diff options
44 files changed, 359 insertions, 123 deletions
@@ -34,3 +34,6 @@ appsettings.Development.json # Azure generated files src/SMAPI.Web/Properties/PublishProfiles/*.pubxml src/SMAPI.Web/Properties/ServiceDependencies/* - Web Deploy/ + +# macOS +.DS_Store diff --git a/build/common.targets b/build/common.targets index 230bef41..383e258b 100644 --- a/build/common.targets +++ b/build/common.targets @@ -7,12 +7,11 @@ repo. It imports the other MSBuild files as needed. <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <!--set general build properties --> - <Version>3.15.1</Version> + <Version>3.16.0</Version> <Product>SMAPI</Product> <LangVersion>latest</LangVersion> <AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths> <DefineConstants>$(DefineConstants);SMAPI_DEPRECATED</DefineConstants> - <DebugType>pdbonly</DebugType> <DebugSymbols>true</DebugSymbols> <!--enable nullable annotations, except in .NET Standard 2.0 where they aren't supported--> diff --git a/docs/release-notes.md b/docs/release-notes.md index 8b258fb3..ca7d6e6e 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -4,9 +4,39 @@ <!-- ## 4.0.0 * The installer no longer supports updating from SMAPI 2.11.3 or earlier (released in 2019). - _If needed, you can update to SMAPI 3.15.0 first and then install to the latest version._ + _If needed, you can update to SMAPI 3.16.0 first and then install the latest version._ --> +## 3.16.0 +Released 22 August 2022 for Stardew Valley 1.5.6 or later. See [release highlights](https://www.patreon.com/posts/70797008). + +* For players: + * Added error message if mod files are detected directly under `Mods` (instead of each mod having its own subfolder). + * SMAPI now sets a success/error code when the game exits. + _This is used by your OS (like Windows) to decide whether to keep the console window open when the game ends._ + * Fixed SMAPI on Windows applying different DPI awareness settings than the game (thanks to spacechase0!). + * Fixed Linux/macOS installer's color scheme question partly unreadable if the terminal background is dark. + * Fixed error message when a mod loads an invalid PNG file (thanks to atravita!). + * Fixed error message when a mod is duplicated, but one of the copies is also missing the DLL file. This now shows the duplicate-mod message instead of the missing-DLL message. + * Fixed macOS launcher using Terminal regardless of the system's default terminal (thanks to ishan!). + * Fixed best practices in Linux/macOS launcher scripts (thanks to ishan!). + * Improved translations. Thanks to KediDili (updated Turkish)! + +* For mod authors: + * While loading your mod, SMAPI now searches for indirect dependencies in your mod's folder (thanks to TehPers)! This mainly enables F# mods. + * **Raised deprecation message levels.** + _Deprecation warnings are now player-visible in the SMAPI console as faded `DEBUG` messages._ + * Updated to Pintail 2.2.1 (see [changes](https://github.com/Nanoray-pl/Pintail/blob/master/docs/release-notes.md#221)). + * Switched SMAPI's `.pdb` files to the newer 'portable' format. This has no effect on mods. + +* For the web UI: + * Added log parser warning about performance of PyTK 1.23.0 or earlier. + * Converted images to SVG (thanks to ishan!). + * Updated log parser for the new update alert format in SMAPI 3.15.1. + * Updated the JSON validator/schema for Content Patcher 1.28.0. + * Fixed log parsing for invalid content packs. + * Fixed log parsing if a mod logged a null character. + ## 3.15.1 Released 06 July 2022 for Stardew Valley 1.5.6 or later. @@ -41,7 +71,7 @@ Released 17 June 2022 for Stardew Valley 1.5.6 or later. See [release highlights * Updated dependencies: * Harmony 2.2.1 (see changes in [2.2.0](https://github.com/pardeike/Harmony/releases/tag/v2.2.0.0) and [2.2.1](https://github.com/pardeike/Harmony/releases/tag/v2.2.1.0)); * Newtonsoft.Json 13.0.1 (see [changes](https://github.com/JamesNK/Newtonsoft.Json/releases/tag/13.0.1)); - * Pintail 