diff options
-rw-r--r-- | release-notes.md | 4 | ||||
-rw-r--r-- | src/StardewModdingAPI/StardewModdingAPI.csproj | 19 |
2 files changed, 16 insertions, 7 deletions
diff --git a/release-notes.md b/release-notes.md index 47902e22..e6becdbd 100644 --- a/release-notes.md +++ b/release-notes.md @@ -6,6 +6,7 @@ See [log](https://github.com/Pathoschild/SMAPI/compare/1.8...1.9). For players: * Updated for Stardew Valley 1.2. * Simplified log filename. +* SMAPI now rewrites most mods for Stardew Valley 1.2 compatibility. For mod developers: * Added `SaveEvents.AfterReturnToTitle` event. @@ -14,6 +15,9 @@ For mod developers: [deprecation guide](http://canimod.com/guides/updating-a-smapi-mod) for more information. * Log files now always use `\r\n` to simplify crossplatform viewing. +For SMAPI developers: +* Added support for debugging with Visual Studio for Mac. + ## 1.8 See [log](https://github.com/Pathoschild/SMAPI/compare/1.7...1.8). diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj index 5d119b73..896721ea 100644 --- a/src/StardewModdingAPI/StardewModdingAPI.csproj +++ b/src/StardewModdingAPI/StardewModdingAPI.csproj @@ -241,14 +241,8 @@ <Target Name="BeforeBuild"> <Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically; edit the *.csproj file and manually add a <GamePath> setting with the full directory path containing the Stardew Valley executable." /> </Target> + <!-- copy files into game directory and enable debugging (only in debug mode) --> - <PropertyGroup Condition="$(Configuration) == 'Debug'"> - <StartAction>Program</StartAction> - <StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram> - <StartWorkingDirectory>$(GamePath)</StartWorkingDirectory> - </PropertyGroup> - <!-- Fix for Mac and Linux(?) --> - <PropertyGroup Condition="'$(RunConfiguration)' == 'Default'" /> <Target Name="AfterBuild" Condition="$(Configuration) == 'Debug'"> <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" /> <Copy SourceFiles="$(TargetDir)\$(TargetName).config.json" DestinationFolder="$(GamePath)" /> @@ -260,4 +254,15 @@ <Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)" /> <Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)" /> </Target> + + <!-- launch SMAPI on debug --> + <PropertyGroup Condition="$(Configuration) == 'Debug'"> + <StartAction>Program</StartAction> + <StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram> + <StartWorkingDirectory>$(GamePath)</StartWorkingDirectory> + </PropertyGroup> + + <!-- Somehow this makes Visual Studio for Mac recognise the previous section. --> + <!-- Nobody knows why. --> + <PropertyGroup Condition="'$(RunConfiguration)' == 'Default'" /> </Project>
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