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-rw-r--r--TrainerMod/TrainerMod.csproj135
-rw-r--r--TrainerMod/bin/Debug/TrainerMod.dllbin0 -> 24064 bytes
-rw-r--r--TrainerMod/obj/Debug/TrainerMod.csproj.FileListAbsolute.txt15
-rw-r--r--TrainerMod/obj/Debug/TrainerMod.dllbin24064 -> 24064 bytes
4 files changed, 78 insertions, 72 deletions
diff --git a/TrainerMod/TrainerMod.csproj b/TrainerMod/TrainerMod.csproj
index 301ee296..f46bb950 100644
--- a/TrainerMod/TrainerMod.csproj
+++ b/TrainerMod/TrainerMod.csproj
@@ -1,75 +1,76 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
- <PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
- <ProjectGuid>{28480467-1A48-46A7-99F8-236D95225359}</ProjectGuid>
- <OutputType>Library</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <RootNamespace>TrainerMod</RootNamespace>
- <AssemblyName>TrainerMod</AssemblyName>
- <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
- <FileAlignment>512</FileAlignment>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
- <DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
- <Optimize>false</Optimize>
- <OutputPath>bin\Debug\</OutputPath>
- <DefineConstants>DEBUG;TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
- <DebugType>pdbonly</DebugType>
- <Optimize>true</Optimize>
- <OutputPath>bin\Release\</OutputPath>
- <DefineConstants>TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- </PropertyGroup>
- <ItemGroup>
- <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Stardew Valley">
- <HintPath>D:\#Network-Steam\SteamRepo\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
- <Private>False</Private>
- </Reference>
- <Reference Include="System" />
- <Reference Include="System.Core" />
- <Reference Include="System.Windows.Forms" />
- <Reference Include="System.Xml.Linq" />
- <Reference Include="System.Data.DataSetExtensions" />
- <Reference Include="Microsoft.CSharp" />
- <Reference Include="System.Data" />
- <Reference Include="System.Xml" />
- </ItemGroup>
- <ItemGroup>
- <Compile Include="TrainerMod.cs" />
- <Compile Include="Properties\AssemblyInfo.cs" />
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="..\StardewModdingAPI\StardewModdingAPI.csproj">
- <Project>{f1a573b0-f436-472c-ae29-0b91ea6b9f8f}</Project>
- <Name>StardewModdingAPI</Name>
- <Private>False</Private>
- </ProjectReference>
- </ItemGroup>
- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <PropertyGroup>
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProjectGuid>{28480467-1A48-46A7-99F8-236D95225359}</ProjectGuid>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>TrainerMod</RootNamespace>
+ <AssemblyName>TrainerMod</AssemblyName>
+ <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
+ <FileAlignment>512</FileAlignment>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <PlatformTarget>x86</PlatformTarget>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Stardew Valley">
+ <HintPath>D:\#Network-Steam\SteamRepo\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="System" />
+ <Reference Include="System.Core" />
+ <Reference Include="System.Windows.Forms" />
+ <Reference Include="System.Xml.Linq" />
+ <Reference Include="System.Data.DataSetExtensions" />
+ <Reference Include="Microsoft.CSharp" />
+ <Reference Include="System.Data" />
+ <Reference Include="System.Xml" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="TrainerMod.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\StardewModdingAPI\StardewModdingAPI.csproj">
+ <Project>{f1a573b0-f436-472c-ae29-0b91ea6b9f8f}</Project>
+ <Name>StardewModdingAPI</Name>
+ <Private>False</Private>
+ </ProjectReference>
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+ <PropertyGroup>
<PostBuildEvent>mkdir "$(SolutionDir)Release\Mods\"
-copy /y "$(SolutionDir)$(ProjectName)\$(OutDir)TrainerMod.dll" "$(SolutionDir)Release\Mods\"</PostBuildEvent>
- </PropertyGroup>
+copy /y "$(SolutionDir)$(ProjectName)\$(OutDir)TrainerMod.dll" "$(SolutionDir)Release\Mods\"</PostBuildEvent>
+ </PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
- -->
+ -->
</Project> \ No newline at end of file
diff --git a/TrainerMod/bin/Debug/TrainerMod.dll b/TrainerMod/bin/Debug/TrainerMod.dll
new file mode 100644
index 00000000..209945c8
--- /dev/null
+++ b/TrainerMod/bin/Debug/TrainerMod.dll
Binary files differ
diff --git a/TrainerMod/obj/Debug/TrainerMod.csproj.FileListAbsolute.txt b/TrainerMod/obj/Debug/TrainerMod.csproj.FileListAbsolute.txt
index dfc005ea..6701bb58 100644
--- a/TrainerMod/obj/Debug/TrainerMod.csproj.FileListAbsolute.txt
+++ b/TrainerMod/obj/Debug/TrainerMod.csproj.FileListAbsolute.txt
@@ -1,5 +1,10 @@
-C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\bin\Debug\TrainerMod.dll
-C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\bin\Debug\TrainerMod.pdb
-C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\obj\Debug\TrainerMod.csprojResolveAssemblyReference.cache
-C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\obj\Debug\TrainerMod.dll
-C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\obj\Debug\TrainerMod.pdb
+C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\bin\Debug\TrainerMod.dll
+C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\bin\Debug\TrainerMod.pdb
+C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\obj\Debug\TrainerMod.csprojResolveAssemblyReference.cache
+C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\obj\Debug\TrainerMod.dll
+C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\obj\Debug\TrainerMod.pdb
+Z:\Projects\C#\SMAPI\TrainerMod\bin\Debug\TrainerMod.dll
+Z:\Projects\C#\SMAPI\TrainerMod\bin\Debug\TrainerMod.pdb
+Z:\Projects\C#\SMAPI\TrainerMod\obj\Debug\TrainerMod.csprojResolveAssemblyReference.cache
+Z:\Projects\C#\SMAPI\TrainerMod\obj\Debug\TrainerMod.dll
+Z:\Projects\C#\SMAPI\TrainerMod\obj\Debug\TrainerMod.pdb
diff --git a/TrainerMod/obj/Debug/TrainerMod.dll b/TrainerMod/obj/Debug/TrainerMod.dll
index eda3dfa9..209945c8 100644
--- a/TrainerMod/obj/Debug/TrainerMod.dll
+++ b/TrainerMod/obj/Debug/TrainerMod.dll
Binary files differ