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-rw-r--r--docs/release-notes.md3
-rw-r--r--src/SMAPI/Framework/Events/ManagedEventHandler.cs2
2 files changed, 4 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 1c5dc1dd..1e91bb02 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -7,6 +7,9 @@
* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
-->
+## Upcoming release
+* Fixed event priority sorting.
+
## 3.6
Released 20 June 2020 for Stardew Valley 1.4.1 or later.
diff --git a/src/SMAPI/Framework/Events/ManagedEventHandler.cs b/src/SMAPI/Framework/Events/ManagedEventHandler.cs
index cf470c1e..b32a2a22 100644
--- a/src/SMAPI/Framework/Events/ManagedEventHandler.cs
+++ b/src/SMAPI/Framework/Events/ManagedEventHandler.cs
@@ -47,7 +47,7 @@ namespace StardewModdingAPI.Framework.Events
if (!(obj is ManagedEventHandler<TEventArgs> other))
throw new ArgumentException("Can't compare to an unrelated object type.");
- int priorityCompare = this.Priority.CompareTo(other.Priority);
+ int priorityCompare = -this.Priority.CompareTo(other.Priority); // higher value = sort first
return priorityCompare != 0
? priorityCompare
: this.RegistrationOrder.CompareTo(other.RegistrationOrder);