2.2.0. + * Pintail 2.2.0 (see [changes](https://github.com/Nanoray-pl/Pintail/blob/master/docs/release-notes.md#220)). * Removed transitional `UsePintail` option added in 3.14.0 (now always enabled). * Fixed `onBehalfOf` arguments in the new content API being case-sensitive. * Fixed map edits which change warps sometimes rebuilding the NPC pathfinding cache unnecessarily, which could cause a noticeable delay for players. diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md index dd65a992..ca78be55 100644 --- a/docs/technical/mod-package.md +++ b/docs/technical/mod-package.md @@ -412,6 +412,9 @@ The NuGet package is generated automatically in `StardewModdingAPI.ModBuildConfi when you compile it. ## Release notes +### Upcoming release +* Switched to the newer crossplatform `portable` debug symbols (thanks to lanturnalis!). + ### 4.0.1 Released 14 April 2022. diff --git a/docs/technical/smapi.md b/docs/technical/smapi.md index 90990ee4..b8a1683b 100644 --- a/docs/technical/smapi.md +++ b/docs/technical/smapi.md @@ -33,14 +33,15 @@ argument | purpose `--uninstall` | Preselects the uninstall action, skipping the prompt asking what the user wants to do. `--game-path "path"` | Specifies the full path to the folder containing the Stardew Valley executable, skipping automatic detection and any prompt to choose a path. If the path is not valid, the installer displays an error. -SMAPI itself recognises five arguments **on Windows only**, but these are intended for internal use -or testing and may change without warning. On Linux/macOS, see _environment variables_ below. +SMAPI itself recognises five arguments, but these are meant for internal use or testing, and might +change without warning. **On Linux/macOS**, command-line arguments won't work; see _environment +variables_ below instead. argument | purpose -------- | ------- `--developer-mode`<br />`--developer-mode-off` | Enable or disable features intended for mod developers. Currently this only makes `TRACE`-level messages appear in the console. -`--no-terminal` | The SMAPI launcher won't try to open a terminal window, and SMAPI won't log anything to the console. (Messages will still be written to the log file.) -`--use-current-shell` | The SMAPI launcher won't try to open a terminal window, but SMAPI will still log to the console. (Messages will still be written to the log file.) +`--no-terminal` | SMAPI won't log anything to the console. On Linux/macOS only, this will also prevent the launch script from trying to open a terminal window. (Messages will still be written to the log file.) +`--use-current-shell` | On Linux/macOS only, the launch script won't try to open a terminal window. All console output will be sent to the shell running the launch script. `--mods-path` | The path to search for mods, if not the standard `Mods` folder. This can be a path relative to the game folder (like `--mods-path "Mods (test)"`) or an absolute path. ### Environment variables diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs index fd1a6047..d00a5df4 100644 --- a/src/SMAPI.Installer/InteractiveInstaller.cs +++ b/src/SMAPI.Installer/InteractiveInstaller.cs @@ -206,7 +206,7 @@ namespace StardewModdingApi.Installer Console.WriteLine(); // handle choice - string choice = this.InteractivelyChoose("Type 1 or 2, then press enter.", new[] { "1", "2" }); + string choice = this.InteractivelyChoose("Type 1 or 2, then press enter.", new[] { "1", "2" }, printLine: Console.WriteLine); switch (choice) { case "1": @@ -629,22 +629,22 @@ namespace StardewModdingApi.Installer } /// <summary>Interactively ask the user to choose a value.</summary> - /// <param name="print">A callback which prints a message to the console.</param> + /// <param name="printLine">A callback which prints a message to the console.</param> /// <param name="message">The message to print.</param> /// <param name="options">The allowed options (not case sensitive).