diff options
Diffstat (limited to 'StardewModdingAPI')
-rw-r--r-- | StardewModdingAPI/Command.cs | 5 | ||||
-rw-r--r-- | StardewModdingAPI/EventArgs.cs | 116 | ||||
-rw-r--r-- | StardewModdingAPI/Events.cs | 312 | ||||
-rw-r--r-- | StardewModdingAPI/Extensions.cs | 2 | ||||
-rw-r--r-- | StardewModdingAPI/Inheritance/SGame.cs | 42 | ||||
-rw-r--r-- | StardewModdingAPI/Inheritance/SObject.cs | 2 | ||||
-rw-r--r-- | StardewModdingAPI/Program.cs | 516 | ||||
-rw-r--r-- | StardewModdingAPI/StardewModdingAPI.csproj | 110 | ||||
-rw-r--r-- | StardewModdingAPI/obj/x86/Debug/StardewModdingAPI.csproj.FileListAbsolute.txt | 41 |
9 files changed, 954 insertions, 192 deletions
diff --git a/StardewModdingAPI/Command.cs b/StardewModdingAPI/Command.cs index c65e8122..f0162a4d 100644 --- a/StardewModdingAPI/Command.cs +++ b/StardewModdingAPI/Command.cs @@ -14,8 +14,7 @@ namespace StardewModdingAPI public String CommandDesc; public String[] CommandArgs; public String[] CalledArgs; - public delegate void CommandFireHandler(Command cmd); - public event CommandFireHandler CommandFired; + public event EventHandler<EventArgsCommand> CommandFired; /// <summary> /// Calls the specified command. (It runs the command) @@ -105,7 +104,7 @@ namespace StardewModdingAPI Program.LogError("Command failed to fire because it's fire event is null: " + CommandName); return; } - CommandFired.Invoke(this); + CommandFired.Invoke(this, null); } } } diff --git a/StardewModdingAPI/EventArgs.cs b/StardewModdingAPI/EventArgs.cs new file mode 100644 index 00000000..c8119bf8 --- /dev/null +++ b/StardewModdingAPI/EventArgs.cs @@ -0,0 +1,116 @@ +using Microsoft.Xna.Framework.Input;
+using StardewValley;
+using StardewValley.Menus;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace StardewModdingAPI
+{
+ public class EventArgsKeyboardStateChanged : EventArgs
+ {
+ public EventArgsKeyboardStateChanged(KeyboardState priorState, KeyboardState newState)
+ {
+ NewState = newState;
+ NewState = newState;
+ }
+ public KeyboardState NewState { get; private set; }
+ public KeyboardState PriorState { get; private set; }
+ }
+
+ public class EventArgsKeyPressed : EventArgs
+ {
+ public EventArgsKeyPressed(Keys keyPressed)
+ {
+ KeyPressed = keyPressed;
+ }
+ public Keys KeyPressed { get; private set; }
+ }
+
+ public class EventArgsMouseStateChanged : EventArgs
+ {
+ public EventArgsMouseStateChanged(MouseState priorState, MouseState newState)
+ {
+ NewState = newState;
+ NewState = newState;
+ }
+ public MouseState NewState { get; private set; }
+ public MouseState PriorState { get; private set; }
+ }
+
+ public class EventArgsClickableMenuChanged : EventArgs
+ {
+ public EventArgsClickableMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
+ {
+ NewMenu = newMenu;
+ PriorMenu = priorMenu;
+ }
+ public IClickableMenu NewMenu { get; private set; }
+ public IClickableMenu PriorMenu { get; private set; }
+ }
+
+ public class EventArgsGameLocationsChanged : EventArgs
+ {
+ public EventArgsGameLocationsChanged(List<GameLocation> newLocations)
+ {
+ NewLocations = newLocations;
+ }
+ public List<GameLocation> NewLocations { get; private set; }
+ }
+
+ public class EventArgsCurrentLocationChanged : EventArgs
+ {
+ public EventArgsCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
+ {
+ NewLocation = newLocation;
+ PriorLocation = priorLocation;
+ }
+ public GameLocation NewLocation { get; private set; }
+ public GameLocation PriorLocation { get; private set; }
+ }
+
+ public class EventArgsFarmerChanged : EventArgs
+ {
+ public EventArgsFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
+ {
+ NewFarmer = NewFarmer;
+ PriorFarmer = PriorFarmer;
+ }
+ public Farmer NewFarmer { get; private set; }
+ public Farmer PriorFarmer { get; private set; }
+ }
+
+ public class EventArgsIntChanged : EventArgs
+ {
+ public EventArgsIntChanged(Int32 priorInt, Int32 newInt)
+ {
+ NewInt = NewInt;
+ PriorInt = PriorInt;
+ }
+ public Int32 NewInt { get; private set; }
+ public Int32 PriorInt { get; private set; }
+ }
+
+ public class EventArgsStringChanged : EventArgs
+ {
+ public EventArgsStringChanged(String priorString, String newString)
+ {
+ NewString = newString;
+ PriorString = priorString;
+ }
+ public String NewString { get; private set; }
+ public String PriorString { get; private set; }
+ }
+
+ public class EventArgsCommand : EventArgs
+ {
+ public EventArgsCommand(Command command)
+ {
+ Command = command;
+ }
+ public Command Command { get; private set; }
+ }
+}
+
