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-rw-r--r--release-notes.md3
-rw-r--r--src/StardewModdingAPI.Installer/InteractiveInstaller.cs7
2 files changed, 5 insertions, 5 deletions
diff --git a/release-notes.md b/release-notes.md
index 3b16dcd6..20bb74ba 100644
--- a/release-notes.md
+++ b/release-notes.md
@@ -6,9 +6,10 @@ See [log](https://github.com/CLxS/SMAPI/compare/stable...develop).
For players:
* Installing SMAPI will now automatically clean up old SMAPI files.
* Each mod now has its own `.cache` folder, so removing the mod won't leave orphaned cache files behind.
+ * Tweaked installer wording to avoid confusion.
For developers:
- * Fixed issue where you could no longer debug into an assembly because it was copied into the `.cache` directory. That will now only happen if necessary.
+ * Fixed an issue where you couldn't debug into an assembly because it was copied into the `.cache` directory. That will now only happen if necessary.
## 1.3
See [log](https://github.com/CLxS/SMAPI/compare/1.2...1.3).
diff --git a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs
index c3b9a2e3..d7bf7b0e 100644
--- a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs
+++ b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs
@@ -119,7 +119,7 @@ namespace StardewModdingApi.Installer
ScriptAction action;
{
- string choice = this.InteractivelyChoose("What do you want to do?", "1", "2");
+ string choice = this.InteractivelyChoose("What do you want to do? Type 1 or 2, then press enter.", "1", "2");
switch (choice)
{
case "1":
@@ -320,12 +320,11 @@ namespace StardewModdingApi.Installer
}
// ask user
- Console.WriteLine("Oops, couldn't find your Stardew Valley install path automatically. You'll need to specify where the game is installed (or install SMAPI manually).");
+ Console.WriteLine("Oops, couldn't find the game automatically.");
while (true)
{
// get path from user
- Console.WriteLine(" Enter the game's full directory path (the one containing 'StardewValley.exe' or 'Stardew Valley.exe').");
- Console.Write(" > ");
+ Console.WriteLine($"Type the file path to the game directory (the one containing '{(platform == Platform.Mono ? "StardewValley.exe" : "Stardew Valley.exe")}'), then press enter.");
string path = Console.ReadLine()?.Trim();
if (string.IsNullOrWhiteSpace(path))
{