diff options
-rw-r--r-- | release-notes.md | 3 | ||||
-rw-r--r-- | src/StardewModdingAPI.Installer/InteractiveInstaller.cs | 7 |
2 files changed, 5 insertions, 5 deletions
diff --git a/release-notes.md b/release-notes.md index 3b16dcd6..20bb74ba 100644 --- a/release-notes.md +++ b/release-notes.md @@ -6,9 +6,10 @@ See [log](https://github.com/CLxS/SMAPI/compare/stable...develop). For players: * Installing SMAPI will now automatically clean up old SMAPI files. * Each mod now has its own `.cache` folder, so removing the mod won't leave orphaned cache files behind. + * Tweaked installer wording to avoid confusion. For developers: - * Fixed issue where you could no longer debug into an assembly because it was copied into the `.cache` directory. That will now only happen if necessary. + * Fixed an issue where you couldn't debug into an assembly because it was copied into the `.cache` directory. That will now only happen if necessary. ## 1.3 See [log](https://github.com/CLxS/SMAPI/compare/1.2...1.3). diff --git a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs index c3b9a2e3..d7bf7b0e 100644 --- a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs +++ b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs @@ -119,7 +119,7 @@ namespace StardewModdingApi.Installer ScriptAction action; { - string choice = this.InteractivelyChoose("What do you want to do?", "1", "2"); + string choice = this.InteractivelyChoose("What do you want to do? Type 1 or 2, then press enter.", "1", "2"); switch (choice) { case "1": @@ -320,12 +320,11 @@ namespace StardewModdingApi.Installer } // ask user - Console.WriteLine("Oops, couldn't find your Stardew Valley install path automatically. You'll need to specify where the game is installed (or install SMAPI manually)."); + Console.WriteLine("Oops, couldn't find the game automatically."); while (true) { // get path from user - Console.WriteLine(" Enter the game's full directory path (the one containing 'StardewValley.exe' or 'Stardew Valley.exe')."); - Console.Write(" > "); + Console.WriteLine($"Type the file path to the game directory (the one containing '{(platform == Platform.Mono ? "StardewValley.exe" : "Stardew Valley.exe")}'), then press enter."); string path = Console.ReadLine()?.Trim(); if (string.IsNullOrWhiteSpace(path)) { |