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-rw-r--r-- | docs/release-notes.md | 4 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 1 |
2 files changed, 5 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 6a6b07a2..f4f65653 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -7,6 +7,10 @@ * Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info). --> +## Upcoming release +* For players: + * Fixed issue where title screen music didn't stop after loading a save. + ## 3.8.3 Released 08 January 2021 for Stardew Valley 1.5.2 or later. diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 3a51b418..f9a36593 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -619,6 +619,7 @@ namespace StardewModdingAPI.Framework if (Game1.currentLoader != null) { this.Monitor.Log("Game loader synchronizing..."); + this.Reflection.GetMethod(Game1.game1, "UpdateTitleScreen").Invoke(Game1.currentGameTime); // run game logic to change music on load, etc while (Game1.currentLoader?.MoveNext() == true) { // raise load stage changed |