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-rw-r--r--README.md65
-rw-r--r--release-notes.md25
-rw-r--r--src/GlobalAssemblyInfo.cs4
-rw-r--r--src/StardewModdingAPI.AssemblyRewriters/PlatformAssemblyMap.cs2
-rw-r--r--src/StardewModdingAPI.Installer/InteractiveInstaller.cs58
-rw-r--r--src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj44
-rw-r--r--src/StardewModdingAPI.Installer/readme.txt27
-rw-r--r--src/StardewModdingAPI.sln1
-rw-r--r--src/StardewModdingAPI/Constants.cs2
-rw-r--r--src/StardewModdingAPI/Events/EventArgsCurrentLocationChanged.cs4
-rw-r--r--src/StardewModdingAPI/Extensions.cs30
-rw-r--r--src/StardewModdingAPI/Framework/AssemblyDefinitionResolver.cs61
-rw-r--r--src/StardewModdingAPI/Framework/AssemblyLoader.cs (renamed from src/StardewModdingAPI/Framework/AssemblyRewriting/AssemblyTypeRewriter.cs)142
-rw-r--r--src/StardewModdingAPI/Framework/AssemblyParseResult.cs31
-rw-r--r--src/StardewModdingAPI/Framework/AssemblyRewriting/CacheEntry.cs61
-rw-r--r--src/StardewModdingAPI/Framework/AssemblyRewriting/CachePaths.cs33
-rw-r--r--src/StardewModdingAPI/Framework/AssemblyRewriting/RewriteResult.cs49
-rw-r--r--src/StardewModdingAPI/Framework/ModAssemblyLoader.cs143
-rw-r--r--src/StardewModdingAPI/Program.cs62
-rw-r--r--src/StardewModdingAPI/SemanticVersion.cs2
-rw-r--r--src/StardewModdingAPI/StardewModdingAPI.csproj10
-rw-r--r--src/crossplatform.targets1
-rw-r--r--src/prepare-install-package.targets52
23 files changed, 416 insertions, 493 deletions
diff --git a/README.md b/README.md
index 995bb59f..b1062077 100644
--- a/README.md
+++ b/README.md
@@ -1,4 +1,4 @@
-![](https://raw.githubusercontent.com/Gormogon/SMAPI/master/docs/imgs/SMAPI.png)
+![](docs/imgs/SMAPI.png)
**SMAPI** is an [open-source](LICENSE) modding API for [Stardew Valley](http://stardewvalley.net/).
It takes care of loading mods into the game context, and exposes events they can use to interact
@@ -70,46 +70,47 @@ folder containing `src`).
2. In Linux or Mac:
1. Rebuild the solution in _Release_ mode.
- 2. Copy `bin/Packaged/Mono` into the `SMAPI <version>` folder.
+ 2. Copy `bin/internal/Packaged/Mono` into the `SMAPI <version>` folder.
3. If you did everything right so far, you should have a folder like this:
```
SMAPI-1.x/
- Mono/
- Mods/*
- Mono.Cecil.dll
- Mono.Cecil.Rocks.dll
- Newtonsoft.Json.dll
- StardewModdingAPI
- StardewModdingAPI.config.json
- StardewModdingAPI.data.json
- StardewModdingAPI.exe
- StardewModdingAPI.exe.mdb
- StardewModdingAPI.AssemblyRewriters.dll
- System.Numerics.dll
- System.Runtime.Caching.dll
- steam_appid.txt
- Windows/
- Mods/*
- Mono.Cecil.dll
- Mono.Cecil.Rocks.dll
- Newtonsoft.Json.dll
- StardewModdingAPI.config.json
- StardewModdingAPI.data.json
- StardewModdingAPI.exe
- StardewModdingAPI.pdb
- StardewModdingAPI.xml
- StardewModdingAPI.AssemblyRewriters.dll
- steam_appid.txt
install.exe
readme.txt
+ internal/
+ Mono/
+ Mods/*
+ Mono.Cecil.dll
+ Mono.Cecil.Rocks.dll
+ Newtonsoft.Json.dll
+ StardewModdingAPI
+ StardewModdingAPI.AssemblyRewriters.dll
+ StardewModdingAPI.config.json
+ StardewModdingAPI.data.json
+ StardewModdingAPI.exe
+ StardewModdingAPI.exe.mdb
+ steam_appid.txt
+ System.Numerics.dll
+ System.Runtime.Caching.dll
+ Windows/
+ Mods/*
+ Mono.Cecil.dll
+ Mono.Cecil.Rocks.dll
+ Newtonsoft.Json.dll
+ StardewModdingAPI.AssemblyRewriters.dll
+ StardewModdingAPI.config.json
+ StardewModdingAPI.data.json
+ StardewModdingAPI.exe
+ StardewModdingAPI.pdb
+ StardewModdingAPI.xml
+ steam_appid.txt
```
- 4. Open a terminal in the `SMAPI <version>` folder and run `chmod 755 Mono/StardewModdingAPI`.
