diff options
Diffstat (limited to 'build/common.targets')
-rw-r--r-- | build/common.targets | 133 |
1 files changed, 69 insertions, 64 deletions
diff --git a/build/common.targets b/build/common.targets index 5b6511f8..d9ad89f4 100644 --- a/build/common.targets +++ b/build/common.targets @@ -9,13 +9,20 @@ <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath> <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath> <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.steam/steam/steamapps/common/Stardew Valley</GamePath> + <!-- Mac paths --> <GamePath Condition="!Exists('$(GamePath)')">/Applications/Stardew Valley.app/Contents/MacOS</GamePath> <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath> + <!-- Windows paths --> + <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GalaxyClient\Games\Stardew Valley</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GOG Galaxy\Games\Stardew Valley</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\Steam\steamapps\common\Stardew Valley</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath> <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley</GamePath> <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath> + <GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath> <GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath> @@ -31,60 +38,57 @@ <!-- add game references--> <Choose> <When Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI' OR '$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.SaveBackup' OR '$(MSBuildProjectName)' == 'StardewModdingAPI.Tests'"> - <Choose> - <When Condition="$(OS) == 'Windows_NT'"> - <ItemGroup> - <!--XNA framework--> - <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> - - <!-- game DLLs --> - <Reference Include="Netcode"> - <HintPath>$(GamePath)\Netcode.dll</HintPath> - <Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private> - </Reference> - <Reference Include="Stardew Valley"> - <HintPath>$(GamePath)\Stardew Valley.exe</HintPath> - <Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private> - </Reference> - <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86"> - <HintPath>$(GamePath)\xTile.dll</HintPath> - <Private>False</Private> - <SpecificVersion>False</SpecificVersion> - </Reference> - </ItemGroup> - </When> - <Otherwise> - <ItemGroup> - <!-- MonoGame --> - <Reference Include="MonoGame.Framework"> - <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath> - <Private>False</Private> - <SpecificVersion>False</SpecificVersion> - </Reference> - - <!-- game DLLs --> - <Reference Include="StardewValley"> - <HintPath>$(GamePath)\StardewValley.exe</HintPath> - <Private>False</Private> - </Reference> - <Reference Include="xTile"> - <HintPath>$(GamePath)\xTile.dll</HintPath> - <Private>False</Private> - </Reference> - </ItemGroup> - </Otherwise> - </Choose> + <!-- Windows --> + <ItemGroup Condition="$(OS) == 'Windows_NT'"> + <Reference Include="Stardew Valley"> + <HintPath>$(GamePath)\Stardew Valley.exe</HintPath> + <Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private> + </Reference> + <Reference Include="Netcode"> + <HintPath>$(GamePath)\Netcode.dll</HintPath> + <Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + </ItemGroup> + + <!-- Linux/Mac --> + <ItemGroup Condition="$(OS) != 'Windows_NT'"> + <Reference Include="StardewValley"> + <HintPath>$(GamePath)\StardewValley.exe</HintPath> + <Private>False</Private> + </Reference> + <Reference Include="MonoGame.Framework"> + <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath> + <Private>False</Private> + </Reference> + </ItemGroup> + + <!-- common --> + <ItemGroup> + <Reference Include="GalaxyCSharp"> + <HintPath>$(GamePath)\GalaxyCSharp.dll</HintPath> + <Private>False</Private> + </Reference> + <Reference Include="Lidgren.Network"> + <HintPath>$(GamePath)\Lidgren.Network.dll</HintPath> + <Private>False</Private> + </Reference> + <Reference Include="xTile"> + <HintPath>$(GamePath)\xTile.dll</HintPath> + <Private>False</Private> + </Reference> + </ItemGroup> </When> </Choose> @@ -99,14 +103,13 @@ </Target> <Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI'"> <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).config.json" DestinationFolder="$(GamePath)" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).metadata.json" DestinationFolder="$(GamePath)" /> <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" /> <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)" /> - <Copy SourceFiles="$(TargetDir)\0Harmony.dll" DestinationFolder="$(GamePath)" /> - <Copy SourceFiles="$(TargetDir)\0Harmony.pdb" DestinationFolder="$(GamePath)" /> - <Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)" /> - <Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).config.json" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).metadata.json" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\0Harmony.dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)\smapi-internal" /> </Target> <Target Name="CopyDefaultMods" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.SaveBackup'"> <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" /> @@ -114,12 +117,14 @@ <Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" /> </Target> <Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI.Toolkit' AND '$(Configuration)' == 'Debug' AND $(TargetFramework) == 'net4.5'" AfterTargets="PostBuildEvent"> - <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" /> </Target> <Target Name="CopyToolkitCoreInterfaces" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI.Toolkit.CoreInterfaces' AND '$(Configuration)' == 'Debug' AND $(TargetFramework) == 'net4.5'" AfterTargets="PostBuildEvent"> - <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" /> </Target> <!-- launch SMAPI on debug --> |