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-rw-r--r-- | docs/release-notes.md | 1 | ||||
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 4 |
2 files changed, 5 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index ed496848..9c92591e 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -10,6 +10,7 @@ ## Upcoming release * For players: * SMAPI now ignores more content file types when detecting mods (`.doc`, `.docx`, `.rar`, and `.zip`). + * Added trace log for GPU running the game to simplify troubleshooting some issues. * Fixed launcher's fallback logic on Linux when no compatible terminal was found (thanks to jlaw!). * Fixed rare crash when a mod adds/removes an event handler from an event handler. diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 4d310185..4dd73485 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -197,8 +197,12 @@ namespace StardewModdingAPI.Framework /// <summary>Load content when the game is launched.</summary> protected override void LoadContent() { + // load content base.LoadContent(); Game1.mapDisplayDevice = new SDisplayDevice(Game1.content, this.GraphicsDevice); + + // log GPU info + this.Monitor.Log($"Running on GPU: {this.GraphicsDevice?.Adapter?.Description ?? "<unknown>"}"); } /// <summary>Initialize just before the game's first update tick.</summary> |