diff options
Diffstat (limited to 'StardewModdingAPI/Program.cs')
-rw-r--r-- | StardewModdingAPI/Program.cs | 552 |
1 files changed, 552 insertions, 0 deletions
diff --git a/StardewModdingAPI/Program.cs b/StardewModdingAPI/Program.cs new file mode 100644 index 00000000..fb6ce115 --- /dev/null +++ b/StardewModdingAPI/Program.cs @@ -0,0 +1,552 @@ +using System; +using System.Collections.Generic; +using System.ComponentModel; +using System.IO; +using System.Linq; +using System.Reflection; +using System.Text; +using System.Threading; +using System.Threading.Tasks; +using System.Windows.Forms; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using Microsoft.Xna.Framework.Input; +using StardewValley; +using StardewValley.Menus; +using StardewValley.Network; +using Keys = Microsoft.Xna.Framework.Input.Keys; + +namespace StardewModdingAPI +{ + public class Program + { + public static string DataPath = Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")); + public static string ModPath = Path.Combine(Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")), "Mods"); + + public static Game1 gamePtr; + public static bool ready; + + public static Assembly StardewAssembly; + public static Type StardewProgramType; + public static FieldInfo StardewGameInfo; + public static Form StardewForm; + + public static Thread gameThread; + public static Thread consoleInputThread; + + ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + + private static void Main(string[] args) + { + Console.Title = "Stardew Modding API Console"; + + if (File.Exists(ModPath)) + File.Delete(ModPath); + if (!Directory.Exists(ModPath)) + Directory.CreateDirectory(ModPath); + + Log(Assembly.GetExecutingAssembly().Location); + LogInfo("Initializing SDV Assembly..."); + StardewAssembly = AppDomain.CurrentDomain.GetAssemblies().First(x => x.GetName().Name.Equals("Stardew Valley")); + StardewProgramType = StardewAssembly.GetType("StardewValley.Program", true); + StardewGameInfo = StardewProgramType.GetField("gamePtr"); + + LogInfo("Injecting New SDV Version..."); + Game1.version += "-Z_MODDED"; + + gameThread = new Thread(RunGame); + LogInfo("Starting SDV..."); + gameThread.Start(); + + while (!ready) + { + + } + + Log("SDV Loaded Into Memory"); + + consoleInputThread = new Thread(ConsoleInputThread); + LogInfo("Initializing Console Input Thread..."); + consoleInputThread.Start(); + + + LogInfo("Applying Final SDV Tweaks..."); + StardewInvoke(() => + { + gamePtr.IsMouseVisible = false; + gamePtr.Window.Title = "Stardew Valley"; + }); + + LogInfo("Game Loaded"); + LogColour(ConsoleColor.Cyan, "Type 'help' for help, or 'help <cmd>' for a command's usage"); + Events.InvokeGameLoaded(); + } + + ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + + public static void RunGame() + { + try + { + gamePtr = new Game1(); + Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef; + LoadMods(); + + StardewForm = Control.FromHandle(Program.gamePtr.Window.Handle).FindForm(); + StardewGameInfo.SetValue(StardewProgramType, gamePtr); + + KeyboardInput.KeyDown += KeyboardInput_KeyDown; + + ready = true; + + gamePtr.Run(); + } + catch (Exception ex) + { + LogError("Game failed to start: " + ex); + } + if (consoleInputThread != null && consoleInputThread.ThreadState == ThreadState.Running) + consoleInputThread.Abort(); + Log("Game Execution Finished"); + Console.ReadKey(); + Environment.Exit(0); + } + + public static void LoadMods() + { + LogColour(ConsoleColor.Green, "LOADING MODS"); + foreach (String s in Directory.GetFiles(ModPath, "*.dll")) + { + LogColour(ConsoleColor.Green, "Found DLL: " + s); + Assembly mod = Assembly.LoadFile(s); + + if (mod.DefinedTypes.Count(x => x.BaseType == typeof (Mod)) > 0) + { + LogColour(ConsoleColor.Green, "Loading Mod DLL..."); + TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof(Mod)); + Mod m = (Mod)mod.CreateInstance(tar.ToString()); + Console.WriteLine("LOADED MOD: {0} by {1} - Version {2} | Description: {3}", m.Name, m.Authour, m.Version, m.Description); + m.Entry(); + } + else + { + LogError("Invalid Mod DLL"); + } + } + } + + public static void ConsoleInputThread() + { + string input = string.Empty; + + RegisterCommands(); + + while (true) + { + Command.CallCommand(Console.ReadLine()); + } + } + + static void KeyboardInput_KeyDown(object sender, StardewValley.KeyEventArgs e) + { + switch (e.KeyCode) + { + case Keys.B: + Game1.player.hairstyleColor = Extensions.RandomColour(); + break; + case Keys.OemPlus: + Game1.player.Money += 5000; + break; + } + } + + public static void StardewInvoke(Action a) + { + StardewForm.Invoke(a); + } + + + + ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + + + + #region Commands + + public