+ 4. Open a terminal in the `SMAPI <version>` folder and run `chmod 755 internal/Mono/StardewModdingAPI`.
5. Copy & paste the `SMAPI <version>` folder as `SMAPI <version> for developers`.
6. In the `SMAPI <version>` folder, delete the following files:
- * `Mono/StardewModdingAPI.config.json`
- * `Windows/StardewModdingAPI.config.json`
- * `Windows/StardewModdingAPI.xml`
+ * `internal/Mono/StardewModdingAPI.config.json`
+ * `internal/Windows/StardewModdingAPI.config.json`
+ * `internal/Windows/StardewModdingAPI.xml`
7. Compress the two folders into `SMAPI <version>.zip` and `SMAPI <version> for developers.zip`.
## Advanced usage
diff --git a/release-notes.md b/release-notes.md
index 4e7b3a30..1ff868a4 100644
--- a/release-notes.md
+++ b/release-notes.md
@@ -1,5 +1,30 @@
# Release notes
+## 1.8
+See [log](https://github.com/Pathoschild/SMAPI/compare/1.7...1.8).
+
+For players:
+* Mods no longer generate `.cache` subfolders.
+* Fixed multiple issues where mods failed during assembly loading.
+* Tweaked install package to reduce confusion.
+
+For mod developers:
+* The `SemanticVersion` constructor now accepts a string version.
+* Increased deprecation level for `Extensions` to _pending removal_.
+* **Warning:** `Assembly.GetExecutingAssembly().Location` will no longer reliably
+ return a valid path, because mod assemblies are loaded from memory when rewritten for
+ compatibility. This approach has been discouraged since SMAPI 1.3; use `helper.DirectoryPath`
+ instead.
+
+For SMAPI developers:
+* Rewrote assembly loading from the ground up. The new implementation...
+ * is much simpler;
+ * eliminates the `.cache` folders by loading rewritten assemblies from memory;
+ * ensures DLLs are loaded in leaf-to-root order (i.e. dependencies first);
+ * improves dependent assembly resolution;
+ * no longer loads DLLs if they're not referenced;
+ * reduces log verbosity.
+
## 1.7
See [log](https://github.com/Pathoschild/SMAPI/compare/1.6...1.7).
