diff options
-rw-r--r-- | src/SMAPI.Installer/InteractiveInstaller.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Constants.cs | 4 |
2 files changed, 4 insertions, 2 deletions
diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs index 7e3bdbbf..85882283 100644 --- a/src/SMAPI.Installer/InteractiveInstaller.cs +++ b/src/SMAPI.Installer/InteractiveInstaller.cs @@ -115,7 +115,9 @@ namespace StardewModdingApi.Installer yield return GetInstallPath("Mono.Cecil.dll"); // moved in 2.8 yield return GetInstallPath("Newtonsoft.Json.dll"); // moved in 2.8 yield return GetInstallPath("StardewModdingAPI.config.json"); // moved in 2.8 + yield return GetInstallPath("StardewModdingAPI.crash.marker"); // moved in 2.8 yield return GetInstallPath("StardewModdingAPI.metadata.json"); // moved in 2.8 + yield return GetInstallPath("StardewModdingAPI.update.marker"); // moved in 2.8 yield return GetInstallPath("StardewModdingAPI.Toolkit.dll"); // moved in 2.8 yield return GetInstallPath("StardewModdingAPI.Toolkit.pdb"); // moved in 2.8 yield return GetInstallPath("StardewModdingAPI.Toolkit.xml"); // moved in 2.8 diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index 97351e8c..1f4e2f1c 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -86,10 +86,10 @@ namespace StardewModdingAPI internal static string FatalCrashLog => Path.Combine(Constants.LogDir, "SMAPI-crash.txt"); /// <summary>The file path which stores a fatal crash message for the next run.</summary> - internal static string FatalCrashMarker => Path.Combine(Constants.ExecutionPath, "StardewModdingAPI.crash.marker"); + internal static string FatalCrashMarker => Path.Combine(Constants.InternalFilesPath, "StardewModdingAPI.crash.marker"); /// <summary>The file path which stores the detected update version for the next run.</summary> - internal static string UpdateMarker => Path.Combine(Constants.ExecutionPath, "StardewModdingAPI.update.marker"); + internal static string UpdateMarker => Path.Combine(Constants.InternalFilesPath, "StardewModdingAPI.update.marker"); /// <summary>The full path to the folder containing mods.</summary> internal static string DefaultModsPath { get; } = Path.Combine(Constants.ExecutionPath, "Mods"); |