</param> /// <param name="indent">The indentation to prefix to output.</param> - private string InteractivelyChoose(string message, string[] options, string indent = "", Action<string>? print = null) + private string InteractivelyChoose(string message, string[] options, string indent = "", Action<string>? printLine = null) { - print ??= this.PrintInfo; + printLine ??= this.PrintInfo; while (true) { - print(indent + message); + printLine(indent + message); Console.Write(indent); string? input = Console.ReadLine()?.Trim().ToLowerInvariant(); if (input == null || !options.Contains(input)) { - print($"{indent}That's not a valid option."); + printLine($"{indent}That's not a valid option."); continue; } return input; diff --git a/src/SMAPI.Installer/assets/unix-launcher.sh b/src/SMAPI.Installer/assets/unix-launcher.sh index ae9624e7..778663d7 100644 --- a/src/SMAPI.Installer/assets/unix-launcher.sh +++ b/src/SMAPI.Installer/assets/unix-launcher.sh @@ -54,12 +54,12 @@ if [ "$(uname)" == "Darwin" ]; then # https://stackoverflow.com/a/29511052/262123 if [ "$USE_CURRENT_SHELL" == "false" ]; then echo "Reopening in the Terminal app..." - echo '#!/bin/sh' > /tmp/open-smapi-terminal.sh - echo "\"$0\" $@ --use-current-shell" >> /tmp/open-smapi-terminal.sh - chmod +x /tmp/open-smapi-terminal.sh - cat /tmp/open-smapi-terminal.sh - open -W -a Terminal /tmp/open-smapi-terminal.sh - rm /tmp/open-smapi-terminal.sh + echo '#!/bin/sh' > /tmp/open-smapi-terminal.command + echo "\"$0\" $@ --use-current-shell" >> /tmp/open-smapi-terminal.command + chmod +x /tmp/open-smapi-terminal.command + cat /tmp/open-smapi-terminal.command + open -W /tmp/open-smapi-terminal.command + rm /tmp/open-smapi-terminal.command exit 0 fi fi @@ -71,8 +71,8 @@ fi ########## # script must be run from the game folder if [ ! -f "Stardew Valley.dll" ]; then - echo "Oops! SMAPI must be placed in the Stardew Valley game folder.\nSee instructions: https://stardewvalleywiki.com/Modding:Player_Guide"; - read + printf "Oops! SMAPI must be placed in the Stardew Valley game folder.\nSee instructions: https://stardewvalleywiki.com/Modding:Player_Guide"; + read -r exit 1 fi @@ -102,37 +102,39 @@ else # find the true shell behind x-terminal-emulator if [ "$TERMINAL_NAME" = "x-terminal-emulator" ]; then - export TERMINAL_NAME="$(basename "$(readlink -f $(command -v x-terminal-emulator))")" + TERMINAL_NAME="$(basename "$(readlink -f "$(command -v x-terminal-emulator)")")" + export TERMINAL_NAME fi # run in selected terminal and account for quirks - export TERMINAL_PATH="$(command -v $TERMINAL_NAME)" - if [ -x $TERMINAL_PATH ]; then + TERMINAL_PATH="$(command -v "$TERMINAL_NAME")" + export TERMINAL_PATH + if [ -x "$TERMINAL_PATH" ]; then case $TERMINAL_NAME in terminal|termite) # consumes only one argument after -e # options containing space characters are unsupported - exec $TERMINAL_NAME -e "env TERM=xterm $LAUNCH_FILE $@" + exec "$TERMINAL_NAME" -e "env TERM=xterm $LAUNCH_FILE $@" ;; xterm|konsole|alacritty) # consumes all arguments after -e - exec $TERMINAL_NAME -e env TERM=xterm $LAUNCH_FILE "$@" + exec "$TERMINAL_NAME" -e env TERM=xterm $LAUNCH_FILE "$@" ;; terminator|xfce4-terminal|mate-terminal) # consumes all arguments after -x - exec $TERMINAL_NAME -x env TERM=xterm $LAUNCH_FILE "$@" + exec "$TERMINAL_NAME" -x env TERM=xterm $LAUNCH_FILE "$@" ;; gnome-terminal) # consumes all arguments after -- - exec $TERMINAL_NAME -- env TERM=xterm $LAUNCH_FILE "$@" + exec "$TERMINAL_NAME" -- env TERM=xterm $LAUNCH_FILE "$@" ;; kitty) # consumes all trailing arguments - exec $TERMINAL_NAME env TERM=xterm $LAUNCH_FILE "$@" + exec "$TERMINAL_NAME" env TERM=xterm $LAUNCH_FILE "$@" ;; *) diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets index b66ec27b..12619439 100644 --- a/src/SMAPI.ModBuildConfig/build/smapi.targets +++ b/src/SMAPI.ModBuildConfig/build/smapi.targets @@ -8,8 +8,7 @@ ** Set build options **********************************************--> <PropertyGroup> - <!