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-rw-r--r--build/prepare-install-package.targets145
1 files changed, 99 insertions, 46 deletions
diff --git a/build/prepare-install-package.targets b/build/prepare-install-package.targets
index 79185896..aeed101d 100644
--- a/build/prepare-install-package.targets
+++ b/build/prepare-install-package.targets
@@ -10,60 +10,113 @@
<CompiledRootPath>$(SolutionDir)\..\bin\$(Configuration)</CompiledRootPath>
<CompiledSmapiPath>$(CompiledRootPath)\SMAPI</CompiledSmapiPath>
<CompiledToolkitPath>$(CompiledRootPath)\SMAPI.Toolkit\net4.5</CompiledToolkitPath>
- <PackagePath>$(SolutionDir)\..\bin\Packaged</PackagePath>
- <PackageInternalPath>$(PackagePath)\internal</PackageInternalPath>
+ <PackagePath>$(SolutionDir)\..\bin\SMAPI installer</PackagePath>
+ <PackageDevPath>$(SolutionDir)\..\bin\SMAPI installer for developers</PackageDevPath>
+ <PlatformName>windows</PlatformName>
+ <PlatformName Condition="$(OS) != 'Windows_NT'">unix</PlatformName>
</PropertyGroup>
<ItemGroup>
<CompiledMods Include="$(SolutionDir)\..\bin\$(Configuration)\Mods\**\*.*" />
</ItemGroup>
+
<!-- reset package directory -->
<RemoveDir Directories="$(PackagePath)" />
+ <RemoveDir Directories="$(PackageDevPath)" />
<!-- copy installer files -->
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFiles="$(PackagePath)\install on Windows.exe" />
- <Copy SourceFiles="$(TargetDir)\readme.txt" DestinationFiles="$(PackagePath)\README.txt" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(TargetDir)\unix-launcher.sh" DestinationFiles="$(PackageInternalPath)\Mono\StardewModdingAPI" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(TargetDir)\unix-install.sh" DestinationFiles="$(PackagePath)\install.sh" />
-
- <!-- copy SMAPI files for Mono -->
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFiles="$(PackageInternalPath)\Mono\install.exe" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\0Harmony.dll" DestinationFolder="$(PackageInternalPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\0Harmony.pdb" DestinationFolder="$(PackageInternalPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\Mono.Cecil.dll" DestinationFolder="$(PackageInternalPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\Newtonsoft.Json.dll" DestinationFolder="$(PackageInternalPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.exe" DestinationFolder="$(PackageInternalPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.pdb" DestinationFolder="$(PackageInternalPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.xml" DestinationFolder="$(PackageInternalPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.config.json" DestinationFolder="$(PackageInternalPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.metadata.json" DestinationFolder="$(PackageInternalPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Numerics.dll" DestinationFolder="$(PackageInternalPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Runtime.Caching.dll" DestinationFolder="$(PackageInternalPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\steam_appid.txt" DestinationFolder="$(PackageInternalPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.dll" DestinationFolder="$(PackageInternalPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.pdb" DestinationFolder="$(PackageInternalPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.xml" DestinationFolder="$(PackageInternalPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.dll" DestinationFolder="$(PackageInternalPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.pdb" DestinationFolder="$(PackageInternalPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.xml" DestinationFolder="$(PackageInternalPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="@(CompiledMods)" DestinationFolder="$(PackageInternalPath)\Mono\Mods\%(RecursiveDir)" />
+ <Copy SourceFiles="$(TargetDir)\unix-install.sh" DestinationFiles="$(PackagePath)\install on Linux.sh" />
+ <Copy SourceFiles="$(TargetDir)\unix-install.sh" DestinationFiles="$(PackagePath)\install on Mac.command" />
+ <Copy SourceFiles="$(TargetDir)\windows-install.bat" DestinationFiles="$(PackagePath)\install on Windows.bat" />
+ <Copy SourceFiles="$(TargetDir)\README.txt" DestinationFiles="$(PackagePath)\README.txt" />
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFiles="$(PackagePath)\internal\$(PlatformName)-install.exe" />
+ <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(TargetDir)\windows-exe-config.xml" DestinationFiles="$(PackagePath)\internal\$(PlatformName)-install.exe.config" />
+
+ <!--copy bundle files-->
+ <Copy SourceFiles="$(TargetDir)\unix-launcher.sh" DestinationFiles="$(PackagePath)\bundle\StardewModdingAPI" />
+ <Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.exe" DestinationFolder="$(PackagePath)\bundle" />
+ <Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.pdb" DestinationFolder="$(PackagePath)\bundle" />
+ <Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.xml" DestinationFolder="$(PackagePath)\bundle" />
+ <Copy SourceFiles="$(CompiledSmapiPath)\steam_appid.txt" DestinationFolder="$(PackagePath)\bundle" />
+ <Copy SourceFiles="$(CompiledSmapiPath)\0Harmony.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
+ <Copy SourceFiles="$(CompiledSmapiPath)\Mono.Cecil.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
+ <Copy SourceFiles="$(CompiledSmapiPath)\Newtonsoft.Json.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
+ <Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.config.json" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