diff --git a/src/GlobalAssemblyInfo.cs b/src/GlobalAssemblyInfo.cs
index 29e5dae7..b591153a 100644
--- a/src/GlobalAssemblyInfo.cs
+++ b/src/GlobalAssemblyInfo.cs
@@ -2,5 +2,5 @@
using System.Runtime.InteropServices;
[assembly: ComVisible(false)]
-[assembly: AssemblyVersion("1.7.0.0")]
-[assembly: AssemblyFileVersion("1.7.0.0")] \ No newline at end of file
+[assembly: AssemblyVersion("1.8.0.0")]
+[assembly: AssemblyFileVersion("1.8.0.0")] \ No newline at end of file
diff --git a/src/StardewModdingAPI.AssemblyRewriters/PlatformAssemblyMap.cs b/src/StardewModdingAPI.AssemblyRewriters/PlatformAssemblyMap.cs
index f2826080..fce2b187 100644
--- a/src/StardewModdingAPI.AssemblyRewriters/PlatformAssemblyMap.cs
+++ b/src/StardewModdingAPI.AssemblyRewriters/PlatformAssemblyMap.cs
@@ -20,8 +20,6 @@ namespace StardewModdingAPI.AssemblyRewriters
/// <summary>The short assembly names to remove as assembly reference, and replace with the <see cref="Targets"/>. These should be short names (like "Stardew Valley").</summary>
public readonly string[] RemoveNames;
- /// <summary>The assembly filenames to target. Equivalent types should be rewritten to use these assemblies.</summary>
-
/****
** Metadata
****/
diff --git a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs
index ef813eb3..5abcfc8f 100644
--- a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs
+++ b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs
@@ -27,6 +27,7 @@ namespace StardewModdingApi.Installer
yield return $"{Environment.GetEnvironmentVariable("HOME")}/.local/share/Steam/steamapps/common/Stardew Valley";
// Mac
+ yield return "/Applications/Stardew Valley.app/Contents/MacOS";
yield return $"{Environment.GetEnvironmentVariable("HOME")}/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS";
// Windows
@@ -50,32 +51,38 @@ namespace StardewModdingApi.Installer
}
}
- /// <summary>The directory or file paths to remove when uninstalling SMAPI, relative to the game directory.</summary>
- private readonly string[] UninstallPaths =
+ /// <summary>Get the absolute file or folder paths to remove when uninstalling SMAPI.</summary>
+ /// <param name="installDir">The folder for Stardew Valley and SMAPI.</param>
+ /// <param name="modsDir">The folder for SMAPI mods.</param>
+ private IEnumerable<string> GetUninstallPaths(DirectoryInfo installDir, DirectoryInfo modsDir)
{
+ Func<string, string> installPath = path => Path.Combine(installDir.FullName, path);
+
// common
- "StardewModdingAPI.exe",
- "StardewModdingAPI.config.json",
- "StardewModdingAPI.data.json",
- "StardewModdingAPI.AssemblyRewriters.dll",
- "steam_appid.txt",
+ yield return installPath("StardewModdingAPI.exe");
+ yield return installPath("StardewModdingAPI.config.json");
+ yield return installPath("StardewModdingAPI.data.json");
+ yield return installPath("StardewModdingAPI.AssemblyRewriters.dll");
+ yield return installPath("steam_appid.txt");
// Linux/Mac only
- "Mono.Cecil.dll",
- "Mono.Cecil.Rocks.dll",
- "Newtonsoft.Json.dll",
- "StardewModdingAPI",
- "StardewModdingAPI.exe.mdb",
- "System.Numerics.dll",
- "System.Runtime.Caching.dll",
+ yield return installPath("Mono.Cecil.dll");
+ yield return installPath("Mono.Cecil.Rocks.dll");
+ yield return installPath("Newtonsoft.Json.dll");
+ yield return installPath("StardewModdingAPI");
+ yield return installPath("StardewModdingAPI.exe.mdb");
+ yield return installPath("System.Numerics.dll");
+ yield return installPath("System.Runtime.Caching.dll");
// Windows only
- "StardewModdingAPI.pdb",
+ yield return installPath("StardewModdingAPI.pdb");
// obsolete
- "Mods/.cache", // 1.3-1.4
- "StardewModdingAPI-settings.json" // 1.0-1.4
- };
+ yield return installPath("Mods/.cache"); // 1.3-1.4
+ yield return installPath("StardewModdingAPI-settings.json"); // 1.0-1.4
+ foreach (DirectoryInfo modDir in modsDir.EnumerateDirectories())
