diff options
-rw-r--r-- | docs/release-notes.md | 1 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 17 |
2 files changed, 16 insertions, 2 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index bbf6e437..05f17a2f 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -10,6 +10,7 @@ ## Upcoming release * For players: * Fixed errors on Linux/Mac due to mods with incorrect filename case. + * Fixed map rendering crash due to conflict between SMAPI and PyTK. * For modders: * All content pack file paths accessed through `IContentPack` are now case-insensitive. diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index c9477c52..e64c2801 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -43,6 +43,7 @@ using StardewModdingAPI.Toolkit.Serialization; using StardewModdingAPI.Toolkit.Utilities; using StardewModdingAPI.Utilities; using StardewValley; +using xTile.Display; using SObject = StardewValley.Object; namespace StardewModdingAPI.Framework @@ -472,8 +473,13 @@ namespace StardewModdingAPI.Framework SCore.PerformanceMonitor.PrintQueuedAlerts(); // reapply overrides - if (this.JustReturnedToTitle && !(Game1.mapDisplayDevice is SDisplayDevice)) - Game1.mapDisplayDevice = new SDisplayDevice(Game1.content, Game1.game1.GraphicsDevice); + if (this.JustReturnedToTitle) + { + if (!(Game1.mapDisplayDevice is SDisplayDevice)) + Game1.mapDisplayDevice = this.GetMapDisplayDevice(); + + this.JustReturnedToTitle = false; + } /********* ** First-tick initialization @@ -1738,6 +1744,13 @@ namespace StardewModdingAPI.Framework return translations; } + /// <summary>Get the map display device which applies SMAPI features like tile rotation to loaded maps.</summary> + /// <remarks>This is separate to let mods like PyTK wrap it with their own functionality.</remarks> + private IDisplayDevice GetMapDisplayDevice() + { + return new SDisplayDevice(Game1.content, Game1.game1.GraphicsDevice); + } + /// <summary>Get the absolute path to the next available log file.</summary> private string GetLogPath() { |