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Diffstat (limited to 'StardewModdingAPI/Program.cs')
-rw-r--r--StardewModdingAPI/Program.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/StardewModdingAPI/Program.cs b/StardewModdingAPI/Program.cs
index a58a5f9b..313fcbe5 100644
--- a/StardewModdingAPI/Program.cs
+++ b/StardewModdingAPI/Program.cs
@@ -49,8 +49,8 @@ namespace StardewModdingAPI
public static Thread gameThread;
public static Thread consoleInputThread;
- public const string Version = "0.35 Alpha";
- public const bool debug = false;
+ public const string Version = "0.36 Alpha";
+ public const bool debug = true;
public static bool disableLogging { get; private set; }
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -63,7 +63,7 @@ namespace StardewModdingAPI
Console.Title += " - Version " + Version;
if (debug)
- Console.Title += " - DEBUG IS NOT FALSE, AUTHOUR FORGOT TO INCREMENT VERSION VARS";
+ Console.Title += " - DEBUG IS NOT FALSE, AUTHOUR NEEDS TO REUPLOAD THIS VERSION";
//TODO: Have an app.config and put the paths inside it so users can define locations to load mods from
ExecutionPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
@@ -84,6 +84,7 @@ namespace StardewModdingAPI
}
catch (Exception ex)
{
+
LogError("Could not create a missing ModPath: " + ModPath + "\n\n" + ex);
}
}