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-rw-r--r--src/SMAPI/Program.cs4
-rw-r--r--src/SMAPI/Properties/AssemblyInfo.cs5
2 files changed, 5 insertions, 4 deletions
diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs
index 6f3c8c55..a8f20c69 100644
--- a/src/SMAPI/Program.cs
+++ b/src/SMAPI/Program.cs
@@ -3,16 +3,12 @@ using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Reflection;
-using System.Runtime.CompilerServices;
using System.Threading;
#if SMAPI_FOR_WINDOWS
#endif
using StardewModdingAPI.Framework;
using StardewModdingAPI.Toolkit.Utilities;
-[assembly: InternalsVisibleTo("SMAPI.Tests")]
-[assembly: InternalsVisibleTo("ConsoleCommands")] // for performance monitoring commands
-[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")] // Moq for unit testing
namespace StardewModdingAPI
{
/// <summary>The main entry point for SMAPI, responsible for hooking into and launching the game.</summary>
diff --git a/src/SMAPI/Properties/AssemblyInfo.cs b/src/SMAPI/Properties/AssemblyInfo.cs
new file mode 100644
index 00000000..f8f7f4ea
--- /dev/null
+++ b/src/SMAPI/Properties/AssemblyInfo.cs
@@ -0,0 +1,5 @@
+using System.Runtime.CompilerServices;
+
+[assembly: InternalsVisibleTo("SMAPI.Tests")]
+[assembly: InternalsVisibleTo("ConsoleCommands")] // for performance monitoring commands
+[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")] // Moq for unit testing