+ yield return Path.Combine(modDir.FullName, ".cache"); // 1.4–1.7
+ }
/// <summary>Whether the current console supports color formatting.</summary>
private static readonly bool ConsoleSupportsColor = InteractiveInstaller.GetConsoleSupportsColor();
@@ -109,8 +116,9 @@ namespace StardewModdingApi.Installer
** collect details
****/
Platform platform = this.DetectPlatform();
- DirectoryInfo packageDir = new DirectoryInfo(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), platform.ToString()));
+ DirectoryInfo packageDir = new DirectoryInfo(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "internal", platform.ToString()));
DirectoryInfo installDir = this.InteractivelyGetInstallPath(platform);
+ DirectoryInfo modsDir = new DirectoryInfo(Path.Combine(installDir.FullName, "Mods"));
var paths = new
{
executable = Path.Combine(installDir.FullName, platform == Platform.Mono ? "StardewValley.exe" : "Stardew Valley.exe"),
@@ -125,7 +133,7 @@ namespace StardewModdingApi.Installer
****/
if (!packageDir.Exists)
{
- this.ExitError($"The '{platform}' package directory is missing (should be at {packageDir}).");
+ this.ExitError($"The 'internal/{platform}' package folder is missing (should be at {packageDir}).");
return;
}
if (!File.Exists(paths.executable))
@@ -139,11 +147,9 @@ namespace StardewModdingApi.Installer
** ask user what to do
****/
Console.WriteLine("You can....");
- Console.WriteLine(platform == Platform.Mono
- ? "[1] Install SMAPI. This will safely update the files so you can launch the game the same way as before."
- : "[1] Install SMAPI. You'll need to launch StardewModdingAPI.exe instead afterwards; see the readme.txt for details."
- );
+ Console.WriteLine("[1] Install SMAPI.");
Console.WriteLine("[2] Uninstall SMAPI.");
+ Console.WriteLine();
ScriptAction action;
{
@@ -175,8 +181,7 @@ namespace StardewModdingApi.Installer
}
// remove old files
- string[] removePaths = this.UninstallPaths
- .Select(path => Path.Combine(installDir.FullName, path))
+ string[] removePaths = this.GetUninstallPaths(installDir, modsDir)
.Where(path => Directory.Exists(path) || File.Exists(path))
.ToArray();
if (removePaths.Any())
@@ -219,7 +224,6 @@ namespace StardewModdingApi.Installer
}
// create mods directory (if needed)
- DirectoryInfo modsDir = new DirectoryInfo(Path.Combine(installDir.FullName, "Mods"));
if (!modsDir.Exists)
{
this.PrintDebug("Creating mods directory...");
diff --git a/src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj b/src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj
index 4e4872b6..e31a1452 100644
--- a/src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj
+++ b/src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj
@@ -50,47 +50,7 @@
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
- <Import Project="$(SolutionDir)\crossplatform.targets" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <!-- package files -->
- <Target Name="AfterBuild">
- <PropertyGroup>
- <CompiledInstallerPath>$(SolutionDir)\..\bin\Packaged</CompiledInstallerPath>
- <CompiledSmapiPath>$(SolutionDir)\..\bin\$(Configuration)\SMAPI</CompiledSmapiPath>
- </PropertyGroup>
- <ItemGroup>
- <CompiledMods Include="$(SolutionDir)\..\bin\$(Configuration)\Mods\**\*.*" />
- </ItemGroup>
- <!-- reset package directory -->
- <RemoveDir Directories="$(CompiledInstallerPath)" />
- <!-- copy installer files -->
- <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFiles="$(CompiledInstallerPath)\install.exe" />
- <Copy SourceFiles="$(TargetDir)\readme.txt" DestinationFiles="$(CompiledInstallerPath)\readme.txt" />
- <!-- copy SMAPI files for Mono -->
