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-rw-r--r--release-notes.md4
-rw-r--r--src/StardewModdingAPI/Program.cs7
2 files changed, 9 insertions, 2 deletions
diff --git a/release-notes.md b/release-notes.md
index c870bbb5..b1b33f2d 100644
--- a/release-notes.md
+++ b/release-notes.md
@@ -3,7 +3,11 @@
## 1.7
See [log](https://github.com/Pathoschild/SMAPI/compare/1.6...1.7).
+For players:
+* Added mod folder path to the console output.
+
For mod developers:
+* Fixed `SaveEvents.BeforeSave` and `SaveEvents.AfterSave` not triggering on days when the player shipped something.
* Fixed `PlayerEvents.LoadedGame` and `SaveEvents.AfterLoad` being fired before the world finishes initialising.
* Fixed some `LocationEvents`, `PlayerEvents`, and `TimeEvents` being fired during game startup.
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs
index e5c27e71..40645561 100644
--- a/src/StardewModdingAPI/Program.cs
+++ b/src/StardewModdingAPI/Program.cs
@@ -100,7 +100,7 @@ namespace StardewModdingAPI
Program.Monitor.WriteToConsole = !args.Contains("--no-terminal");
Thread.CurrentThread.CurrentCulture = CultureInfo.CreateSpecificCulture("en-GB"); // for consistent log formatting
- // add info headers
+ // add info header
Program.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Game1.version} on {Environment.OSVersion}", LogLevel.Info);
// initialise user settings
@@ -126,8 +126,11 @@ namespace StardewModdingAPI
if (!Program.Settings.CheckForUpdates)
Program.Monitor.Log($"You configured SMAPI to not check for updates. Running an old version of SMAPI is not recommended. You can enable update checks by editing or deleting {Constants.ApiConfigPath}.", LogLevel.Warn);
if (!Program.Monitor.WriteToConsole)
- Program.Monitor.Log($"Writing to the terminal is disabled because the --no-terminal argument was received. This usually means launching the terminal failed.", LogLevel.Warn);
+ Program.Monitor.Log("Writing to the terminal is disabled because the --no-terminal argument was received. This usually means launching the terminal failed.", LogLevel.Warn);
+ // print file paths
+ Program.Monitor.Log($"Mods go here: {Program.ModPath}");
+
// initialise legacy log
Log.Monitor = Program.GetSecondaryMonitor("legacy mod");
Log.ModRegistry = Program.ModRegistry;