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-rw-r--r--src/SMAPI.Installer/InteractiveInstaller.cs2
-rw-r--r--src/SMAPI/Constants.cs4
2 files changed, 4 insertions, 2 deletions
diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs
index 7e3bdbbf..85882283 100644
--- a/src/SMAPI.Installer/InteractiveInstaller.cs
+++ b/src/SMAPI.Installer/InteractiveInstaller.cs
@@ -115,7 +115,9 @@ namespace StardewModdingApi.Installer
yield return GetInstallPath("Mono.Cecil.dll"); // moved in 2.8
yield return GetInstallPath("Newtonsoft.Json.dll"); // moved in 2.8
yield return GetInstallPath("StardewModdingAPI.config.json"); // moved in 2.8
+ yield return GetInstallPath("StardewModdingAPI.crash.marker"); // moved in 2.8
yield return GetInstallPath("StardewModdingAPI.metadata.json"); // moved in 2.8
+ yield return GetInstallPath("StardewModdingAPI.update.marker"); // moved in 2.8
yield return GetInstallPath("StardewModdingAPI.Toolkit.dll"); // moved in 2.8
yield return GetInstallPath("StardewModdingAPI.Toolkit.pdb"); // moved in 2.8
yield return GetInstallPath("StardewModdingAPI.Toolkit.xml"); // moved in 2.8
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index 97351e8c..1f4e2f1c 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -86,10 +86,10 @@ namespace StardewModdingAPI
internal static string FatalCrashLog => Path.Combine(Constants.LogDir, "SMAPI-crash.txt");
/// <summary>The file path which stores a fatal crash message for the next run.</summary>
- internal static string FatalCrashMarker => Path.Combine(Constants.ExecutionPath, "StardewModdingAPI.crash.marker");
+ internal static string FatalCrashMarker => Path.Combine(Constants.InternalFilesPath, "StardewModdingAPI.crash.marker");
/// <summary>The file path which stores the detected update version for the next run.</summary>
- internal static string UpdateMarker => Path.Combine(Constants.ExecutionPath, "StardewModdingAPI.update.marker");
+ internal static string UpdateMarker => Path.Combine(Constants.InternalFilesPath, "StardewModdingAPI.update.marker");
/// <summary>The full path to the folder containing mods.</summary>
internal static string DefaultModsPath { get; } = Path.Combine(Constants.ExecutionPath, "Mods");