diff --git a/StardewModdingAPI/Events.cs b/StardewModdingAPI/Events.cs index 97e55d8d..3ae861d9 100644 --- a/StardewModdingAPI/Events.cs +++ b/StardewModdingAPI/Events.cs @@ -1,166 +1,146 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using Microsoft.Xna.Framework.Input; -using StardewValley; -using StardewValley.Menus; - -namespace StardewModdingAPI -{ - public static class Events - { - public delegate void BlankEventHandler(); - - public static event BlankEventHandler GameLoaded = delegate { }; - public static event BlankEventHandler Initialize = delegate { }; - public static event BlankEventHandler LoadContent = delegate { }; - public static event BlankEventHandler UpdateTick = delegate { }; - public static event BlankEventHandler DrawTick = delegate { }; - - public delegate void KStateChanged(KeyboardState newState); - public static event KStateChanged KeyboardChanged = delegate { }; - - public delegate void KeyStateChanged(Keys key); - public static event KeyStateChanged KeyPressed = delegate { }; - - public delegate void MStateChanged(MouseState newState); - public static event MStateChanged MouseChanged = delegate { }; - - public delegate void ClickableMenuChanged(IClickableMenu newMenu); - public static event ClickableMenuChanged MenuChanged = delegate { }; - - public delegate void GameLocationsChanged(List<GameLocation> newLocations); - public static event GameLocationsChanged LocationsChanged = delegate { }; - - public delegate void CurrentLocationsChanged(GameLocation newLocation); - public static event CurrentLocationsChanged CurrentLocationChanged = delegate { }; - - public static event EventHandler Resize = delegate { }; - - public delegate void FarmerChangedD(Farmer newFarmer); - public static event FarmerChangedD FarmerChanged = delegate { }; - - public delegate void IntChanged(Int32 newInt); - public static event IntChanged TimeOfDayChanged = delegate { }; - public static event IntChanged DayOfMonthChanged = delegate { }; - public static event IntChanged YearOfGameChanged = delegate { }; - - public delegate void StringChanged(String newString); - public static event StringChanged SeasonOfYearChanged = delegate { }; - - public static void InvokeGameLoaded() - { - GameLoaded.Invoke(); - } - - public static void InvokeInitialize() - { - try - { - Initialize.Invoke(); - } - catch (Exception ex) - { - Program.LogError("An exception occured in XNA Initialize: " + ex.ToString()); - } - } - - public static void InvokeLoadContent() - { - try - { - LoadContent.Invoke(); - } - catch (Exception ex) - { - Program.LogError("An exception occured in XNA LoadContent: " + ex.ToString()); - } - } - - public static void InvokeUpdateTick() - { - try - { - UpdateTick.Invoke(); - } - catch (Exception ex) - { - Program.LogError("An exception occured in XNA UpdateTick: " + ex.ToString()); - } - } - - public static void InvokeDrawTick() - { - try - { - DrawTick.Invoke(); - } - catch (Exception ex) - { - Program.LogError("An exception occured in XNA DrawTick: " + ex.ToString()); - } - } - - public static void InvokeKeyboardChanged(KeyboardState newState) - { - KeyboardChanged.Invoke(newState); - } - - public static void InvokeMouseChanged(MouseState newState) - { - MouseChanged.Invoke(newState); - } - - public static void InvokeKeyPressed(Keys key) - { - KeyPressed.Invoke(key); - } - - public static void InvokeMenuChanged(IClickableMenu newMenu) - { - MenuChanged.Invoke(newMenu); - } - - public static void InvokeLocationsChanged(List<GameLocation> newLocations) - { - LocationsChanged.Invoke(newLocations); - } - - public static void InvokeCurrentLocationChanged(GameLocation newLocation) - { - CurrentLocationChanged.Invoke(newLocation); - } - - public static void InvokeResize(object sender, EventArgs e) - { - Resize.Invoke(sender, e); - } - - public static void InvokeFarmerChanged(Farmer newFarmer) - { - FarmerChanged.Invoke(newFarmer); - } - - public static void InvokeTimeOfDayChanged(Int32 newInt) - { - TimeOfDayChanged.Invoke(newInt); - } - - public static void InvokeDayOfMonthChanged(Int32 newInt) - { - DayOfMonthChanged.Invoke(newInt); - } - - public static void InvokeYearOfGameChanged(Int32 newInt) - { - YearOfGameChanged.Invoke(newInt); - } - - public static void InvokeSeasonOfYearChanged(String newString) - { - SeasonOfYearChanged.Invoke(newString); - } - } -} +using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using Microsoft.Xna.Framework.Input;
+using StardewValley;
+using StardewValley.Menus;
+
+namespace StardewModdingAPI
+{
+ public static class Events
+ {
+ public static event EventHandler GameLoaded = delegate { };
+ public static event EventHandler Initialize = delegate { };
+ public static event EventHandler LoadContent = delegate { };
+ public static event EventHandler UpdateTick = delegate { };
+ public static event EventHandler DrawTick = delegate { };
+
+ public static event EventHandler<EventArgsKeyboardStateChanged> KeyboardChanged = delegate { };
+ public static event EventHandler<EventArgsKeyPressed> KeyPressed = delegate { };
+ public static event EventHandler<EventArgsMouseStateChanged> MouseChanged = delegate { };
+ public static event EventHandler<EventArgsClickableMenuChanged> MenuChanged = delegate { };
+ public static event EventHandler<EventArgsGameLocationsChanged> LocationsChanged = delegate { };
+ public static event EventHandler<EventArgsCurrentLocationChanged> CurrentLocationChanged = delegate { };
+ public static event EventHandler Resize = delegate { };
+ public static event EventHandler<EventArgsFarmerChanged> FarmerChanged = delegate { };
+ public static event EventHandler<EventArgsIntChanged> TimeOfDayChanged = delegate { };