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\Mono.Cecil.dll" DestinationFolder="$(CompiledInstallerPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\Mono.Cecil.Rocks.dll" DestinationFolder="$(CompiledInstallerPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\Newtonsoft.Json.dll" DestinationFolder="$(CompiledInstallerPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.exe" DestinationFolder="$(CompiledInstallerPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.exe.mdb" DestinationFolder="$(CompiledInstallerPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.AssemblyRewriters.dll" DestinationFolder="$(CompiledInstallerPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.config.json" DestinationFolder="$(CompiledInstallerPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.data.json" DestinationFolder="$(CompiledInstallerPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Numerics.dll" DestinationFolder="$(CompiledInstallerPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Runtime.Caching.dll" DestinationFolder="$(CompiledInstallerPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\unix-launcher.sh" DestinationFiles="$(CompiledInstallerPath)\Mono\StardewModdingAPI" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\steam_appid.txt" DestinationFolder="$(CompiledInstallerPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="@(CompiledMods)" DestinationFolder="$(CompiledInstallerPath)\Mono\Mods\%(RecursiveDir)" />
- <!-- copy SMAPI files for Windows -->
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\Mono.Cecil.dll" DestinationFolder="$(CompiledInstallerPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\Mono.Cecil.Rocks.dll" DestinationFolder="$(CompiledInstallerPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\Newtonsoft.Json.dll" DestinationFolder="$(CompiledInstallerPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.exe" DestinationFolder="$(CompiledInstallerPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.pdb" DestinationFolder="$(CompiledInstallerPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.xml" DestinationFolder="$(CompiledInstallerPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.AssemblyRewriters.dll" DestinationFolder="$(CompiledInstallerPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.config.json" DestinationFolder="$(CompiledInstallerPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.data.json" DestinationFolder="$(CompiledInstallerPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\steam_appid.txt" DestinationFolder="$(CompiledInstallerPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="@(CompiledMods)" DestinationFolder="$(CompiledInstallerPath)\Windows\Mods\%(RecursiveDir)" />
- </Target>
+ <Import Project="$(SolutionDir)\crossplatform.targets" />
+ <Import Project="$(SolutionDir)\prepare-install-package.targets" />
</Project> \ No newline at end of file
diff --git a/src/StardewModdingAPI.Installer/readme.txt b/src/StardewModdingAPI.Installer/readme.txt
index c5a1caa6..4756099e 100644
--- a/src/StardewModdingAPI.Installer/readme.txt
+++ b/src/StardewModdingAPI.Installer/readme.txt
@@ -1,4 +1,25 @@
-On Windows, double-click install.exe.
-On Linux or Mac, open a terminal and run `mono install.exe`.
+ ___ ___ ___ ___
+ / /\ /__/\ / /\ / /\ ___
+ / /:/_ | |::\ / /::\ / /::\ / /\
+ / /:/ /\ | |:|:\ / /:/\:\ / /:/\:\ / /:/
+ / /:/ /::\ __|__|:|\:\ / /:/~/::\ / /:/~/:/ /__/::\
+ /__/:/ /:/\:\ /__/::::| \:\ /__/:/ /:/\:\ /__/:/ /:/ \__\/\:\__
+ \ \:\/:/~/:/ \ \:\~~\__\/ \ \:\/:/__\/ \ \:\/:/ \ \:\/\
+ \ \::/ /:/ \ \:\ \ \::/ \ \::/ \__\::/
+ \__\/ /:/ \ \:\ \ \:\ \ \:\ /__/:/
+ /__/:/ \ \:\ \ \:\ \ \:\ \__\/
+ \__\/ \__\/ \__\/ \__\/
-For more detailed instructions, see http://canimod.com/guides/using-mods#installing-smapi. \ No newline at end of file
+
+SMAPI lets you run Stardew Valley with mods. Don't forget to download mods separately.
+
+
+To install:
+ - Windows: double-click install.exe.
+ - Linux or Mac: open a terminal and run `mono install.exe`.
