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path: root/StardewInjector/StardewHooker.cs
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-rw-r--r--StardewInjector/StardewHooker.cs190
1 files changed, 190 insertions, 0 deletions
diff --git a/StardewInjector/StardewHooker.cs b/StardewInjector/StardewHooker.cs
new file mode 100644
index 00000000..a92b96c1
--- /dev/null
+++ b/StardewInjector/StardewHooker.cs
@@ -0,0 +1,190 @@
+using Microsoft.Xna.Framework;
+using Mono.Cecil;
+using Mono.Cecil.Cil;
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using System.Threading.Tasks;
+using StardewModdingAPI;
+
+namespace StardewInjector
+{
+ public class Stardew_Hooker
+ {
+ private AssemblyDefinition m_vAsmDefinition = null;
+ private ModuleDefinition m_vModDefinition = null;
+ private Assembly m_vAssembly = null;
+
+ public bool Initialize()
+ {
+ Console.WriteLine("Initiating StarDew_Injector....");
+ try
+ {
+ this.m_vAsmDefinition = AssemblyDefinition.ReadAssembly(@"Stardew Valley.exe");
+ this.m_vModDefinition = this.m_vAsmDefinition.MainModule;
+ return true;
+ }
+ catch (Exception ex)
+ {
+ Program.LogError(ex);
+ return false;
+ }
+ }
+
+ public bool Finalize()
+ {
+ Console.WriteLine("Finalizing StarDew_Injector....");
+ try
+ {
+ if (this.m_vAsmDefinition == null)
+ return false;
+
+ using (MemoryStream mStream = new MemoryStream())
+ {
+ // Write the edited data to the memory stream..
+ this.m_vAsmDefinition.Write(mStream);
+
+ // Load the new assembly from the memory stream buffer..
+ this.m_vAssembly = Assembly.Load(mStream.GetBuffer());
+
+ Program.StardewAssembly = m_vAssembly;
+
+ return true;
+ }
+ }
+ catch (Exception ex)
+ {
+ Program.LogError(ex);
+ return false;
+ }
+ }
+
+ public bool Run()
+ {
+ if (this.m_vAssembly == null)
+ return false;
+
+ Console.WriteLine("Starting Stardew Valley...");
+
+ m_vAssembly.EntryPoint.Invoke(null, new object[] {new string[0]});
+
+ return true;
+ }
+
+ public void ApplyHooks()
+ {
+ Console.WriteLine("Applying StarDew_Injector....");
+ try
+ {
+ InjectMovementSpeed();
+
+ if (Config.SecondsPerTenMinutes != 7)
+ InjectClockScale();
+
+ if (Config.EnableEasyFishing)
+ InjectEasyFishing();
+
+ if (Config.EnableAlwaysSpawnFishingBubble)
+ InjectMoreBubbles();
+
+ /*
+ if (Config.EnableDebugMode)
+ InjectDebugMode();
+ */
+ }
+ catch (Exception ex)
+ {
+ Program.LogError(ex);
+ }
+
+ }
+
+ private void InjectDebugMode()
+ {
+ this.m_vModDefinition.FindMethod("StardewValley.Program::.cctor")
+ .FindSetField("releaseBuild").Previous()
+ .ReplaceCreate(OpCodes.Ldc_I4_0);
+
+ Console.WriteLine("Enabled debug mode.");
+ }
+
+ private void InjectMoreBubbles()
+ {
+ this.m_vModDefinition.FindMethod("StardewValley.GameLocation::performTenMinuteUpdate")
+ .FindLoadField("currentLocation").Next(i => i.ToString().Contains("NextDouble")).Next()
+ .ReplaceCreate(OpCodes.Ldc_R8, 1.1);
+
+ Console.WriteLine("Forced each area to always spawn a fishing bubble.");
+ }
+
+ private void InjectEasyFishing()
+ {
+ this.m_vModDefinition.FindMethod("StardewValley.Menus.BobberBar::update")
+ .FindLoadConstant(694)
+ .Next(i => i.OpCode == OpCodes.Ldc_R4)
+ .ReplaceCreate(OpCodes.Ldc_R4, 0.001f)
+ .Next(i => i.OpCode == OpCodes.Ldc_R4)
+ .ReplaceCreate(OpCodes.Ldc_R4, 0.001f);
+
+ Console.WriteLine("Replaced fish escape constants for all bobbers & bobber id 694 with 0.001, slowing it down.");
+ }
+
+ private void InjectClockScale()
+ {
+ int timeScale = Config.SecondsPerTenMinutes;
+ timeScale *= 1000;
+
+ this.m_vModDefinition.FindMethod("StardewValley.Game1::UpdateGameClock")
+ .FindLoadConstant(7000f)
+ .ReplaceCreate(OpCodes.Ldc_R4, timeScale*1.0f)
+ .Next(i => i.OpCode == OpCodes.Ldc_R4 && (float) i.Operand == 7000f)
+ .ReplaceCreate(OpCodes.Ldc_R4, timeScale*1.0f)
+ .Next(i => i.OpCode == OpCodes.Ldc_I4 && (int) i.Operand == 7000)
+ .ReplaceCreate(OpCodes.Ldc_I4, timeScale);
+
+ Console.WriteLine("Updated lighting for new timescale ({0}).", timeScale);
+ }
+
+ private void InjectMovementSpeed()
+ {
+
+
+ if (Config.EnableTweakedDiagonalMovement)
+ {
+ this.m_vModDefinition.FindMethod("StardewValley.Farmer::getMovementSpeed")
+ .FindLoadField("movementDirections").Next(i => i.OpCode == OpCodes.Ldc_I4_1)
+ .ReplaceCreate(OpCodes.Ldc_I4_4);
+
+ Console.WriteLine("Removed diagonal movement check.");
+ }
+
+ if (Config.RunSpeed > 0)
+ {
+ this.m_vModDefinition.FindMethod("StardewValley.Farmer::getMovementSpeed")
+ .FindLoadField("movementDirections").Last().CreateBefore(OpCodes.Ldc_R4, (float) Config.RunSpeed).CreateAfter(OpCodes.Add);
+
+ Console.WriteLine("Added run speed: " + Config.RunSpeed);
+ }
+
+
+ }
+
+
+
+ private void DumpInstructionsToFile(MethodDefinition methodDefinition)
+ {
+ var fileName = string.Format("{0}.{1}.txt", methodDefinition.DeclaringType.Name, methodDefinition.Name);
+
+ using (var stream = File.OpenWrite(Path.Combine(".", fileName)))
+ using (var writer = new StreamWriter(stream))
+ {
+ var ilProcessor = methodDefinition.Body.GetILProcessor();
+ for (int i = 0; i < ilProcessor.Body.Instructions.Count; i++)
+ writer.WriteLine((i) + ":" + ilProcessor.Body.Instructions[i]);
+ }
+ }
+ }
+} \ No newline at end of file