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-rw-r--r--StardewModdingAPI/Manifest.cs33
-rw-r--r--StardewModdingAPI/Mod.cs19
-rw-r--r--StardewModdingAPI/Program.cs79
-rw-r--r--StardewModdingAPI/StardewModdingAPI.csproj1
4 files changed, 92 insertions, 40 deletions
diff --git a/StardewModdingAPI/Manifest.cs b/StardewModdingAPI/Manifest.cs
new file mode 100644
index 00000000..4fc1ed3c
--- /dev/null
+++ b/StardewModdingAPI/Manifest.cs
@@ -0,0 +1,33 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace StardewModdingAPI
+{
+ public class Manifest
+ {
+ /// <summary>
+ /// The name of your mod.
+ /// </summary>
+ public virtual string Name { get; set; }
+
+ /// <summary>
+ /// The name of the mod's authour.
+ /// </summary>
+ public virtual string Authour { get; set; }
+
+ /// <summary>
+ /// The version of the mod.
+ /// </summary>
+ public virtual string Version { get; set; }
+
+ /// <summary>
+ /// A description of the mod.
+ /// </summary>
+ public virtual string Description { get; set; }
+
+ public string EntryDll { get; set; }
+ }
+}
diff --git a/StardewModdingAPI/Mod.cs b/StardewModdingAPI/Mod.cs
index a196c3a2..4b923fd7 100644
--- a/StardewModdingAPI/Mod.cs
+++ b/StardewModdingAPI/Mod.cs
@@ -9,24 +9,9 @@ namespace StardewModdingAPI
public class Mod
{
/// <summary>
- /// The name of your mod.
+ /// The mod's manifest
/// </summary>
- public virtual string Name { get; protected set; }
-
- /// <summary>
- /// The name of the mod's authour.
- /// </summary>
- public virtual string Authour { get; protected set; }
-
- /// <summary>
- /// The version of the mod.
- /// </summary>
- public virtual string Version { get; protected set; }
-
- /// <summary>
- /// A description of the mod.
- /// </summary>
- public virtual string Description { get; protected set; }
+ public Manifest Manifest { get; internal set; }
/// <summary>
/// Where the mod is located on the disk.
diff --git a/StardewModdingAPI/Program.cs b/StardewModdingAPI/Program.cs
index 5ed2d644..6d137a68 100644
--- a/StardewModdingAPI/Program.cs
+++ b/StardewModdingAPI/Program.cs
@@ -13,6 +13,7 @@ using System.Linq;
using System.Reflection;
using System.Threading;
using System.Windows.Forms;
+using Newtonsoft.Json;
namespace StardewModdingAPI
{
@@ -131,7 +132,7 @@ namespace StardewModdingAPI
StardewModdingAPI.Log.Success("Loading Injector DLL...");
TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof(Mod));
Mod m = (Mod)mod.CreateInstance(tar.ToString());
- Console.WriteLine("LOADED: {0} by {1} - Version {2} | Description: {3} (@:{4})", m.Name, m.Authour, m.Version, m.Description, s);
+ Console.WriteLine("LOADED: {0} by {1} - Version {2} | Description: {3} (@:{4})", m.Manifest.Name, m.Manifest.Authour, m.Manifest.Version, m.Manifest.Description, s);
m.PathOnDisk = Path.GetDirectoryName(s);
m.Entry(false);
StardewInjectorLoaded = true;
@@ -312,33 +313,66 @@ namespace StardewModdingAPI
int loadedMods = 0;
foreach (string ModPath in _modPaths)
{
- foreach (String s in Directory.GetFiles(ModPath, "*.dll"))
+ foreach (String d in Directory.GetDirectories(ModPath))
{
- if (s.Contains("StardewInjector"))
- continue;
- StardewModdingAPI.Log.Success("Found DLL: " + s);
