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-rw-r--r--docs/release-notes.md1
-rw-r--r--src/SMAPI/Framework/ModHelpers/ContentHelper.cs27
2 files changed, 27 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 3ba11edd..d66fea5d 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -3,6 +3,7 @@
# Release notes
## Upcoming release
* For mod authors:
+ * Fixed error when loading a `.xnb` file through the old content API without the file extension.
* Fixed asset propagation for player sprites not fully updating recolor masks in some cases.
* For the web UI:
diff --git a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs
index 24e511c3..427adac2 100644
--- a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs
@@ -132,7 +132,32 @@ namespace StardewModdingAPI.Framework.ModHelpers
return this.GameContentManager.LoadLocalized<T>(assetName, this.CurrentLocaleConstant, useCache: false);
case ContentSource.ModFolder:
- return this.ModContentManager.LoadExact<T>(assetName, useCache: false);
+ try
+ {
+ return this.ModContentManager.LoadExact<T>(assetName, useCache: false);
+ }
+ catch (SContentLoadException ex) when (ex.ErrorType == ContentLoadErrorType.AssetDoesNotExist)
+ {
+ // legacy behavior: you can load a .xnb file without the file extension
+ try
+ {
+ IAssetName newName = this.ContentCore.ParseAssetName(assetName.Name + ".xnb", allowLocales: false);
+ if (this.ModContentManager.DoesAssetExist<T>(newName))
+ {
+ T data = this.ModContentManager.LoadExact<T>(newName, useCache: false);
+ SCore.DeprecationManager.Warn(
+ this.Mod,
+ "loading XNB files from the mod folder without the .xnb file extension",
+ "3.14.0",
+ DeprecationLevel.Notice
+ );
+ return data;
+ }
+ }
+ catch { /* legacy behavior failed, rethrow original error */ }
+
+ throw;
+ }
default:
throw new SContentLoadException(ContentLoadErrorType.Other, $"{this.Mod.DisplayName} failed loading content asset '{key}' from {source}: unknown content source '{source}'.");