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-rw-r--r-- | docs/technical/smapi.md | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/docs/technical/smapi.md b/docs/technical/smapi.md index 96f7dff5..d565aeb4 100644 --- a/docs/technical/smapi.md +++ b/docs/technical/smapi.md @@ -71,14 +71,14 @@ flag | purpose ### Compiling from source Using an official SMAPI release is recommended for most users. -SMAPI uses some C# 7 code, so you'll need at least -[Visual Studio 2017](https://www.visualstudio.com/vs/community/) on Windows, -[MonoDevelop 7.0](https://www.monodevelop.com/) on Linux, -[Visual Studio 2017 for Mac](https://www.visualstudio.com/vs/visual-studio-mac/), or an equivalent -IDE to compile it. It uses build configuration derived from the -[crossplatform mod config](https://github.com/Pathoschild/Stardew.ModBuildConfig#readme) to detect -your current OS automatically and load the correct references. Compile output will be placed in a -`bin` folder at the root of the git repository. +SMAPI often uses the latest C# syntax. You may need the latest version of +[Visual Studio](https://www.visualstudio.com/vs/community/) on Windows, +[MonoDevelop](https://www.monodevelop.com/) on Linux, +[Visual Studio for Mac](https://www.visualstudio.com/vs/visual-studio-mac/), or an equivalent IDE +to compile it. It uses build configuration derived from the +[crossplatform mod config](https://smapi.io/package/readme) to detect your current OS automatically +and load the correct references. Compile output will be placed in a `bin` folder at the root of the +git repository. ### Debugging a local build Rebuilding the solution in debug mode will copy the SMAPI files into your game folder. Starting |