-- include PDB file by default to enable line numbers in stack traces --> - <DebugType>pdbonly</DebugType> + <!-- enable line numbers in stack traces --> <DebugSymbols>true</DebugSymbols> <!-- don't create the 'refs' folder (which isn't useful for mods) --> diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json index 3c2dec19..adc45ec3 100644 --- a/src/SMAPI.Mods.ConsoleCommands/manifest.json +++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json @@ -1,9 +1,9 @@ { "Name": "Console Commands", "Author": "SMAPI", - "Version": "3.15.1", + "Version": "3.16.0", "Description": "Adds SMAPI console commands that let you manipulate the game.", "UniqueID": "SMAPI.ConsoleCommands", "EntryDll": "ConsoleCommands.dll", - "MinimumApiVersion": "3.15.1" + "MinimumApiVersion": "3.16.0" } diff --git a/src/SMAPI.Mods.ErrorHandler/manifest.json b/src/SMAPI.Mods.ErrorHandler/manifest.json index 28b4b149..3a3c9283 100644 --- a/src/SMAPI.Mods.ErrorHandler/manifest.json +++ b/src/SMAPI.Mods.ErrorHandler/manifest.json @@ -1,9 +1,9 @@ { "Name": "Error Handler", "Author": "SMAPI", - "Version": "3.15.1", + "Version": "3.16.0", "Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.", "UniqueID": "SMAPI.ErrorHandler", "EntryDll": "ErrorHandler.dll", - "MinimumApiVersion": "3.15.1" + "MinimumApiVersion": "3.16.0" } diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json index 1944575b..eb98aa32 100644 --- a/src/SMAPI.Mods.SaveBackup/manifest.json +++ b/src/SMAPI.Mods.SaveBackup/manifest.json @@ -1,9 +1,9 @@ { "Name": "Save Backup", "Author": "SMAPI", - "Version": "3.15.1", + "Version": "3.16.0", "Description": "Automatically backs up all your saves once per day into its folder.", "UniqueID": "SMAPI.SaveBackup", "EntryDll": "SaveBackup.dll", - "MinimumApiVersion": "3.15.1" + "MinimumApiVersion": "3.16.0" } diff --git a/src/SMAPI.Web/Controllers/LogParserController.cs b/src/SMAPI.Web/Controllers/LogParserController.cs index 33af5a81..a3bcf4c3 100644 --- a/src/SMAPI.Web/Controllers/LogParserController.cs +++ b/src/SMAPI.Web/Controllers/LogParserController.cs @@ -1,7 +1,9 @@ using System; -using System.Linq; +using System.Collections.Specialized; +using System.IO; using System.Text; using System.Threading.Tasks; +using System.Web; using Microsoft.AspNetCore.Mvc; using StardewModdingAPI.Toolkit.Utilities; using StardewModdingAPI.Web.Framework; @@ -87,9 +89,15 @@ namespace StardewModdingAPI.Web.Controllers public async Task<ActionResult> PostAsync() { // get raw log text - string? input = this.Request.Form["input"].FirstOrDefault(); - if (string.IsNullOrWhiteSpace(input)) - return this.View("Index", this.GetModel(null, uploadError: "The log file seems to be empty.")); + // note: avoid this.Request.Form, which fails if any mod logged a null character. + string? input; + { + using StreamReader reader = new StreamReader(this.Request.Body); + NameValueCollection parsed = HttpUtility.ParseQueryString(await reader.ReadToEndAsync()); + input = parsed["input"]; + if (string.IsNullOrWhiteSpace(input)) + return this.View("Index", this.GetModel(null, uploadError: "The log file seems to be empty.")); + } // upload log UploadResult uploadResult = await this.Storage.SaveAsync(input); diff --git a/src/SMAPI.Web/Framework/LogParsing/LogParser.cs b/src/SMAPI.Web/Framework/LogParsing/LogParser.cs index 0efa62c5..18ba754c 100644 --- a/src/SMAPI.Web/Framework/LogParsing/LogParser.cs +++ b/src/SMAPI.Web/Framework/LogParsing/LogParser.cs @@ -36,13 +36,13 @@ namespace StardewModdingAPI.Web.Framework.LogParsing private readonly Regex ContentPackListStartPattern = new(@"^Loaded \d+ content packs:$", RegexOptions.Compiled | RegexOptions.IgnoreCase); /// <summary>A regex pattern matching an entry in SMAPI's content pack list.</summary> - private readonly Regex ContentPackListEntryPattern = new(@"^ (?<name>.+?) (?<version>[^\s]+)(?: by (?<author>[^\|]+))? \| for (?<for>[^\|]+)(?: \| (?