- try
+ foreach (String s in Directory.GetFiles(d, "manifest.json"))
{
- Assembly mod = Assembly.UnsafeLoadFrom(s); //to combat internet-downloaded DLLs
-
- if (mod.DefinedTypes.Count(x => x.BaseType == typeof(Mod)) > 0)
+ if (s.Contains("StardewInjector"))
+ continue;
+ StardewModdingAPI.Log.Success("Found Manifest: " + s);
+ Manifest manifest = new Manifest();
+ try
{
- StardewModdingAPI.Log.Verbose("Loading Mod DLL...");
- TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof(Mod));
- Mod m = (Mod)mod.CreateInstance(tar.ToString());
- m.PathOnDisk = Path.GetDirectoryName(s);
- Console.WriteLine("LOADED MOD: {0} by {1} - Version {2} | Description: {3} (@{4})", m.Name, m.Authour, m.Version, m.Description, m.PathOnDisk);
- loadedMods += 1;
- m.Entry();
+ string t = File.ReadAllText(s);
+ if (string.IsNullOrEmpty(t))
+ {
+ StardewModdingAPI.Log.Error("Failed to read mod manifest '{0}'. Manifest is empty!", s);
+ continue;
+ }
+ manifest = JsonConvert.DeserializeObject<Manifest>(t);
+ if (string.IsNullOrEmpty(manifest.EntryDll))
+ {
+ StardewModdingAPI.Log.Error("Failed to read mod manifest '{0}'. EntryDll is empty!", s);
+ continue;
+ }
}
- else
+ catch (Exception ex)
{
- StardewModdingAPI.Log.Error("Invalid Mod DLL");
+ StardewModdingAPI.Log.Error("Failed to read mod manifest '{0}'. Exception details:\n" + ex, s);
+ continue;
+ }
+ try
+ {
+ string targDll = Path.Combine(Path.GetDirectoryName(s), manifest.EntryDll);
+ if (!File.Exists(targDll))
+ {
+ StardewModdingAPI.Log.Error("Failed to load mod '{0}'. File {1} does not exist!", s, targDll);
+ continue;
+ }
+
+ Assembly mod = Assembly.UnsafeLoadFrom(targDll);
+
+ if (mod.DefinedTypes.Count(x => x.BaseType == typeof (Mod)) > 0)
+ {
+ StardewModdingAPI.Log.Verbose("Loading Mod DLL...");
+ TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof (Mod));
+ Mod m = (Mod) mod.CreateInstance(tar.ToString());
+ m.PathOnDisk = Path.GetDirectoryName(s);
+ m.Manifest = manifest;
+ StardewModdingAPI.Log.Success("LOADED MOD: {0} by {1} - Version {2} | Description: {3} (@ {4})", m.Manifest.Name, m.Manifest.Authour, m.Manifest.Version, m.Manifest.Description, targDll);
+ loadedMods += 1;
+ m.Entry();
+ }
+ else
+ {
+ StardewModdingAPI.Log.Error("Invalid Mod DLL");
+ }
+ }
+ catch (Exception ex)
+ {
+ StardewModdingAPI.Log.Error("Failed to load mod '{0}'. Exception details:\n" + ex, s);
+ continue;
}
- }
- catch (Exception ex)
- {
- StardewModdingAPI.Log.Error("Failed to load mod '{0}'. Exception details:\n" + ex, s);
}
}
}
@@ -400,7 +434,6 @@ namespace StardewModdingAPI
}
}
-
static void Events_LocationsChanged(List<GameLocation> newLocations)
{
#if DEBUG
diff --git a/StardewModdingAPI/StardewModdingAPI.csproj b/StardewModdingAPI/StardewModdingAPI.csproj
index b4494faf..c2f286ce 100644
--- a/StardewModdingAPI/StardewModdingAPI.csproj
+++ b/StardewModdingAPI/StardewModdingAPI.csproj
@@ -150,6 +150,7 @@
<Compile Include="Inheritance\SGameLocation.cs" />
<Compile Include="Inheritance\SObject.cs" />
<Compile Include="Log.cs" />
+ <Compile Include="Manifest.cs" />
<Compile Include="Mod.cs" />
<Compile Include="ModItem.cs" />
<Compile Include="Program.cs" />