diff options
Diffstat (limited to 'StardewModdingAPI/Events')
-rw-r--r-- | StardewModdingAPI/Events/Graphics.cs | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/StardewModdingAPI/Events/Graphics.cs b/StardewModdingAPI/Events/Graphics.cs index 4e533f92..ed129137 100644 --- a/StardewModdingAPI/Events/Graphics.cs +++ b/StardewModdingAPI/Events/Graphics.cs @@ -43,6 +43,27 @@ namespace StardewModdingAPI.Events public static event EventHandler OnPostRenderEvent = delegate { };
/// <summary>
+ /// Occurs before the GUI is drawn. Does not check for conditional statements.
+ /// </summary>
+
+ public static event EventHandler OnPreRenderGuiEventNoCheck = delegate { };
+ /// <summary>
+ /// Occurs after the GUI is drawn. Does not check for conditional statements.
+ /// </summary>
+
+ public static event EventHandler OnPostRenderGuiEventNoCheck = delegate { };
+ /// <summary>
+ /// Occurs before the HUD is drawn. Does not check for conditional statements.
+ /// </summary>
+
+ public static event EventHandler OnPreRenderHudEventNoCheck = delegate { };
+ /// <summary>
+ /// Occurs after the HUD is drawn. Does not check for conditional statements.
+ /// </summary>
+
+ public static event EventHandler OnPostRenderHudEventNoCheck = delegate { };
+
+ /// <summary>
/// Draws when SGame.Debug is true. F3 toggles this.
/// Game1.spriteBatch.Begin() is pre-called.
/// Do not make end or begin calls to the spritebatch.
@@ -85,6 +106,26 @@ namespace StardewModdingAPI.Events OnPostRenderEvent.Invoke(sender, e);
}
+ internal static void InvokeOnPreRenderGuiEventNoCheck(object sender, EventArgs e)
+ {
+ OnPreRenderGuiEventNoCheck.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPostRenderGuiEventNoCheck(object sender, EventArgs e)
+ {
+ OnPostRenderGuiEventNoCheck.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPreRenderHudEventNoCheck(object sender, EventArgs e)
+ {
+ OnPreRenderHudEventNoCheck.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPostRenderHudEventNoCheck(object sender, EventArgs e)
+ {
+ OnPostRenderHudEventNoCheck.Invoke(sender, e);
+ }
+
internal static void InvokeResize(object sender, EventArgs e)
{
Resize.Invoke(sender, e);
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