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-rw-r--r--src/SMAPI/Patches/CheckEventPreconditionErrorPatch.cs45
1 files changed, 22 insertions, 23 deletions
diff --git a/src/SMAPI/Patches/CheckEventPreconditionErrorPatch.cs b/src/SMAPI/Patches/CheckEventPreconditionErrorPatch.cs
index 673fae1c..74cfbfb0 100644
--- a/src/SMAPI/Patches/CheckEventPreconditionErrorPatch.cs
+++ b/src/SMAPI/Patches/CheckEventPreconditionErrorPatch.cs
@@ -15,11 +15,8 @@ namespace StardewModdingAPI.Patches
/// <summary>Writes messages to the console and log file on behalf of the game.</summary>
private static IMonitor MonitorForGame;
- /// <summary>The method being wrapped.</summary>
- private static MethodInfo OriginalMethod;
-
/// <summary>Whether the method is currently being intercepted.</summary>
- private static bool IsArbitrated;
+ private static bool IsIntercepted;
/*********
@@ -43,8 +40,10 @@ namespace StardewModdingAPI.Patches
/// <param name="harmony">The Harmony instance.</param>
public void Apply(HarmonyInstance harmony)
{
- CheckEventPreconditionErrorPatch.OriginalMethod = AccessTools.Method(typeof(GameLocation), "checkEventPrecondition");
- harmony.Patch(CheckEventPreconditionErrorPatch.OriginalMethod, new HarmonyMethod(AccessTools.Method(this.GetType(), nameof(CheckEventPreconditionErrorPatch.Prefix))));
+ harmony.Patch(
+ original: AccessTools.Method(typeof(GameLocation), "checkEventPrecondition"),
+ prefix: new HarmonyMethod(AccessTools.Method(this.GetType(), nameof(CheckEventPreconditionErrorPatch.Prefix)))
+ );
}
@@ -55,30 +54,30 @@ namespace StardewModdingAPI.Patches
/// <param name="__instance">The instance being patched.</param>
/// <param name="__result">The return value of the original method.</param>
/// <param name="precondition">The precondition to be parsed.</param>
+ /// <param name="__originalMethod">The method being wrapped.</param>
/// <returns>Returns whether to execute the original method.</returns>
/// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")]
- private static bool Prefix(GameLocation __instance, ref int __result, string precondition)
+ private static bool Prefix(GameLocation __instance, ref int __result, string precondition, MethodInfo __originalMethod)
{
- if (CheckEventPreconditionErrorPatch.IsArbitrated)
- {
- CheckEventPreconditionErrorPatch.IsArbitrated = false;
+ if (CheckEventPreconditionErrorPatch.IsIntercepted)
return true;
+
+ try
+ {
+ CheckEventPreconditionErrorPatch.IsIntercepted = true;
+ __result = (int)__originalMethod.Invoke(__instance, new object[] { precondition });
+ return false;
+ }
+ catch (TargetInvocationException ex)
+ {
+ __result = -1;
+ CheckEventPreconditionErrorPatch.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{ex.InnerException}", LogLevel.Error);
+ return false;
}
- else
+ finally
{
- CheckEventPreconditionErrorPatch.IsArbitrated = true;
- try
- {
- __result = (int)CheckEventPreconditionErrorPatch.OriginalMethod.Invoke(__instance, new object[] { precondition });
- return false;
- }
- catch (TargetInvocationException ex)
- {
- __result = -1;
- CheckEventPreconditionErrorPatch.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{ex.InnerException}", LogLevel.Error);
- return false;
- }
+ CheckEventPreconditionErrorPatch.IsIntercepted = false;
}
}
}