+
+
+Need help? See:
+ - Install guide: http://canimod.com/guides/using-mods#installing-smapi
+ - Troubleshooting: http://canimod.com/guides/smapi-faq#troubleshooting
+ - Ask for help: https://discord.gg/kH55QXP
diff --git a/src/StardewModdingAPI.sln b/src/StardewModdingAPI.sln
index 7229cf30..8ab297ed 100644
--- a/src/StardewModdingAPI.sln
+++ b/src/StardewModdingAPI.sln
@@ -14,6 +14,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "metadata", "metadata", "{86
crossplatform.targets = crossplatform.targets
GlobalAssemblyInfo.cs = GlobalAssemblyInfo.cs
..\LICENSE = ..\LICENSE
+ prepare-install-package.targets = prepare-install-package.targets
..\README.md = ..\README.md
..\release-notes.md = ..\release-notes.md
EndProjectSection
diff --git a/src/StardewModdingAPI/Constants.cs b/src/StardewModdingAPI/Constants.cs
index df527dfe..a62a0d58 100644
--- a/src/StardewModdingAPI/Constants.cs
+++ b/src/StardewModdingAPI/Constants.cs
@@ -30,7 +30,7 @@ namespace StardewModdingAPI
public static readonly Version Version = (Version)Constants.ApiVersion;
/// <summary>SMAPI's current semantic version.</summary>
- public static ISemanticVersion ApiVersion => new Version(1, 7, 0, null, suppressDeprecationWarning: true);
+ public static ISemanticVersion ApiVersion => new Version(1, 8, 0, null, suppressDeprecationWarning: true);
/// <summary>The minimum supported version of Stardew Valley.</summary>
public const string MinimumGameVersion = "1.1";
diff --git a/src/StardewModdingAPI/Events/EventArgsCurrentLocationChanged.cs b/src/StardewModdingAPI/Events/EventArgsCurrentLocationChanged.cs
index 443429aa..aa0bb377 100644
--- a/src/StardewModdingAPI/Events/EventArgsCurrentLocationChanged.cs
+++ b/src/StardewModdingAPI/Events/EventArgsCurrentLocationChanged.cs
@@ -9,10 +9,10 @@ namespace StardewModdingAPI.Events
/*********
** Accessors
*********/
- /// <summary>The player's previous location.</summary>
+ /// <summary>The player's current location.</summary>
public GameLocation NewLocation { get; private set; }
- /// <summary>The player's current location.</summary>
+ /// <summary>The player's previous location.</summary>
public GameLocation PriorLocation { get; private set; }
diff --git a/src/StardewModdingAPI/Extensions.cs b/src/StardewModdingAPI/Extensions.cs
index 1229ca97..0e9dbbf7 100644
--- a/src/StardewModdingAPI/Extensions.cs
+++ b/src/StardewModdingAPI/Extensions.cs
@@ -27,7 +27,7 @@ namespace StardewModdingAPI
{
get
{
- Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.Random)}", "1.0", DeprecationLevel.Info);
+ Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.Random)}", "1.0", DeprecationLevel.PendingRemoval);
return Extensions._random;
}
}
@@ -40,7 +40,7 @@ namespace StardewModdingAPI
/// <param name="key">The key to check.</param>
public static bool IsKeyDown(this Keys key)
{
- Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.IsKeyDown)}", "1.0", DeprecationLevel.Info);
+ Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.IsKeyDown)}", "1.0", DeprecationLevel.PendingRemoval);
return Keyboard.GetState().IsKeyDown(key);
}
@@ -48,7 +48,7 @@ namespace StardewModdingAPI
/// <summary>Get a random color.</summary>
public static Color RandomColour()
{
- Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.RandomColour)}", "1.0", DeprecationLevel.Info);
+ Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.RandomColour)}", "1.0", DeprecationLevel.PendingRemoval);
return new Color(Extensions.Random.Next(0, 255), Extensions.Random.Next(0, 255), Extensions.Random.Next(0, 255));
}
@@ -69,7 +69,7 @@ namespace StardewModdingAPI
/// <param name="split">The value separator.</param>
public static string ToSingular<T>(this IEnumerable<T> ienum, string split = ", ")
{
- Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.ToSingular)}", "1.0", DeprecationLevel.Info);
+ Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.ToSingular)}", "1.0", DeprecationLevel.PendingRemoval);
//Apparently Keys[] won't split normally :l
if (typeof(T) == typeof(Keys))
