--r--src/SMAPI/Program.cs5
2 files changed, 5 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs
index 8b4a3eb8..ba6dab1a 100644
--- a/src/SMAPI/Framework/ModLoading/ModResolver.cs
+++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs
@@ -6,6 +6,7 @@ using StardewModdingAPI.Framework.Exceptions;
using StardewModdingAPI.Framework.ModData;
using StardewModdingAPI.Framework.Models;
using StardewModdingAPI.Framework.Serialisation;
+using StardewModdingAPI.Framework.Utilities;
namespace StardewModdingAPI.Framework.ModLoading
{
@@ -55,7 +56,7 @@ namespace StardewModdingAPI.Framework.ModLoading
if (string.IsNullOrWhiteSpace(displayName))
displayName = dataRecord?.DisplayName;
if (string.IsNullOrWhiteSpace(displayName))
- displayName = modDir.FullName.Replace(rootPath, "").Trim('/', '\\');
+ displayName = PathUtilities.GetRelativePath(rootPath, modDir.FullName);
// apply defaults
if (manifest != null && dataRecord != null)
diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs
index 825a8401..2d0908a1 100644
--- a/src/SMAPI/Program.cs
+++ b/src/SMAPI/Program.cs
@@ -25,6 +25,7 @@ using StardewModdingAPI.Framework.ModHelpers;
using StardewModdingAPI.Framework.ModLoading;
using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Framework.Serialisation;
+using StardewModdingAPI.Framework.Utilities;
using StardewValley;
using Monitor = StardewModdingAPI.Framework.Monitor;
using SObject = StardewValley.Object;
@@ -660,7 +661,7 @@ namespace StardewModdingAPI
{
// get basic info
IManifest manifest = metadata.Manifest;
- this.Monitor.Log($"Loading {metadata.DisplayName} from {metadata.DirectoryPath.Replace(Constants.ModPath, "").TrimStart(Path.DirectorySeparatorChar)} (content pack)...", LogLevel.Trace);
+ this.Monitor.Log($"Loading {metadata.DisplayName} from {PathUtilities.GetRelativePath(Constants.ModPath, metadata.DirectoryPath)} (content pack)...", LogLevel.Trace);
// validate status
if (metadata.Status == ModMetadataStatus.Failed)
@@ -702,7 +703,7 @@ namespace StardewModdingAPI
// get basic info
IManifest manifest = metadata.Manifest;
this.Monitor.Log(metadata.Manifest?.EntryDll != null
- ? $"Loading {metadata.DisplayName} from {metadata.DirectoryPath.Replace(Constants.ModPath, "").TrimStart(Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{metadata.Manifest.EntryDll}..." // don't use Path.Combine here, since EntryDLL might not be valid
+ ? $"Loading {metadata.DisplayName} from {PathUtilities.GetRelativePath(Constants.ModPath, metadata.DirectoryPath)}{Path.DirectorySeparatorChar}{metadata.Manifest.EntryDll}..." // don't use Path.Combine here, since EntryDLL might not be valid
: $"Loading {metadata.DisplayName}...", LogLevel.Trace);
// validate status