<description>.+))?$", RegexOptions.Compiled | RegexOptions.IgnoreCase); + private readonly Regex ContentPackListEntryPattern = new(@"^ (?<name>.+?) (?<version>[^\s]+)(?: by (?<author>[^\|]+))? \| for (?<for>[^\|]*)(?: \| (?<description>.+))?$", RegexOptions.Compiled | RegexOptions.IgnoreCase); /// <summary>A regex pattern matching the start of SMAPI's mod update list.</summary> private readonly Regex ModUpdateListStartPattern = new(@"^You can update \d+ mods?:$", RegexOptions.Compiled | RegexOptions.IgnoreCase); /// <summary>A regex pattern matching an entry in SMAPI's mod update list.</summary> - private readonly Regex ModUpdateListEntryPattern = new(@"^ (?<name>.+) (?<version>[^\s]+): (?<link>.+)$", RegexOptions.Compiled | RegexOptions.IgnoreCase); + private readonly Regex ModUpdateListEntryPattern = new(@"^ (?<name>.+) (?<version>[^\s]+): (?<link>[^\s]+)(?: \(you have [^\)]+\))?$", RegexOptions.Compiled | RegexOptions.IgnoreCase); /// <summary>A regex pattern matching SMAPI's update line.</summary> private readonly Regex SmapiUpdatePattern = new(@"^You can update SMAPI to (?<version>[^\s]+): (?<link>.+)$", RegexOptions.Compiled | RegexOptions.IgnoreCase); @@ -77,8 +77,8 @@ namespace StardewModdingAPI.Web.Framework.LogParsing }; // parse log messages - LogModInfo smapiMod = new(name: "SMAPI", author: "Pathoschild", version: "", description: "", loaded: true, isMod: false); - LogModInfo gameMod = new(name: "game", author: "", version: "", description: "", loaded: true, isMod: false); + LogModInfo smapiMod = new(ModType.Special, name: "SMAPI", author: "Pathoschild", version: "", description: "", loaded: true); + LogModInfo gameMod = new(ModType.Special, name: "game", author: "", version: "", description: "", loaded: true); IDictionary<string, List<LogModInfo>> mods = new Dictionary<string, List<LogModInfo>>(); bool inModList = false; bool inContentPackList = false; @@ -133,7 +133,7 @@ namespace StardewModdingAPI.Web.Framework.LogParsing if (!mods.TryGetValue(name, out List<LogModInfo>? entries)) mods[name] = entries = new List<LogModInfo>(); - entries.Add(new LogModInfo(name: name, author: author, version: version, description: description, loaded: true)); + entries.Add(new LogModInfo(ModType.CodeMod, name: name, author: author, version: version, description: description, loaded: true)); message.Section = LogSection.ModsList; } @@ -156,7 +156,7 @@ namespace StardewModdingAPI.Web.Framework.LogParsing if (!mods.TryGetValue(name, out List<LogModInfo>? entries)) mods[name] = entries = new List<LogModInfo>(); - entries.Add(new LogModInfo(name: name, author: author, version: version, description: description, contentPackFor: forMod, loaded: true)); + entries.Add(new LogModInfo(ModType.ContentPack, name: name, author: author, version: version, description: description, contentPackFor: forMod, loaded: true)); message.Section = LogSection.ContentPackList; } diff --git a/src/SMAPI.Web/Framework/LogParsing/Models/LogModInfo.cs b/src/SMAPI.Web/Framework/LogParsing/Models/LogModInfo.cs index 557f08ff..c81942e4 100644 --- a/src/SMAPI.Web/Framework/LogParsing/Models/LogModInfo.cs +++ b/src/SMAPI.Web/Framework/LogParsing/Models/LogModInfo.cs @@ -48,21 +48,24 @@ namespace StardewModdingAPI.Web.Framework.LogParsing.Models [MemberNotNullWhen(true, nameof(LogModInfo.UpdateVersion), nameof(LogModInfo.UpdateLink))] public bool HasUpdate => this.UpdateVersion != null && this.Version != this.UpdateVersion; + /// <summary>The mod type.</summary> + public ModType ModType { get; } + /// <summary>Whether this is an actual mod (rather than a special entry for SMAPI or the game itself).</summary> - public bool IsMod { get; } + public bool IsMod => this.ModType != ModType.Special; /// <summary>Whether this is a C# code mod.</summary> - public bool IsCodeMod { get; } + public bool IsCodeMod => this.ModType == ModType.CodeMod; /// <summary>Whether this is a content pack for another mod.