static void RegisterCommands() + { + Command.RegisterCommand("help", "Lists all commands | 'help <cmd>' returns command description").CommandFired += help_CommandFired; + Command.RegisterCommand("types", "Lists all value types | types").CommandFired += types_CommandFired; + + Command.RegisterCommand("hide", "Hides the game form | hide").CommandFired += hide_CommandFired; + Command.RegisterCommand("show", "Shows the game form | show").CommandFired += show_CommandFired; + + Command.RegisterCommand("save", "Saves the game? Doesn't seem to work. | save").CommandFired += save_CommandFired; + + Command.RegisterCommand("exit", "Closes the game | exit").CommandFired += exit_CommandFired; + Command.RegisterCommand("stop", "Closes the game | stop").CommandFired += exit_CommandFired; + + Command.RegisterCommand("player_setname", "Sets the player's name | player_setname <object> <value>", new[] { "(player, pet, farm)<object> (String)<value> The target name" }).CommandFired += player_setName; + Command.RegisterCommand("player_setmoney", "Sets the player's money | player_setmoney <value>", new[] { "(Int32)<value> The target money" }).CommandFired += player_setMoney; + Command.RegisterCommand("player_setenergy", "Sets the player's energy | player_setenergy <value>", new[] { "(Int32)<value> The target energy" }).CommandFired += player_setEnergy; + Command.RegisterCommand("player_setmaxenergy", "Sets the player's max energy | player_setmaxenergy <value>", new[] { "(Int32)<value> The target max energy" }).CommandFired += player_setMaxEnergy; + + Command.RegisterCommand("player_setlevel", "Sets the player's specified skill to the specified value | player_setlevel <skill> <value>", new[] { "(luck, mining, combat, farming, fishing, foraging)<skill> (1-10)<value> The target level" }).CommandFired += player_setLevel; + Command.RegisterCommand("player_setspeed", "Sets the player's speed to the specified value?", new[] {"(Int32:5)<value> The target speed"}).CommandFired += player_setSpeed; + Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] { "(hair, eyes, pants)<object> (r,g,b)<colour>" }).CommandFired += player_changeColour; + Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] { "(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>" }).CommandFired += player_changeStyle; + + } + + static void help_CommandFired(Command cmd) + { + if (cmd.CalledArgs.Length > 0) + { + Command fnd = Command.FindCommand(cmd.CalledArgs[0]); + if (fnd == null) + LogError("The command specified could not be found"); + else + { + if (fnd.CommandArgs.Length > 0) + LogInfo("{0}: {1} - {2}", fnd.CommandName, fnd.CommandDesc, fnd.CommandArgs.ToSingular()); + else + LogInfo("{0}: {1}", fnd.CommandName, fnd.CommandDesc); + } + } + else + LogInfo("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular()); + } + + static void types_CommandFired(Command cmd) + { + LogInfo("[Int32: {0} - {1}], [Int64: {2} - {3}], [String: \"raw text\"], [Colour: r,g,b (EG: 128, 32, 255)]", Int32.MinValue, Int32.MaxValue, Int64.MinValue, Int64.MaxValue); + } + + static void hide_CommandFired(Command cmd) + { + StardewInvoke(() => { StardewForm.Hide(); }); + } + + static void show_CommandFired(Command cmd) + { + StardewInvoke(() => { StardewForm.Show(); }); + } + + static void save_CommandFired(Command cmd) + { + StardewValley.SaveGame.Save(); + } + + static void exit_CommandFired(Command cmd) + { + Application.Exit(); + Environment.Exit(0); + } + + static void player_setName(Command cmd) + { + if (cmd.CalledArgs.Length > 1) + { + string obj = cmd.CalledArgs[0]; + string[] objs = "player,pet,farm".Split(new[] {','}); + if (objs.Contains(obj)) + { + switch (obj) + { + case "player": + Game1.player.Name = cmd.CalledArgs[1]; + break; + case "pet": + LogError("Pets cannot currently be renamed."); + break; + case "farm": + Game1.player.farmName = cmd.CalledArgs[1]; + break; + } + } + else + { + LogError("<object> is invalid"); + } + } + else + { + LogError("<object> and <value> must be specified"); + } + } + + static void player_setMoney(Command cmd) + { + if (cmd.CalledArgs.Length > 0) + { + int ou = 0; + if (Int32.TryParse(cmd.CalledArgs[0], out ou)) + { + Game1.player.Money = ou; + LogInfo("Set {0}'s money to {1}", Game1.player.Name, Game1.player.Money); + } + else + { + LogError("<value> must be a whole number (Int32)"); + } + } + else + { + LogError("<value> must be specified"); + } + } + + static void player_setEnergy(Command cmd) + { + if (cmd.CalledArgs.Length > 0) + { + int ou = 0; + if (Int32.TryParse(cmd.CalledArgs[0], out ou)) + { + Game1.player.Stamina = ou; + LogInfo("Set {0}'s energy to {1}", Game1.player.Name, Game1.player.Stamina); + } + else + { + LogError("<value> must be a whole number (Int32)"); + } + } + else + { + LogError("<value> must be specified"); + } + } + + static void player_setMaxEnergy(Command cmd) + { + if (cmd.CalledArgs.Length > 0) + { + int ou = 0; + if (Int32.TryParse(cmd.CalledArgs[0], out ou)) + { + Game1.player.MaxStamina = ou; + LogInfo("Set {0}'s max energy to {1}", Game1.player.Name, Game1.player.MaxStamina); + } + else + { + LogError("<value> must be a whole number (Int32)"); + } + } + else + { + LogError("<value> must be specified"); + } + } + + static void player_setLevel(Command cmd) + { + if (cmd.CalledArgs.Length > 1) + { + string skill = cmd.CalledArgs[0]; + string[] skills = "luck,mining,combat,farming,fishing,foraging".Split(new[] { ',' }); + if (skills.Contains(skill)) + { + int ou = 0; + if (Int32.TryParse(cmd.CalledArgs[1], out ou)) + { + switch (skill) + { + case "luck": + Game1.player.LuckLevel = ou; + break; + case "mining": + Game1.player.MiningLevel = ou; + break; + case "combat": + Game1.player.CombatLevel = ou; + break; + case "farming": + Game1.player.FarmingLevel = ou; + break; + case "fishing": + Game1.player.FishingLevel = ou; + break; + case "foraging": + Game1.player.ForagingLevel = ou; + break; + } + } + else + { + LogError("<value> must be a whole number (Int32)"); + } + } + else + { + LogError("<skill> is invalid"); + } + } + else + { + LogError("<skill> and <value> must be specified"); + } + } + + static void player_setSpeed(Command cmd) + { + if (cmd.CalledArgs.Length > 0) + { + if (cmd.CalledArgs[0].IsInt32()) + { + Game1.player.Speed = cmd.CalledArgs[0].AsInt32(); + LogInfo("Set {0}'s speed to {1}", Game1.player.Name, Game1.player.Speed); + } + else + { + LogError("<value> must be a whole number (Int32)"); + } + } + else + { + LogError("<value> must be specified"); + } + } + + + static void player_changeColour(Command cmd) + { + if (cmd.CalledArgs.Length > 1) + { + string obj = cmd.CalledArgs[0]; + string[] objs = "hair,eyes,pants".Split(new[] { ',' }); + if (objs.Contains(obj)) + { + string[] cs = cmd.CalledArgs[1].Split(new[] {','}, 3); + if (cs[0].IsInt32() && cs[1].IsInt32() && cs[2].IsInt32()) + { + Color c = new Color(cs[0].AsInt32(), cs[1].AsInt32(), cs[2].AsInt32()); + switch (obj) + { + case "hair": + Game1.player.hairstyleColor = c; + break; + case "eyes": + Game1.player.changeEyeColor(c); + break; + case "pants": + Game1.player.pantsColor = c; + break; + } + } + else + { + LogError("<colour> is invalid"); + } + } + else + { + LogError("<object> is invalid"); + } + } + else + { + LogError("<object> and <colour> must be specified"); + } + } + + static void player_changeStyle(Command cmd) + { + if (cmd.CalledArgs.Length > 1) + { + string obj = cmd.CalledArgs[0]; + string[] objs = "hair,shirt,skin,acc,shoe,swim,gender".Split(new[] { ',' }); + if (objs.Contains(obj)) + { + if (cmd.CalledArgs[1].IsInt32()) + { + int i = cmd.CalledArgs[1].AsInt32(); + switch (obj) + { + case "hair": + Game1.player.changeHairStyle(i); + break; + case "shirt": + Game1.player.changeShirt(i); + break; + case "acc": + Game1.player.changeAccessory(i); + break; + case "skin": + Game1.player.changeSkinColor(i); + break; + case "shoe": + Game1.player.changeShoeColor(i); + break; + case "swim": + if (i == 0) + Game1.player.changeOutOfSwimSuit(); + else if (i == 1) + Game1.player.changeIntoSwimsuit(); + else + LogError("<value> must be 0 or 1 for this <object>"); + break; + case "gender": + if (i == 0) + Game1.player.changeGender(true); + else if (i == 1) + Game1.player.changeGender(false); + else + LogError("<value> must be 0 or 1 for this <object>"); + break; + } + } + else + { + LogError("<value> is invalid"); + } + } + else + { + LogError("<object> is invalid"); + } + } + else + { + LogError("<object> and <value> must be specified"); + } + } + + #endregion + + + + ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + + + + #region Logging + + public static void Log(object o, params object[] format) + { + Console.WriteLine("[{0}] {1}", System.DateTime.Now.ToLongTimeString(), String.Format(o.ToString(), format)); + } + + public static void LogColour(ConsoleColor c, object o, params object[] format) + { + Console.ForegroundColor = c; + Log(o.ToString(), format); + Console.ForegroundColor = ConsoleColor.Gray; + } + + public static void LogInfo(object o, params object[] format) + { + Console.ForegroundColor = ConsoleColor.Yellow; + Log(o.ToString(), format); + Console.ForegroundColor = ConsoleColor.Gray; + } + + public static void LogError(object o, params object[] format) + { + Console.ForegroundColor = ConsoleColor.Red; + Log(o.ToString(), format); + Console.ForegroundColor = ConsoleColor.Gray; + } + + #endregion + } +} |