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-rw-r--r--StardewModdingAPI/Program.cs11
1 files changed, 6 insertions, 5 deletions
diff --git a/StardewModdingAPI/Program.cs b/StardewModdingAPI/Program.cs
index e7169bde..f7cb7c87 100644
--- a/StardewModdingAPI/Program.cs
+++ b/StardewModdingAPI/Program.cs
@@ -23,7 +23,8 @@ using StardewValley.Network;
using StardewValley.Tools;
using Keys = Microsoft.Xna.Framework.Input.Keys;
using Object = StardewValley.Object;
-
+using StardewModdingAPI.Events;
+
namespace StardewModdingAPI
{
public class Program
@@ -249,8 +250,8 @@ namespace StardewModdingAPI
//Command.RegisterCommand("crash", "crashes sdv").CommandFired += delegate { Game1.player.draw(null); };
//Subscribe to events
- Events.KeyPressed += Events_KeyPressed;
- Events.LoadContent += Events_LoadContent;
+ Events.ControlEvents.KeyPressed += Events_KeyPressed;
+ Events.GameEvents.LoadContent += Events_LoadContent;
//Events.MenuChanged += Events_MenuChanged; //Idk right now
if (debug)
{
@@ -265,12 +266,12 @@ namespace StardewModdingAPI
{
gamePtr.IsMouseVisible = false;
gamePtr.Window.Title = "Stardew Valley - Version " + Game1.version;
- StardewForm.Resize += Events.InvokeResize;
+ StardewForm.Resize += Events.GraphicsEvents.InvokeResize;
});
//Game's in memory now, send the event
LogInfo("Game Loaded");
- Events.InvokeGameLoaded();
+ Events.GameEvents.InvokeGameLoaded();
LogColour(ConsoleColor.Cyan, "Type 'help' for help, or 'help <cmd>' for a command's usage");
//Begin listening to input