diff options
-rw-r--r-- | docs/release-notes.md | 7 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/ModResolver.cs | 14 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 2 |
3 files changed, 13 insertions, 10 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index a61d024c..558e9215 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -9,12 +9,15 @@ ## Upcoming release * For players: - * Fixed `findstr` error in installer for some players. - * Updated to [FluentHttpClient](https://github.com/Pathoschild/FluentHttpClient#readme) 4.3.0 (see [changes](https://github.com/Pathoschild/FluentHttpClient/blob/develop/RELEASE-NOTES.md#430)). + * Fixed `findstr` installer error for some players. + * Fixed installer error for some Linux users due to a non-portable shebang (thanks to freyacoded!). + * Fixed error using load order overrides when there are broken mods installed (thanks to atravita!). * Removed `LargeAddressAware` flag on SMAPI (no longer needed since it's 64-bit now). + * Improved translations. Thganks to stylemate (updated Korean)! * For mod authors: * Added `IsActiveForScreen()` method to `PerScreen<T>`. + * Updated to [FluentHttpClient](https://github.com/Pathoschild/FluentHttpClient#readme) 4.3.0 (see [changes](https://github.com/Pathoschild/FluentHttpClient/blob/develop/RELEASE-NOTES.md#430)). ## 3.18.2 Released 09 January 2023 for Stardew Valley 1.5.6 or later. diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs index 37aceb1b..607bb70d 100644 --- a/src/SMAPI/Framework/ModLoading/ModResolver.cs +++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs @@ -182,14 +182,14 @@ namespace StardewModdingAPI.Framework.ModLoading { string? id = mod.Manifest?.UniqueID; - if (id is null) - return 0; - - if (modIdsToLoadEarly.TryGetValue(id, out string? actualId)) - return -int.MaxValue + Array.IndexOf(earlyArray, actualId); + if (id is not null) + { + if (modIdsToLoadEarly.TryGetValue(id, out string? actualId)) + return -int.MaxValue + Array.IndexOf(earlyArray, actualId); - if (modIdsToLoadLate.TryGetValue(id, out actualId)) - return int.MaxValue - Array.IndexOf(lateArray, actualId); + if (modIdsToLoadLate.TryGetValue(id, out actualId)) + return int.MaxValue - Array.IndexOf(lateArray, actualId); + } return 0; }) diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 37ca1556..abba7f3b 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -433,7 +433,7 @@ namespace StardewModdingAPI.Framework // apply load order customizations if (this.Settings.ModsToLoadEarly.Any() || this.Settings.ModsToLoadLate.Any()) { - HashSet<string> installedIds = new HashSet<string>(mods.Where(p => p.FailReason is null).Select(p => p.Manifest.UniqueID), StringComparer.OrdinalIgnoreCase); + HashSet<string> installedIds = new HashSet<string>(mods.Select(p => p.Manifest?.UniqueID).Where(p => p is not null), StringComparer.OrdinalIgnoreCase); string[] missingEarlyMods = this.Settings.ModsToLoadEarly.Where(id => !installedIds.Contains(id)).OrderBy(p => p, StringComparer.OrdinalIgnoreCase).ToArray(); string[] missingLateMods = this.Settings.ModsToLoadLate.Where(id => !installedIds.Contains(id)).OrderBy(p => p, StringComparer.OrdinalIgnoreCase).ToArray(); |