diff options
-rw-r--r-- | docs/release-notes.md | 3 | ||||
-rw-r--r-- | src/SMAPI/Framework/ContentManagers/ModContentManager.cs | 4 |
2 files changed, 6 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index bfea8bfb..fea93104 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -12,6 +12,9 @@ * Added error message if you manually install the wrong SMAPI bitness (e.g. 32-bit SMAPI with 64-bit game). * Fixed intermittent error if a mod fetches mod-provided APIs asynchronously. +* For mod authors: + * Fixed error loading `.xnb` files from the local mod folder since SMAPI 3.0. + ## 3.11.0 Released 09 July 2021 for Stardew Valley 1.5.4 or later. See [release highlights](https://www.patreon.com/posts/53514295). diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index 4f6aa775..bc5a8b74 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -77,6 +77,8 @@ namespace StardewModdingAPI.Framework.ContentManagers /// <inheritdoc /> public override T Load<T>(string assetName, LanguageCode language, bool useCache) { + // normalize key + bool isXnbFile = Path.GetExtension(assetName).ToLower() == ".xnb"; assetName = this.AssertAndNormalizeAssetName(assetName); // disable caching @@ -108,7 +110,7 @@ namespace StardewModdingAPI.Framework.ContentManagers try { // get file - FileInfo file = this.GetModFile(assetName); + FileInfo file = this.GetModFile(isXnbFile ? $"{assetName}.xnb" : assetName); // .xnb extension is stripped from asset names passed to the content manager if (!file.Exists) throw GetContentError("the specified path doesn't exist."); |