+ public static event EventHandler<EventArgsIntChanged> DayOfMonthChanged = delegate { };
+ public static event EventHandler<EventArgsIntChanged> YearOfGameChanged = delegate { };
+ public static event EventHandler<EventArgsStringChanged> SeasonOfYearChanged = delegate { };
+
+ public static void InvokeGameLoaded()
+ {
+ GameLoaded.Invoke(null, EventArgs.Empty);
+ }
+
+ public static void InvokeInitialize()
+ {
+ try
+ {
+ Initialize.Invoke(null, EventArgs.Empty);
+ }
+ catch (Exception ex)
+ {
+ Program.LogError("An exception occured in XNA Initialize: " + ex.ToString());
+ }
+ }
+
+ public static void InvokeLoadContent()
+ {
+ try
+ {
+ LoadContent.Invoke(null, EventArgs.Empty);
+ }
+ catch (Exception ex)
+ {
+ Program.LogError("An exception occured in XNA LoadContent: " + ex.ToString());
+ }
+ }
+
+ public static void InvokeUpdateTick()
+ {
+ try
+ {
+ UpdateTick.Invoke(null, EventArgs.Empty);
+ }
+ catch (Exception ex)
+ {
+ Program.LogError("An exception occured in XNA UpdateTick: " + ex.ToString());
+ }
+ }
+
+ public static void InvokeDrawTick()
+ {
+ try
+ {
+ DrawTick.Invoke(null, EventArgs.Empty);
+ }
+ catch (Exception ex)
+ {
+ Program.LogError("An exception occured in XNA DrawTick: " + ex.ToString());
+ }
+ }
+
+ public static void InvokeKeyboardChanged(KeyboardState priorState, KeyboardState newState)
+ {
+ KeyboardChanged.Invoke(null, new EventArgsKeyboardStateChanged(priorState, newState));
+ }
+
+ public static void InvokeMouseChanged(MouseState priorState, MouseState newState)
+ {
+ MouseChanged.Invoke(null, new EventArgsMouseStateChanged(priorState, newState));
+ }
+
+ public static void InvokeKeyPressed(Keys key)
+ {
+ KeyPressed.Invoke(null, new EventArgsKeyPressed(key));
+ }
+
+ public static void InvokeMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
+ {
+ MenuChanged.Invoke(null, new EventArgsClickableMenuChanged(priorMenu, newMenu));
+ }
+
+ public static void InvokeLocationsChanged(List<GameLocation> newLocations)
+ {
+ LocationsChanged.Invoke(null, new EventArgsGameLocationsChanged(newLocations));
+ }
+
+ public static void InvokeCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
+ {
+ CurrentLocationChanged.Invoke(null, new EventArgsCurrentLocationChanged(priorLocation, newLocation));
+ }
+
+ public static void InvokeResize(object sender, EventArgs e)
+ {
+ Resize.Invoke(sender, e);
+ }
+
+ public static void InvokeFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
+ {
+ FarmerChanged.Invoke(null, new EventArgsFarmerChanged(priorFarmer, newFarmer));
+ }
+
+ public static void InvokeTimeOfDayChanged(Int32 priorInt, Int32 newInt)
+ {
+ TimeOfDayChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
+ }
+
+ public static void InvokeDayOfMonthChanged(Int32 priorInt, Int32 newInt)
+ {
+ DayOfMonthChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
+ }
+
+ public static void InvokeYearOfGameChanged(Int32 priorInt, Int32 newInt)
+ {
+ YearOfGameChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
+ }
+
+ public static void InvokeSeasonOfYearChanged(String priorString, String newString)
+ {
+ SeasonOfYearChanged.Invoke(null, new EventArgsStringChanged(priorString, newString));
+ }
+ }
+}
diff --git a/StardewModdingAPI/Extensions.cs b/StardewModdingAPI/Extensions.cs index 8fd34b6c..1bd589db 100644 --- a/StardewModdingAPI/Extensions.cs +++ b/StardewModdingAPI/Extensions.cs @@ -56,7 +56,7 @@ namespace StardewModdingAPI string s = string.Empty; foreach (var v in enumerable) { - s += v.GetHashCode(); + s += v.GetHashCode().ToString(); } return s.GetHashCode(); } diff --git a/StardewModdingAPI/Inheritance/SGame.cs b/StardewModdingAPI/Inheritance/SGame.cs index bed57e34..21fbea70 100644 --- a/StardewModdingAPI/Inheritance/SGame.cs +++ b/StardewModdingAPI/Inheritance/SGame.cs @@ -170,14 +170,14 @@ namespace StardewModdingAPI.Inheritance { return ModItems.ElementAt(id).Value.Clone(); } - Program.LogError("ModItem Dictionary does not contain index: " + id); + Program.LogError("ModItem Dictionary does not contain index: " + id.ToString()); return null; } if (ModItems.ContainsKey(id)) { return ModItems[id].Clone(); } - Program.LogError("ModItem Dictionary does not contain ID: " + id); + Program.LogError("ModItem Dictionary does not contain ID: " + id.ToString()); return null; } @@ -226,62 +226,62 @@ namespace StardewModdingAPI.Inheritance Events.InvokeKeyPressed(k); if (KStateNow != KStatePrior) - { - Events.InvokeKeyboardChanged(KStateNow); + {
+ Events.InvokeKeyboardChanged(KStatePrior, KStateNow); KStatePrior = KStateNow; } if (MStateNow != MStatePrior) - { - Events.InvokeMouseChanged(MStateNow); + {
+ Events.InvokeMouseChanged(MStatePrior, MStateNow); MStatePrior = MStateNow; } if (activeClickableMenu != null && activeClickableMenu != PreviousActiveMenu) - { - Events.InvokeMenuChanged(activeClickableMenu); + {
+ Events.InvokeMenuChanged(PreviousActiveMenu, activeClickableMenu); PreviousActiveMenu = activeClickableMenu; } if (locations.GetHash() != PreviousGameLocations) - { + {