</summary> - [MemberNotNullWhen(true, nameof(LogModInfo.ContentPackFor))] - public bool IsContentPack { get; } + public bool IsContentPack => this.ModType == ModType.ContentPack; /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> + /// <param name="modType">The mod type.</param> /// <param name="name">The mod name.</param> /// <param name="author">The mod author.</param> /// <param name="version">The mod version.</param> @@ -72,9 +75,9 @@ namespace StardewModdingAPI.Web.Framework.LogParsing.Models /// <param name="contentPackFor">The name of the mod for which this is a content pack (if applicable).</param> /// <param name="errors">The number of errors logged by this mod.</param> /// <param name="loaded">Whether the mod was loaded into the game.</param> - /// <param name="isMod">Whether this is an actual mod (instead of a special entry for SMAPI or the game).</param> - public LogModInfo(string name, string author, string version, string description, string? updateVersion = null, string? updateLink = null, string? contentPackFor = null, int errors = 0, bool loaded = true, bool isMod = true) + public LogModInfo(ModType modType, string name, string author, string version, string description, string? updateVersion = null, string? updateLink = null, string? contentPackFor = null, int errors = 0, bool loaded = true) { + this.ModType = modType; this.Name = name; this.Author = author; this.Description = description; @@ -84,13 +87,6 @@ namespace StardewModdingAPI.Web.Framework.LogParsing.Models this.Errors = errors; this.Loaded = loaded; - if (isMod) - { - this.IsMod = true; - this.IsContentPack = !string.IsNullOrWhiteSpace(this.ContentPackFor); - this.IsCodeMod = !this.IsContentPack; - } - this.OverrideVersion(version); } diff --git a/src/SMAPI.Web/Framework/LogParsing/Models/ModType.cs b/src/SMAPI.Web/Framework/LogParsing/Models/ModType.cs new file mode 100644 index 00000000..363aaaec --- /dev/null +++ b/src/SMAPI.Web/Framework/LogParsing/Models/ModType.cs @@ -0,0 +1,15 @@ +namespace StardewModdingAPI.Web.Framework.LogParsing.Models +{ + /// <summary>The type for a <see cref="LogModInfo"/> instance.</summary> + public enum ModType + { + /// <summary>A special non-mod entry (e.g. for SMAPI or the game itself).</summary> + Special, + + /// <summary>A C# mod.</summary> + CodeMod, + + /// <summary>A content pack loaded by a C# mod.</summary> + ContentPack + } +} diff --git a/src/SMAPI.Web/SMAPI.Web.csproj b/src/SMAPI.Web/SMAPI.Web.csproj index 0a460e9e..d26cb6f8 100644 --- a/src/SMAPI.Web/SMAPI.Web.csproj +++ b/src/SMAPI.Web/SMAPI.Web.csproj @@ -15,7 +15,7 @@ </ItemGroup> <ItemGroup> - <PackageReference Include="Azure.Storage.Blobs" Version="12.12.0" /> + <PackageReference Include="Azure.Storage.Blobs" Version="12.13.0" /> <PackageReference Include="Hangfire.AspNetCore" Version="1.7.29" /> <PackageReference Include="Hangfire.MemoryStorage" Version="1.7.0" /> <PackageReference Include="HtmlAgilityPack" Version="1.11.43" /> diff --git a/src/SMAPI.Web/ViewModels/LogParserModel.cs b/src/SMAPI.Web/ViewModels/LogParserModel.cs index c39a9b0a..34d0b4df 100644 --- a/src/SMAPI.Web/ViewModels/LogParserModel.cs +++ b/src/SMAPI.Web/ViewModels/LogParserModel.cs @@ -107,7 +107,7 @@ namespace StardewModdingAPI.Web.ViewModels // group by mod return mods .Where(mod => mod.IsContentPack) - .GroupBy(mod => mod.ContentPackFor!) + .GroupBy(mod => mod.ContentPackFor ?? "") .ToDictionary(group => group.Key, group => group.ToArray()); } diff --git a/src/SMAPI.Web/Views/Index/Index.cshtml b/src/SMAPI.Web/Views/Index/Index.cshtml index acb8df78..d6472fcb 100644 --- a/src/SMAPI.Web/Views/Index/Index.cshtml +++ b/src/SMAPI.Web/Views/Index/Index.cshtml @@ -10,12 +10,12 @@ @section Head { <link rel="stylesheet" href="~/Content/css/index.css" /> <script src="https://cdn.jsdelivr.net/npm/jquery@3.5.1" crossorigin="anonymous"></script> - <script src="~/Content/js/index.js"></script> + <script src="~/Content/js/index.js?r=20220708"></script& |
