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-rw-r--r--build/common.targets2
-rw-r--r--docs/release-notes.md6
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/manifest.json4
-rw-r--r--src/SMAPI.Mods.SaveBackup/manifest.json4
-rw-r--r--src/SMAPI/Constants.cs2
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs8
6 files changed, 20 insertions, 6 deletions
diff --git a/build/common.targets b/build/common.targets
index 171279a5..8e687190 100644
--- a/build/common.targets
+++ b/build/common.targets
@@ -4,7 +4,7 @@
<!--set properties -->
<PropertyGroup>
- <Version>3.7.4</Version>
+ <Version>3.7.5</Version>
<Product>SMAPI</Product>
<LangVersion>latest</LangVersion>
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 16afd637..a11721d4 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -7,6 +7,12 @@
* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
-->
+## 3.7.5
+Released 16 October 2020 for Stardew Valley 1.4.1 or later.
+
+* For modders:
+ * Fixed changes to the town map asset not reapplying the game's community center, JojaMart, and Pam house changes.
+
## 3.7.4
Released 03 October 2020 for Stardew Valley 1.4.1 or later.
diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json
index a8499ce2..300350e4 100644
--- a/src/SMAPI.Mods.ConsoleCommands/manifest.json
+++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
- "Version": "3.7.4",
+ "Version": "3.7.5",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
- "MinimumApiVersion": "3.7.4"
+ "MinimumApiVersion": "3.7.5"
}
diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json
index ed0d94a9..d1d8ae32 100644
--- a/src/SMAPI.Mods.SaveBackup/manifest.json
+++ b/src/SMAPI.Mods.SaveBackup/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Save Backup",
"Author": "SMAPI",
- "Version": "3.7.4",
+ "Version": "3.7.5",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
- "MinimumApiVersion": "3.7.4"
+ "MinimumApiVersion": "3.7.5"
}
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index 3927d477..754ab295 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -51,7 +51,7 @@ namespace StardewModdingAPI
** Public
****/
/// <summary>SMAPI's current semantic version.</summary>
- public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.7.4");
+ public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.7.5");
/// <summary>The minimum supported version of Stardew Valley.</summary>
public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1");
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index 701bc9f2..307bb11b 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -138,6 +138,14 @@ namespace StardewModdingAPI.Metadata
{
if (!string.IsNullOrWhiteSpace(location.mapPath.Value) && this.NormalizeAssetNameIgnoringEmpty(location.mapPath.Value) == key)
{
+ // reset town caches
+ if (location is Town town)
+ {
+ this.Reflection.GetField<bool>(town, "ccRefurbished").SetValue(false);
+ this.Reflection.GetField<bool>(town, "isShowingDestroyedJoja").SetValue(false);
+ this.Reflection.GetField<bool>(town, "isShowingUpgradedPamHouse").SetValue(false);
+ }
+
// general updates
location.reloadMap();
location.updateSeasonalTileSheets();