Events.InvokeLocationsChanged(locations); PreviousGameLocations = locations.GetHash(); } if (currentLocation != PreviousGameLocation) - { - Events.InvokeCurrentLocationChanged(currentLocation); + {
+ Events.InvokeCurrentLocationChanged(PreviousGameLocation, currentLocation); PreviousGameLocation = currentLocation; } if (player != null && player != PreviousFarmer) - { - Events.InvokeFarmerChanged(player); + {
+ Events.InvokeFarmerChanged(PreviousFarmer, player); PreviousFarmer = player; } if (timeOfDay != PreviousTimeOfDay) - { - Events.InvokeTimeOfDayChanged(timeOfDay); + {
+ Events.InvokeTimeOfDayChanged(PreviousTimeOfDay, timeOfDay); PreviousTimeOfDay = timeOfDay; } if (dayOfMonth != PreviousDayOfMonth) - { - Events.InvokeDayOfMonthChanged(dayOfMonth); + {
+ Events.InvokeDayOfMonthChanged(PreviousDayOfMonth, dayOfMonth); PreviousDayOfMonth = dayOfMonth; } if (currentSeason != PreviousSeasonOfYear) - { - Events.InvokeSeasonOfYearChanged(currentSeason); + {
+ Events.InvokeSeasonOfYearChanged(PreviousSeasonOfYear, currentSeason); PreviousSeasonOfYear = currentSeason; } if (year != PreviousYearOfGame) - { - Events.InvokeYearOfGameChanged(year); + {
+ Events.InvokeYearOfGameChanged(PreviousYearOfGame, year); PreviousYearOfGame = year; } } diff --git a/StardewModdingAPI/Inheritance/SObject.cs b/StardewModdingAPI/Inheritance/SObject.cs index 023106b8..25cdb26e 100644 --- a/StardewModdingAPI/Inheritance/SObject.cs +++ b/StardewModdingAPI/Inheritance/SObject.cs @@ -132,7 +132,7 @@ namespace StardewModdingAPI.Inheritance if (drawStackNumber) { float scale = 0.5f + scaleSize; - Game1.drawWithBorder(string.Concat(this.stack), Color.Black, Color.White, location + new Vector2((float) Game1.tileSize - Game1.tinyFont.MeasureString(string.Concat(this.stack)).X * scale, (float) Game1.tileSize - (float) ((double) Game1.tinyFont.MeasureString(string.Concat(this.stack)).Y * 3.0f / 4.0f) * scale), 0.0f, scale, 1f, true); + Game1.drawWithBorder(string.Concat(this.stack.ToString()), Color.Black, Color.White, location + new Vector2((float) Game1.tileSize - Game1.tinyFont.MeasureString(string.Concat(this.stack.ToString())).X * scale, (float) Game1.tileSize - (float) ((double) Game1.tinyFont.MeasureString(string.Concat(this.stack.ToString())).Y * 3.0f / 4.0f) * scale), 0.0f, scale, 1f, true); } } diff --git a/StardewModdingAPI/Program.cs b/StardewModdingAPI/Program.cs index a13f25a8..dccc9ef3 100644 --- a/StardewModdingAPI/Program.cs +++ b/StardewModdingAPI/Program.cs @@ -1,3 +1,4 @@ +<<<<<<< HEAD using System; using System.CodeDom.Compiler; using System.Collections.Generic; @@ -587,3 +588,518 @@ namespace StardewModdingAPI #endregion } } +======= +using System; +using System.CodeDom.Compiler; +using System.Collections.Generic; +using System.ComponentModel; +using System.IO; +using System.Linq; +using System.Reflection; +using System.Reflection.Emit; +using System.Text; +using System.Threading; +using System.Threading.Tasks; +using System.Windows.Forms; +using Microsoft.CSharp; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using Microsoft.Xna.Framework.Input; +using StardewModdingAPI.Inheritance; +using StardewModdingAPI.Inheritance.Menus; +using StardewValley; +using StardewValley.Menus; +using StardewValley.Minigames; +using StardewValley.Network; +using StardewValley.Tools; +using Keys = Microsoft.Xna.Framework.Input.Keys; +using Object = StardewValley.Object; + +namespace StardewModdingAPI +{ + public class Program + { + public static string ExecutionPath { get; private set; } + public static string DataPath = Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")); + public static List<string> ModPaths = new List<string>(); + public static List<string> ModContentPaths = new List<string>(); + public static string LogPath = Path.Combine(Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")), "ErrorLogs"); + public static string CurrentLog { get; private set; } + public static StreamWriter LogStream { get; private set; } + + public static Texture2D DebugPixel { get; private set; } + + public static SGame gamePtr; + public static bool ready; + + public static Assembly StardewAssembly; + public static Type StardewProgramType; + public static FieldInfo StardewGameInfo; + public static Form StardewForm; + + public static Thread gameThread; + public static Thread consoleInputThread; + + public const string Version = "0.36 Alpha"; + public const bool debug = true; + public static bool disableLogging { get; private set; } + + ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + + [STAThread] + private static void Main(string[] args) + { + Console.Title = "Stardew Modding API Console"; + + Console.Title += " - Version " + Version; + if (debug) + Console.Title += " - DEBUG IS NOT FALSE, AUTHOUR NEEDS TO REUPLOAD THIS VERSION"; + + //TODO: Have an app.config and put the paths inside it so users can define locations to load mods from + ExecutionPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); + ModPaths.Add(Path.Combine(Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")), "Mods")); + ModPaths.Add(Path.Combine(ExecutionPath, "Mods")); + ModPaths.Add(Path.Combine(Path.Combine(ExecutionPath, "Mods"), "Content")); + ModContentPaths.Add(Path.Combine(Path.Combine(Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")), "Mods"), "Content")); + + //Checks that all defined modpaths exist as directories + foreach (string ModPath in ModPaths) + { + try + { + if (File.Exists(ModPath)) + File.Delete(ModPath); + if (!Directory.Exists(ModPath)) + Directory.CreateDirectory(ModPath); + } + catch (Exception ex) + { + + LogError("Could not create a missing ModPath: " + ModPath + "\n\n" + ex); + } + } + //Same for content + foreach (string ModContentPath in ModContentPaths) + { + try + { + if (!Directory.Exists(ModContentPath)) + Directory.CreateDirectory(ModContentPath); + } + catch (Exception ex) + { + LogError("Could not create a missing ModContentPath: " + ModContentPath + "\n\n" + ex); + } + } + //And then make sure we have an errorlog dir + try + { + if (!Directory.Exists(LogPath)) + Directory.CreateDirectory(LogPath); + } + catch (Exception ex) + { + LogError("Could not create the missing ErrorLogs path: " + LogPath + "\n\n" + ex); + } + + //Define the path to the current log file + CurrentLog = LogPath + "\\MODDED_ProgramLog_LATEST"/* + System.DateTime.Now.Ticks + */ + ".txt"; + + Log(ExecutionPath, false); + + //Create a writer to the log file + try + { + LogStream = new StreamWriter(CurrentLog, false); + } + catch (Exception ex) + { + disableLogging = true; + LogError("Could not initialize LogStream - Logging is disabled"); + } + + + LogInfo("Initializing SDV Assembly..."); + if (!File.Exists(ExecutionPath + "\\Stardew Valley.exe")) + { + //If the api isn't next to SDV.exe then terminate. Though it'll crash before we even get here w/o sdv.exe. Perplexing. + LogError("Could not find: " + ExecutionPath + "\\Stardew Valley.exe"); + LogError("The API will now terminate."); + Console.ReadKey(); + Environment.Exit(-4); + } + + //Load in that assembly. Also, ignore security :D + StardewAssembly = Assembly.UnsafeLoadFrom(ExecutionPath + "\\Stardew Valley.exe"); + StardewProgramType = StardewAssembly.GetType("StardewValley.Program", true); + StardewGameInfo = StardewProgramType.GetField("gamePtr"); + + //Change the game's version + LogInfo("Injecting New SDV Version..."); + Game1.version += "-Z_MODDED | SMAPI " + Version; + + //Create the thread for the game to run in. + gameThread = new Thread(RunGame); + LogInfo("Starting SDV..."); + gameThread.Start(); + + //I forget. + SGame.GetStaticFields(); + + while (!ready) + { + //Wait for the game to load up + } + + //SDV is running + Log("SDV Loaded Into Memory"); + + //Create definition to listen for input + LogInfo("Initializing Console Input Thread..."); + consoleInputThread = new Thread(ConsoleInputThread); + + //The only command in the API (at least it should be, for now) + Command.RegisterCommand("help", "Lists all commands | 'help <cmd>' returns command description").CommandFired += help_CommandFired; + //Command.RegisterCommand("crash", "crashes sdv").CommandFired += delegate { Game1.player.draw(null); }; + + //Subscribe to events + Events.KeyPressed += Events_KeyPressed; + Events.LoadContent += Events_LoadContent; + //Events.MenuChanged += Events_MenuChanged; //Idk right now + if (debug) + { + //Experimental + //Events.LocationsChanged += Events_LocationsChanged; + //Events.CurrentLocationChanged += Events_CurrentLocationChanged; + } + + //Do tweaks using winforms invoke because I'm lazy + LogInfo("Applying Final SDV Tweaks..."); + StardewInvoke(() => + { + gamePtr.IsMouseVisible = false; + gamePtr.Window.Title = "Stardew Valley - Version " + Game1.version; + StardewForm.Resize += Events.InvokeResize; + }); + + //Game's in memory now, send the event + LogInfo("Game Loaded"); + Events.InvokeGameLoaded(); + + LogColour(ConsoleColor.Cyan, "Type 'help' for help, or 'help <cmd>' for a command's usage"); + //Begin listening to input + consoleInputThread.Start(); + + + while (ready) + { + //Check if the game is still running 10 times a second + Thread.Sleep(1000 / 10); + } + + //abort the thread, we're closing + if (consoleInputThread != null && consoleInputThread.ThreadState == ThreadState.Running) + consoleInputThread.Abort(); + + LogInfo("Game Execution Finished"); + LogInfo("Shutting Down..."); + Thread.Sleep(100); + /* + int time = 0; + int step = 100; + int target = 1000; + while (true) + { + time += step; + Thread.Sleep(step); + + Console.Write("."); + + if (time >= target) + break; + } + */ + Environment.Exit(0); + } + + + + ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + + + + public static void RunGame() + { + //Does this even do anything??? + Application.ThreadException += Application_ThreadException; + Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException); + AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException; + //I've yet to see it called :| + + try + { + gamePtr = new SGame(); + LogInfo("Patching SDV Graphics Profile..."); + Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef; + LoadMods(); + + StardewForm = Control.FromHandle(Program.gamePtr.Window.Handle).FindForm(); + StardewForm.Closing += StardewForm_Closing; + StardewGameInfo.SetValue(StardewProgramType, gamePtr); + + ready = true; + + gamePtr.Run(); + } + catch (Exception ex) + { + LogError("Game failed to start: " + ex); + } + } + + static void StardewForm_Closing(object sender, CancelEventArgs e) + { + e.Cancel = true; + gamePtr.Exit(); + gamePtr.Dispose(); + StardewForm.Hide(); + ready = false; + } + + public static void LoadMods() + { + LogColour(ConsoleColor.Green, "LOADING MODS"); + int loadedMods = 0; + foreach (string ModPath in ModPaths) + { + foreach (String s in Directory.GetFiles(ModPath, "*.dll")) + { + LogColour(ConsoleColor.Green, "Found DLL: " + s); + try + { + Assembly mod = Assembly.UnsafeLoadFrom(s); //to combat internet-downloaded DLLs + + if (mod.DefinedTypes.Count(x => x.BaseType == typeof (Mod)) > 0) + { + LogColour(ConsoleColor.Green, "Loading Mod DLL..."); + TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof (Mod)); + Mod m = (Mod) mod.CreateInstance(tar.ToString()); + Console.WriteLine("LOADED MOD: {0} by {1} - Version {2} | Description: {3}", m.Name, m.Authour, m.Version, m.Description); + loadedMods += 1; + m.Entry(); + } + else + { + LogError("Invalid Mod DLL"); + } + } + catch (Exception ex) + { + LogError("Failed to load mod '{0}'. Exception details:\n" + ex, s); + } + } + } + LogColour(ConsoleColor.Green, "LOADED {0} MODS", loadedMods); + } + + public static void ConsoleInputThread() + { + string input = string.Empty; + + while (true) + { + Command.CallCommand(Console.ReadLine()); + } + } + + static void Events_LoadContent(object sender, EventArgs e) + { + LogInfo("Initializing Debug Assets..."); + DebugPixel = new Texture2D(Game1.graphics.GraphicsDevice, 1, 1); + DebugPixel.SetData(new Color[] { Color.White }); + + if (debug) + { + LogColour(ConsoleColor.Magenta, "REGISTERING BASE CUSTOM ITEM"); + SObject so = new SObject(); + so.Name = "Mario Block"; + so.CategoryName = "SMAPI Test Mod"; + so.Description = "It's a block from Mario!\nLoaded in realtime by SMAPI."; + so.Texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, new FileStream(ModContentPaths[0] + "\\Test.png", FileMode.Open)); + so.IsPassable = true; + so.IsPlaceable = true; + LogColour(ConsoleColor.Cyan, "REGISTERED WITH ID OF: " + SGame.RegisterModItem(so)); + + LogColour(ConsoleColor.Magenta, "REGISTERING SECOND CUSTOM ITEM"); + SObject so2 = new SObject(); + so2.Name = "Mario Painting"; + so2.CategoryName = "SMAPI Test Mod"; + so2.Description = "It's a painting of a creature from Mario!\nLoaded in realtime by SMAPI."; + so2.Texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, new FileStream(ModContentPaths[0] + "\\PaintingTest.png", FileMode.Open)); + so2.IsPassable = true; + so2.IsPlaceable = true; + LogColour(ConsoleColor.Cyan, "REGISTERED WITH ID OF: " + SGame.RegisterModItem(so2)); + } + + if (debug) + Command.CallCommand("load"); + } + + static void Events_KeyPressed(object key, EventArgs e) + { + + } + + static void Events_MenuChanged(IClickableMenu newMenu) + { + LogInfo("NEW MENU: " + newMenu.GetType()); + if (newMenu is GameMenu) + { + Game1.activeClickableMenu = SGameMenu.ConstructFromBaseClass(Game1.activeClickableMenu as GameMenu); + } + } + + static void Events_LocationsChanged(List<GameLocation> newLocations) + { + if (debug) + { + SGame.ModLocations = SGameLocation.ConstructFromBaseClasses(Game1.locations); + } + } + + static void Events_CurrentLocationChanged(GameLocation newLocation) + { + //SGame.CurrentLocation = null; + //System.Threading.Thread.Sleep(10); + if (debug) + { + Console.WriteLine(newLocation.name); + SGame.CurrentLocation = SGame.LoadOrCreateSGameLocationFromName(newLocation.name); + } + //Game1.currentLocation = SGame.CurrentLocation; + //LogInfo(((SGameLocation) newLocation).name); + //LogInfo("LOC CHANGED: " + SGame.currentLocation.name); + } + + public static void StardewInvoke(Action a) + { + StardewForm.Invoke(a); + } + + static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e) + { + Console.WriteLine("An exception has been caught"); + File.WriteAllText(Program.LogPath + "\\MODDED_ErrorLog_" + Extensions.Random.Next(100000000, 999999999) + ".txt", e.ExceptionObject.ToString()); + } + + static void Application_ThreadException(object sender, ThreadExceptionEventArgs e) + { + Console.WriteLine("A thread exception has been caught"); + File.WriteAllText(Program.LogPath + "\\MODDED_ErrorLog_" + Extensions.Random.Next(100000000, 999999999) + ".txt", e.Exception.ToString()); + } + + static void help_CommandFired(object sender, EventArgs e) + { + Command cmd = sender as Command; + if (cmd.CalledArgs.Length > 0) + { + Command fnd = Command.FindCommand(cmd.CalledArgs[0]); + if (fnd == null) + LogError("The command specified could not be found"); + else + { + if (fnd.CommandArgs.Length > 0) + LogInfo("{0}: {1} - {2}", fnd.CommandName, fnd.CommandDesc, fnd.CommandArgs.ToSingular()); + else + LogInfo("{0}: {1}", fnd.CommandName, fnd.CommandDesc); + } + } + else + LogInfo("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular()); + } + + #region Logging + + public static void Log(object o, params object[] format) + { + if (format.Length > 0) + { + if (format[0] is bool) + { + if ((bool)format[0] == false) + { + //suppress logging to file + Console.WriteLine("[{0}] {1}", System.DateTime.Now.ToLongTimeString(), String.Format(o.ToString(), format)); + return; + } + } + } + string toLog = string.Format("[{0}] {1}", System.DateTime.Now.ToLongTimeString(), String.Format(o.ToString(), format)); + Console.WriteLine(toLog); + + if (!disableLogging) + { + LogStream.WriteLine(toLog); + LogStream.Flush(); + } + } + + public static void LogColour(ConsoleColor c, object o, params object[] format) + { + Console.ForegroundColor = c; + Log(o.ToString(), format); + Console.ForegroundColor = ConsoleColor.Gray; + } + + public static void LogInfo(object o, params object[] format) + { + Console.ForegroundColor = ConsoleColor.Yellow; + Log(o.ToString(), format); + Console.ForegroundColor = ConsoleColor.Gray; + } + + public static void LogError(object o, params object[] format) + { + Console.ForegroundColor = ConsoleColor.Red; + Log(o.ToString(), format); + Console.ForegroundColor = ConsoleColor.Gray; + } + + public static void LogDebug(object o, params object[] format) + { + if (!debug) + return; + Console.ForegroundColor = ConsoleColor.DarkYellow; + Log(o.ToString(), format); + Console.ForegroundColor = ConsoleColor.Gray; + } + + public static void LogValueNotSpecified() + { + LogError("<value> must be specified"); + } + + public static void LogObjectValueNotSpecified() + { + LogError("<object> and <value> must be specified"); + } + + public static void LogValueInvalid() + { + LogError("<value> is invalid"); + } + + public static void LogObjectInvalid() + { + LogError("<object> is invalid"); + } + + public static void LogValueNotInt32() + { + LogError("<value> must be a whole number (Int32)"); + } + + #endregion + } +} +>>>>>>> origin/master diff --git a/StardewModdingAPI/StardewModdingAPI.csproj b/StardewModdingAPI/StardewModdingAPI.csproj index 098bed73..79747b7e 100644 --- a/StardewModdingAPI/StardewModdingAPI.csproj +++ b/StardewModdingAPI/StardewModdingAPI.csproj @@ -1,3 +1,4 @@ +<<<<<<< HEAD <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> @@ -96,6 +97,115 @@ <PropertyGroup> <PostBuildEvent>copy /y "$(SolutionDir)$(ProjectName)\$(OutDir)StardewModdingAPI.exe" "$(SolutionDir)Release\"</PostBuildEvent> </PropertyGroup> +======= +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <ProjectGuid>{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}</ProjectGuid> + <OutputType>Exe</OutputType> + <AppDesignerFolder>Properties</AppDesignerFolder> + <RootNamespace>StardewModdingAPI</RootNamespace> + <AssemblyName>StardewModdingAPI</AssemblyName> + <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> + <FileAlignment>512</FileAlignment> + <SccProjectName>SAK</SccProjectName> + <SccLocalPath>SAK</SccLocalPath> + <SccAuxPath>SAK</SccAuxPath> + <SccProvider>SAK</SccProvider> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> + <PlatformTarget>AnyCPU</PlatformTarget> + <DebugSymbols>true</DebugSymbols> + <DebugType>full</DebugType> + <Optimize>false</Optimize> + <OutputPath>bin\Debug\</OutputPath> + <DefineConstants>DEBUG;TRACE</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> + <PlatformTarget>AnyCPU</PlatformTarget> + <DebugType>pdbonly</DebugType> + <Optimize>true</Optimize> + <OutputPath>bin\Release\</OutputPath> + <DefineConstants>TRACE</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'"> + <PlatformTarget>x86</PlatformTarget> + <OutputPath>bin\x86\Debug\</OutputPath> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'"> + <PlatformTarget>x86</PlatformTarget> + <OutputPath>bin\x86\Release\</OutputPath> + </PropertyGroup> + <PropertyGroup> + <ApplicationIcon>icon.ico</ApplicationIcon> + </PropertyGroup> + <ItemGroup> + <Reference Include="Microsoft.QualityTools.Testing.Fakes, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL"> + <Private>False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> + <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> + <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> + <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> + <Reference Include="Stardew Valley, Version=1.0.5900.38427, Culture=neutral, processorArchitecture=x86"> + <SpecificVersion>False</SpecificVersion> + <HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath> + <EmbedInteropTypes>False</EmbedInteropTypes> + <Private>False</Private> + </Reference> + <Reference Include="System" /> + <Reference Include="System.Core" /> + <Reference Include="System.Drawing" /> + <Reference Include="System.Windows.Forms" /> + <Reference Include="System.Xml.Linq" /> + <Reference Include="System.Data.DataSetExtensions" /> + <Reference Include="Microsoft.CSharp" /> + <Reference Include="System.Data" /> + <Reference Include="System.Xml" /> + <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86"> + <SpecificVersion>False</SpecificVersion> + <HintPath>D:\#Network-Steam\SteamRepo\steamapps\common\Stardew