@@ -83,7 +83,7 @@ namespace StardewModdingAPI
/// <param name="o">The value.</param>
public static bool IsInt32(this object o)
{
- Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.IsInt32)}", "1.0", DeprecationLevel.Info);
+ Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.IsInt32)}", "1.0", DeprecationLevel.PendingRemoval);
int i;
return int.TryParse(o.ToString(), out i);
@@ -93,7 +93,7 @@ namespace StardewModdingAPI
/// <param name="o">The value.</param>
public static int AsInt32(this object o)
{
- Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.AsInt32)}", "1.0", DeprecationLevel.Info);
+ Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.AsInt32)}", "1.0", DeprecationLevel.PendingRemoval);
return int.Parse(o.ToString());
}
@@ -102,7 +102,7 @@ namespace StardewModdingAPI
/// <param name="o">The value.</param>
public static bool IsBool(this object o)
{
- Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.IsBool)}", "1.0", DeprecationLevel.Info);
+ Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.IsBool)}", "1.0", DeprecationLevel.PendingRemoval);
bool b;
return bool.TryParse(o.ToString(), out b);
@@ -112,7 +112,7 @@ namespace StardewModdingAPI
/// <param name="o">The value.</param>
public static bool AsBool(this object o)
{
- Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.AsBool)}", "1.0", DeprecationLevel.Info);
+ Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.AsBool)}", "1.0", DeprecationLevel.PendingRemoval);
return bool.Parse(o.ToString());
}
@@ -121,7 +121,7 @@ namespace StardewModdingAPI
/// <param name="enumerable">The values to hash.</param>
public static int GetHash(this IEnumerable enumerable)
{
- Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.GetHash)}", "1.0", DeprecationLevel.Info);
+ Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.GetHash)}", "1.0", DeprecationLevel.PendingRemoval);
var hash = 0;
foreach (var v in enumerable)
@@ -134,7 +134,7 @@ namespace StardewModdingAPI
/// <param name="o">The value.</param>
public static T Cast<T>(this object o) where T : class
{
- Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.Cast)}", "1.0", DeprecationLevel.Info);
+ Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.Cast)}", "1.0", DeprecationLevel.PendingRemoval);
return o as T;
}
@@ -143,7 +143,7 @@ namespace StardewModdingAPI
/// <param name="o">The object to scan.</param>
public static FieldInfo[] GetPrivateFields(this object o)
{
- Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.GetPrivateFields)}", "1.0", DeprecationLevel.Info);
+ Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.GetPrivateFields)}", "1.0", DeprecationLevel.PendingRemoval);
return o.GetType().GetFields(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Static);
}
@@ -152,7 +152,7 @@ namespace StardewModdingAPI
/// <param name="name">The name of the field to find.</param>
public static FieldInfo GetBaseFieldInfo(this Type t, string name)
{
- Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.GetBaseFieldValue)}", "1.0", DeprecationLevel.Info);
+ Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.GetBaseFieldValue)}", "1.0", DeprecationLevel.PendingRemoval);
return t.GetField(name, BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Static);
}
@@ -162,7 +162,7 @@ namespace StardewModdingAPI
/// <param name="name">The name of the field to find.</param>
public static T GetBaseFieldValue<T>(this Type t, object o, string name) where T : class
{
- Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.GetBaseFieldValue)}", "1.0", DeprecationLevel.Info);
+ Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.GetBaseFieldValue)}", "1.0", DeprecationLevel.PendingRemoval);
return t.GetBaseFieldInfo(name).GetValue(o) as T;
}
@@ -173,7 +173,7 @@ namespace StardewModdingAPI
/// <param name="newValue">The value to set.</param>
public static void SetBaseFieldValue<T>(this Type t, object o, string name, object newValue) where T : class
{
- Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.SetBaseFieldValue)}", "1.0", DeprecationLevel.Info);
+ Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.SetBaseFieldValue)}", "1.0", DeprecationLevel.PendingRemoval);
t.GetBaseFieldInfo(name).SetValue(o, newValue as T);
}
@@ -181,7 +181,7 @@ namespace StardewModdingAPI
/// <param name="st">The string to copy.</param>
public static string RemoveNumerics(this string st)
{
- Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.RemoveNumerics)}", "1.0", DeprecationLevel.Info);
+ Program.DeprecationManager.Warn($"{nameof(Extensions)}.{nameof(Extensions.RemoveNumerics)}", "1.0", DeprecationLevel.PendingRemoval);
var s = st;
foreach (var c in s)
{
diff --git a/src/StardewModdingAPI/Framework/AssemblyDefinitionResolver.cs b/src/StardewModdingAPI/Framework/AssemblyDefinitionResolver.cs
new file mode 100644
index 00000000..b4e69fcd
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/AssemblyDefinitionResolver.cs
@@ -0,0 +1,61 @@
+using System.Collections.Generic;
+using Mono.Cecil;
+
+namespace StardewModdingAPI.Framework
+{
+ /// <summary>A minimal assembly definition resolver which resolves references to known assemblies.</summary>
+ internal class AssemblyDefinitionResolver : DefaultAssemblyResolver
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The known assemblies.</summary>
+ private readonly IDictionary<string, AssemblyDefinition> Loaded = new Dictionary<string, AssemblyDefinition>();
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Add known assemblies to the resolver.</summary>
+ /// <param name="assemblies">The known assemblies.</param>
+ public void Add(params AssemblyDefinition[] assemblies)
+ {
+ foreach (AssemblyDefinition assembly in assemblies)
+ {
+ this.Loaded[assembly.Name.Name] = assembly;
+ this.Loaded[assembly.Name.FullName] = assembly;
+ }
+ }
+
+ /// <summary>Resolve an assembly reference.</summary>
+ /// <param name="name">The assembly name.</param>
+ public override AssemblyDefinition Resolve(AssemblyNameReference name) => this.ResolveName(name.Name) ?? base.Resolve(name);
+
+ /// <summary>Resolve an assembly reference.</summary>
+ /// <param name="name">The assembly name.</param>
+ /// <param name="parameters">The assembly reader parameters.</param>
+ public override AssemblyDefinition Resolve(AssemblyNameReference name, ReaderParameters parameters) => this.ResolveName(name.Name) ?? base.Resolve(name, parameters);
+
+ /// <summary>Resolve an assembly reference.</summary>
+ /// <param name="fullName">The assembly full name (including version, etc).</param>
+ public override AssemblyDefinition Resolve(string fullName) => this.ResolveName(fullName) ?? base.Resolve(fullName);
+
+ /// <summary>Resolve an assembly reference.</summary>
+ /// <param name="fullName">The assembly full name (including version, etc).</param>
+ /// <param name="parameters">The assembly reader parameters.</param>
+ public override AssemblyDefinition Resolve(string fullName, ReaderParameters parameters) => this.ResolveName(fullName) ?? base.Resolve(fullName, parameters);
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Resolve a known assembly definition based on its short or full name.</summary>
+ /// <param name="name">The assembly's short or full name.</param>
+ private AssemblyDefinition ResolveName(string name)
+ {
+ return this.Loaded.ContainsKey(name)
+ ? this.Loaded[name]
+ : null;
+ }
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/AssemblyRewriting/AssemblyTypeRewriter.cs b/src/StardewModdingAPI/Framework/AssemblyLoader.cs
index 9d4d6b11..123211b9 100644
--- a/src/StardewModdingAPI/Framework/AssemblyRewriting/AssemblyTypeRewriter.cs
+++ b/src/StardewModdingAPI/Framework/AssemblyLoader.cs
@@ -1,4 +1,6 @@
-using System.Collections.Generic;
+using System;
+using System.Collections.Generic;
+using System.IO;
using System.Linq;
using System.Reflection;
using Mono.Cecil;
@@ -6,15 +8,15 @@ using Mono.Cecil.Cil;
using Mono.Cecil.Rocks;
using StardewModdingAPI.AssemblyRewriters;
-namespace StardewModdingAPI.Framework.AssemblyRewriting
+namespace StardewModdingAPI.Framework