diff options
-rw-r--r-- | docs/release-notes.md | 3 | ||||
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs | 22 |
2 files changed, 16 insertions, 9 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 176961d4..2c3720e8 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -15,6 +15,9 @@ * Added `PerScreen<T>` utility and new `Context` fields to simplify split-screen support in mods. * Added screen ID to log when playing in split-screen mode. +* For the Console Commands mod: + * Added `furniture` option to `world_clear`. + ## 3.7.6 Released 21 November 2020 for Stardew Valley 1.4.1 or later. diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs index 1190a4ab..29052be3 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs @@ -16,7 +16,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World ** Fields *********/ /// <summary>The valid types that can be cleared.</summary> - private readonly string[] ValidTypes = { "crops", "debris", "fruit-trees", "grass", "trees", "everything" }; + private readonly string[] ValidTypes = { "crops", "debris", "fruit-trees", "furniture", "grass", "trees", "everything" }; /// <summary>The resource clump IDs to consider debris.</summary> private readonly int[] DebrisClumps = { ResourceClump.stumpIndex, ResourceClump.hollowLogIndex, ResourceClump.meteoriteIndex, ResourceClump.boulderIndex }; @@ -32,7 +32,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World description: "Clears in-game entities in a given location.\n\n" + "Usage: world_clear <location> <object type>\n" + "- location: the location name for which to clear objects (like Farm), or 'current' for the current location.\n" - + " - object type: the type of object clear. You can specify 'crops', 'debris' (stones/twigs/weeds and dead crops), 'grass', and 'trees' / 'fruit-trees'. You can also specify 'everything', which includes things not removed by the other types (like furniture or resource clumps)." + + " - object type: the type of object clear. You can specify 'crops', 'debris' (stones/twigs/weeds and dead crops), 'furniture', 'grass', and 'trees' / 'fruit-trees'. You can also specify 'everything', which includes things not removed by the other types (like resource clumps)." ) { } @@ -113,6 +113,13 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World break; } + case "furniture": + { + int removed = this.RemoveFurniture(location, furniture => true); + monitor.Log($"Done! Removed {removed} entities from {location.Name}.", LogLevel.Info); + break; + } + case "grass": { int removed = this.RemoveTerrainFeatures(location, feature => feature is Grass); @@ -244,15 +251,12 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World { int removed = 0; - if (location is DecoratableLocation decoratableLocation) + foreach (Furniture furniture in location.furniture.ToArray()) { - foreach (Furniture furniture in decoratableLocation.furniture.ToArray()) + if (shouldRemove(furniture)) { - if (shouldRemove(furniture)) - { - decoratableLocation.furniture.Remove(furniture); - removed++; - } + location.furniture.Remove(furniture); + removed++; } } |