Valley\xTile.dll</HintPath> + <Private>False</Private> + </Reference> + </ItemGroup> + <ItemGroup> + <Compile Include="Command.cs" /> + <Compile Include="EventArgs.cs" /> + <Compile Include="Events.cs" /> + <Compile Include="Extensions.cs" /> + <Compile Include="Inheritance\Menus\SBobberBar.cs" /> + <Compile Include="Inheritance\Menus\SGameMenu.cs" /> + <Compile Include="Inheritance\Menus\SInventoryPage.cs" /> + <Compile Include="Inheritance\Minigames\SMinigameBase.cs" /> + <Compile Include="Inheritance\SGameLocation.cs" /> + <Compile Include="Inheritance\SObject.cs" /> + <Compile Include="Mod.cs" /> + <Compile Include="ModItem.cs" /> + <Compile Include="Program.cs" /> + <Compile Include="Properties\AssemblyInfo.cs" /> + <Compile Include="Inheritance\SGame.cs" /> + </ItemGroup> + <ItemGroup> + <None Include="App.config" /> + </ItemGroup> + <ItemGroup> + <Content Include="icon.ico" /> + <Content Include="steam_appid.txt"> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </Content> + </ItemGroup> + <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> + <PropertyGroup> + <PostBuildEvent>copy /y "$(SolutionDir)$(ProjectName)\$(OutDir)StardewModdingAPI.exe" "$(SolutionDir)Release\"</PostBuildEvent> + </PropertyGroup> +>>>>>>> origin/master <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> diff --git a/StardewModdingAPI/obj/x86/Debug/StardewModdingAPI.csproj.FileListAbsolute.txt b/StardewModdingAPI/obj/x86/Debug/StardewModdingAPI.csproj.FileListAbsolute.txt index 4cd75334..ec8294d3 100644 --- a/StardewModdingAPI/obj/x86/Debug/StardewModdingAPI.csproj.FileListAbsolute.txt +++ b/StardewModdingAPI/obj/x86/Debug/StardewModdingAPI.csproj.FileListAbsolute.txt @@ -1,3 +1,4 @@ +<<<<<<< HEAD C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Stardew Valley.exe C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\xTile.dll C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Lidgren.Network.dll @@ -41,3 +42,43 @@ C:\Users\zoryn\Documents\GitHub\SMAPI\StardewModdingAPI\bin\x86\Debug\Steamworks C:\Users\zoryn\Documents\GitHub\SMAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.csprojResolveAssemblyReference.cache C:\Users\zoryn\Documents\GitHub\SMAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.exe C:\Users\zoryn\Documents\GitHub\SMAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.pdb +======= +C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Stardew Valley.exe +C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\xTile.dll +C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Lidgren.Network.dll +C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Steamworks.NET.dll +C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.csprojResolveAssemblyReference.cache +C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\WindowsGame1.exe +C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\WindowsGame1.pdb +C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe.config +C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe +C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.pdb +C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.exe +C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.pdb +C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Stardew Valley.pdb +C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe.config +C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.exe +C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.pdb +C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe +C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.pdb +C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Stardew Valley.exe +C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\WindowsGame1.exe +C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\xTile.dll +C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Lidgren.Network.dll +C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Steamworks.NET.dll +C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\WindowsGame1.pdb +C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.csprojResolveAssemblyReference.cache +C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\steam_appid.txt +C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe.config +C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe +C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.pdb +C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.exe +C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.pdb +C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.csprojResolveAssemblyReference.cache +Z:\Projects\C#\SMAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.exe +Z:\Projects\C#\SMAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.pdb +Z:\Projects\C#\SMAPI\StardewModdingAPI\bin\x86\Debug\steam_appid.txt +Z:\Projects\C#\SMAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe.config +Z:\Projects\C#\SMAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe +Z:\Projects\C#\SMAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.pdb +>>>>>>> origin/master |