diff options
-rw-r--r-- | docs/mod-build-config.md | 47 | ||||
-rw-r--r-- | src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj | 1 | ||||
-rw-r--r-- | src/SMAPI.ModBuildConfig/release-notes.md | 28 |
3 files changed, 44 insertions, 32 deletions
diff --git a/docs/mod-build-config.md b/docs/mod-build-config.md index c261e705..f76a69ad 100644 --- a/docs/mod-build-config.md +++ b/docs/mod-build-config.md @@ -13,7 +13,7 @@ The package... * [Install](#install) * [Simplify mod development](#simplify-mod-development) * [Troubleshoot](#troubleshoot) -* [Versions](#versions) +* [Release notes](#release-notes) ## Install **When creating a new mod:** @@ -117,5 +117,46 @@ the game location yourself. There's two ways to do that: The configuration will check your custom path first, then fall back to the default paths (so it'll still compile on a different computer). -## Versions -See [release notes](release-notes.md). +## Release notes +### 1.8 +* Added mod's version to release zip filename. +* Fixed release zip not having a mod folder. +* Fixed release zip failing if mod name contains characters that aren't valid in a filename. + +### 1.7.1 +* Fixed issue where i18n folders were flattened. +* The manifest/i18n files in the project now take precedence over those in the build output if both + are present. + +### 1.7 +* Added option to create release zips on build. +* Added reference to XNA's XACT library for audio-related mods. + +### 1.6 +* Added support for deploying mod files into `Mods` automatically. +* Added a build error if a game folder is found, but doesn't contain Stardew Valley or SMAPI. + +### 1.5 +* Added support for setting a custom game path globally. +* Added default GOG path on Mac. + +### 1.4 +* Fixed detection of non-default game paths on 32-bit Windows. +* Removed support for SilVerPLuM (discontinued). +* Removed support for overriding the target platform (no longer needed since SMAPI crossplatforms + mods automatically). + +### 1.3 +* Added support for non-default game paths on Windows. + +### 1.2 +* Exclude game binaries from mod build output. + +### 1.1 +* Added support for overriding the target platform. + +### 1.0 +* Initial release. +* Added support for detecting the game path automatically. +* Added support for injecting XNA/MonoGame references automatically based on the OS. +* Added support for mod builders like SilVerPLuM. diff --git a/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj index 4b99f99c..3ca3cca8 100644 --- a/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj +++ b/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj @@ -49,7 +49,6 @@ <None Include="package.nuspec"> <SubType>Designer</SubType> </None> - <None Include="release-notes.md" /> </ItemGroup> <ItemGroup> <Content Include="assets\nuget-icon.png" /> diff --git a/src/SMAPI.ModBuildConfig/release-notes.md b/src/SMAPI.ModBuildConfig/release-notes.md deleted file mode 100644 index ff2734f8..00000000 --- a/src/SMAPI.ModBuildConfig/release-notes.md +++ /dev/null @@ -1,28 +0,0 @@ -## Release notes -### 1.6 -* Added support for deploying mod files into `Mods` automatically. -* Added a build error if a game folder is found, but doesn't contain Stardew Valley or SMAPI. - -### 1.5 -* Added support for setting a custom game path globally. -* Added default GOG path on Mac. - -### 1.4 -* Fixed detection of non-default game paths on 32-bit Windows. -* Removed support for SilVerPLuM (discontinued). -* Removed support for overriding the target platform (no longer needed since SMAPI crossplatforms mods automatically). - -### 1.3 -* Added support for non-default game paths on Windows. - -### 1.2 -* Exclude game binaries from mod build output. - -### 1.1 -* Added support for overriding the target platform. - -### 1.0 -* Initial release. -* Added support for detecting the game path automatically. -* Added support for injecting XNA/MonoGame references automatically based on the OS. -* Added support for mod builders like SilVerPLuM. |