+ <Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.metadata.json" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
+ <Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
+ <Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.pdb" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
+ <Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.xml" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
+ <Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
+ <Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.pdb" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
+ <Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.xml" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
+ <Copy SourceFiles="@(CompiledMods)" DestinationFolder="$(PackagePath)\bundle\Mods\%(RecursiveDir)" />
+ <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(TargetDir)\windows-exe-config.xml" DestinationFiles="$(PackagePath)\bundle\StardewModdingAPI.exe.config" />
+ <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Numerics.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
+ <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Runtime.Caching.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
- <!-- copy SMAPI files for Windows -->
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\Mono.Cecil.dll" DestinationFolder="$(PackageInternalPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\0Harmony.dll" DestinationFolder="$(PackageInternalPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\0Harmony.pdb" DestinationFolder="$(PackageInternalPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\Newtonsoft.Json.dll" DestinationFolder="$(PackageInternalPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.exe" DestinationFolder="$(PackageInternalPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.pdb" DestinationFolder="$(PackageInternalPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.xml" DestinationFolder="$(PackageInternalPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.config.json" DestinationFolder="$(PackageInternalPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.metadata.json" DestinationFolder="$(PackageInternalPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\steam_appid.txt" DestinationFolder="$(PackageInternalPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.dll" DestinationFolder="$(PackageInternalPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.pdb" DestinationFolder="$(PackageInternalPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.xml" DestinationFolder="$(PackageInternalPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.dll" DestinationFolder="$(PackageInternalPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.pdb" DestinationFolder="$(PackageInternalPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.xml" DestinationFolder="$(PackageInternalPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="@(CompiledMods)" DestinationFolder="$(PackageInternalPath)\Windows\Mods\%(RecursiveDir)" />
+ <!-- fix Linux/Mac permissions -->
+ <Exec Condition="$(OS) != 'Windows_NT'" Command="chmod 755 &quot;$(PackagePath)\install on Linux.sh&quot;" />
+ <Exec Condition="$(OS) != 'Windows_NT'" Command="chmod 755 &quot;$(PackagePath)\install on Mac.command&quot;" />
+
+ <!-- finalise 'for developers' installer -->
+ <ItemGroup>
+ <PackageFiles Include="$(PackagePath)\**\*.*" />
+ </ItemGroup>
+ <Copy SourceFiles="@(PackageFiles)" DestinationFolder="$(PackageDevPath)\%(RecursiveDir)" />
+ <ZipDirectory FromDirPath="$(PackageDevPath)\bundle" ToFilePath="$(PackageDevPath)\internal\$(PlatformName)-install.dat" />
+ <RemoveDir Directories="$(PackageDevPath)\bundle" />
+
+ <!-- finalise normal installer -->
+ <ReplaceFileText FilePath="$(PackagePath)\bundle\smapi-internal\StardewModdingAPI.config.json" Search="&quot;DeveloperMode&quot;: true" Replace="&quot;DeveloperMode&quot;: false" />
+ <ZipDirectory FromDirPath="$(PackagePath)\bundle" ToFilePath="$(PackagePath)\internal\$(PlatformName)-install.dat" />
+ <RemoveDir Directories="$(PackagePath)\bundle" />
</Target>
+
+ <!-- Create a zip file with the contents of a given folder path. Derived from https://stackoverflow.com/a/38127938/262123. -->
+ <UsingTask TaskName="ZipDirectory" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v12.0.dll">
+ <ParameterGroup>
+ <FromDirPath ParameterType="System.String" Required="true" />
+ <ToFilePath ParameterType="System.String" Required="true" />
+ </ParameterGroup>
+ <Task>
+ <Reference Include="System.IO.Compression.FileSystem" />
+ <Using Namespace="System.IO.Compression" />
+ <Code Type="Fragment" Language="cs">
+ <![CDATA[
+ try
+ {
+ ZipFile.CreateFromDirectory(FromDirPath, ToFilePath);
+ return true;
+ }
+ catch(Exception ex)
+ {
+ Log.LogErrorFromException(ex);
+ return false;
+ }
+ ]]>
+ </Code>
+ </Task>
+ </UsingTask>
+
+ <!-- Replace text in a file based on a regex pattern. Derived from https://stackoverflow.com/a/22571621/262123. -->
+ <UsingTask TaskName="ReplaceFileText" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll">
+ <ParameterGroup>
+ <FilePath ParameterType="System.String" Required="true" />
+ <Search ParameterType="System.String" Required="true" />
+ <Replace ParameterType="System.String" Required="true" />
+ </ParameterGroup>
+ <Task>
+ <Reference Include="System.Core" />
+ <Using Namespace="System" />
+ <Using Namespace="System.IO" />
+ <Using Namespace="System.Text.RegularExpressions" />
+ <Code Type="Fragment" Language="cs">
+ <![CDATA[
+ File.WriteAllText(
+ FilePath,
+ Regex.Replace(File.ReadAllText(FilePath), Search, Replace)
+ );
+ ]]>
+ </Code>
+ </Task>
+ </UsingTask>
</Project>