diff options
-rw-r--r-- | docs/release-notes.md | 3 | ||||
-rw-r--r-- | src/SMAPI/Framework/Logging/LogManager.cs | 14 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 1 |
3 files changed, 10 insertions, 8 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 24f9bbdd..d02b96bc 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -8,6 +8,9 @@ --> ## Upcoming release +* For players: + * Improved performance of exit handler (thanks to millerscout!). + * For modders: * Fixed asset propagation for `Data\MoviesReactions`. diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs index d83a5c0b..094dd749 100644 --- a/src/SMAPI/Framework/Logging/LogManager.cs +++ b/src/SMAPI/Framework/Logging/LogManager.cs @@ -138,15 +138,15 @@ namespace StardewModdingAPI.Framework.Logging Thread inputThread = new Thread(() => { while (true) - { + { // get input - string input = Console.ReadLine(); - if (string.IsNullOrWhiteSpace(input)) - continue; + string input = Console.ReadLine(); + if (string.IsNullOrWhiteSpace(input)) + continue; - // handle command - this.Monitor.LogUserInput(input); - handleInput(input); + // handle command + this.Monitor.LogUserInput(input); + handleInput(input); } }); inputThread.Start(); diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index e2a9463b..776e32da 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -288,7 +288,6 @@ namespace StardewModdingAPI.Framework } }); - // set window titles this.SetWindowTitles( game: $"Stardew Valley {Constants.GameVersion} - running SMAPI {Constants.ApiVersion}", |