diff options
Diffstat (limited to 'build')
-rw-r--r-- | build/common.targets | 20 | ||||
-rw-r--r-- | build/prepare-install-package.targets | 130 | ||||
-rw-r--r-- | build/unix/prepare-install-package.sh | 211 | ||||
-rw-r--r-- | build/unix/set-smapi-version.sh | 26 | ||||
-rwxr-xr-x | build/windows/finalize-install-package.sh | 67 | ||||
-rw-r--r-- | build/windows/lib/in-place-regex.ps1 | 11 | ||||
-rw-r--r-- | build/windows/prepare-install-package.ps1 | 217 | ||||
-rw-r--r-- | build/windows/set-smapi-version.ps1 | 25 |
8 files changed, 575 insertions, 132 deletions
diff --git a/build/common.targets b/build/common.targets index 578076a9..1021c2a1 100644 --- a/build/common.targets +++ b/build/common.targets @@ -1,13 +1,29 @@ <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <!--set general build properties --> - <Version>3.13.1</Version> + <Version>3.13.2</Version> <Product>SMAPI</Product> <LangVersion>latest</LangVersion> <AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths> <!--set platform--> <DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants> + <CopyToGameFolder>true</CopyToGameFolder> + + <!-- allow mods to be compiled as AnyCPU for compatibility with older platforms --> + <ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>None</ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch> + + <!-- + suppress warnings that don't apply, so it's easier to spot actual issues. + + warning | builds | summary | rationale + ┄┄┄┄┄┄┄ | ┄┄┄┄┄┄┄ | ┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄ | ┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄ + CS0436 | all | local type conflicts with imported type | SMAPI needs to use certain low-level code during very early compatibility checks, before it's safe to load any other DLLs. + CA1416 | all | platform code available on all platforms | Compiler doesn't recognize the #if constants used by SMAPI. + CS0809 | all | obsolete overload for non-onsolete member | This is deliberate to signal to mods that certain APIs are only implemented for the game and shouldn't be called by mods. + NU1701 | all | NuGet package targets older .NET version | All such packages are carefully tested to make sure they do work. + --> + <NoWarn>$(NoWarn);CS0436;CA1416;CS0809;NU1701</NoWarn> </PropertyGroup> <!--find game folder--> @@ -19,7 +35,7 @@ </Target> <!-- copy files into game directory and enable debugging --> - <Target Name="CopySmapiFiles" AfterTargets="AfterBuild"> + <Target Name="CopySmapiFiles" AfterTargets="AfterBuild" Condition="'$(CopyToGameFolder)' == 'true'"> <CallTarget Targets="CopySMAPI;CopyDefaultMods" /> </Target> <Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'SMAPI'"> diff --git a/build/prepare-install-package.targets b/build/prepare-install-package.targets deleted file mode 100644 index ef5624ad..00000000 --- a/build/prepare-install-package.targets +++ /dev/null @@ -1,130 +0,0 @@ -<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <!-- - - This build task is run from the installer project after all projects have been compiled, and - creates the build package in the bin\Packages folder. - - --> - <Target Name="PrepareInstaller" AfterTargets="AfterBuild"> - <PropertyGroup> - <PlatformName>windows</PlatformName> - <PlatformName Condition="$(OS) != 'Windows_NT'">unix</PlatformName> - - <BuildRootPath>$(SolutionDir)</BuildRootPath> - <OutRootPath>$(SolutionDir)\..\bin</OutRootPath> - - <SmapiBin>$(BuildRootPath)\SMAPI\bin\$(Configuration)</SmapiBin> - <ToolkitBin>$(BuildRootPath)\SMAPI.Toolkit\bin\$(Configuration)\net5.0</ToolkitBin> - <ConsoleCommandsBin>$(BuildRootPath)\SMAPI.Mods.ConsoleCommands\bin\$(Configuration)</ConsoleCommandsBin> - <ErrorHandlerBin>$(BuildRootPath)\SMAPI.Mods.ErrorHandler\bin\$(Configuration)</ErrorHandlerBin> - <SaveBackupBin>$(BuildRootPath)\SMAPI.Mods.SaveBackup\bin\$(Configuration)</SaveBackupBin> - - <PackagePath>$(OutRootPath)\SMAPI installer</PackagePath> - <PackageDevPath>$(OutRootPath)\SMAPI installer for developers</PackageDevPath> - </PropertyGroup> - <ItemGroup> - <TranslationFiles Include="$(SmapiBin)\i18n\*.json" /> - <ErrorHandlerTranslationFiles Include="$(ErrorHandlerBin)\i18n\*.json" /> - </ItemGroup> - - <!-- reset package directory --> - <RemoveDir Directories="$(PackagePath)" /> - <RemoveDir Directories="$(PackageDevPath)" /> - - <!-- copy installer files --> - <Copy SourceFiles="$(TargetDir)\assets\unix-install.sh" DestinationFiles="$(PackagePath)\install on Linux.sh" /> - <Copy SourceFiles="$(TargetDir)\assets\unix-install.sh" DestinationFiles="$(PackagePath)\install on macOS.command" /> - <Copy SourceFiles="$(TargetDir)\assets\windows-install.bat" DestinationFiles="$(PackagePath)\install on Windows.bat" /> - <Copy SourceFiles="$(TargetDir)\assets\README.txt" DestinationFolder="$(PackagePath)" /> - <Copy SourceFiles="$(TargetDir)\assets\windows-exe-config.xml" DestinationFiles="$(PackagePath)\internal\$(PlatformName)\install.exe.config" Condition="$(PlatformName) == 'windows'" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(PackagePath)\internal\$(PlatformName)" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).runtimeconfig.json" DestinationFolder="$(PackagePath)\internal\$(PlatformName)" /> - - <!--copy bundle files--> - <Copy SourceFiles="$(TargetDir)\assets\runtimeconfig.$(PlatformName).json" DestinationFiles="$(PackagePath)\bundle\StardewModdingAPI.runtimeconfig.json" /> - <Copy SourceFiles="$(SmapiBin)\StardewModdingAPI.dll" DestinationFolder="$(PackagePath)\bundle" /> - <Copy SourceFiles="$(SmapiBin)\StardewModdingAPI.exe" DestinationFolder="$(PackagePath)\bundle" Condition="$(PlatformName) == 'windows'" /> - <Copy SourceFiles="$(SmapiBin)\StardewModdingAPI" DestinationFolder="$(PackagePath)\bundle" Condition="$(PlatformName) != 'windows'" /> - <Copy SourceFiles="$(SmapiBin)\StardewModdingAPI.pdb" DestinationFolder="$(PackagePath)\bundle" /> - <Copy SourceFiles="$(SmapiBin)\StardewModdingAPI.xml" DestinationFolder="$(PackagePath)\bundle" /> - <Copy SourceFiles="$(SmapiBin)\steam_appid.txt" DestinationFolder="$(PackagePath)\bundle" /> - <Copy SourceFiles="$(SmapiBin)\0Harmony.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" /> - <Copy SourceFiles="$(SmapiBin)\0Harmony.xml" DestinationFolder="$(PackagePath)\bundle\smapi-internal" /> - <Copy SourceFiles="$(SmapiBin)\Mono.Cecil.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" /> - <Copy SourceFiles="$(SmapiBin)\Mono.Cecil.Mdb.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" /> - <Copy SourceFiles="$(SmapiBin)\Mono.Cecil.Pdb.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" /> - <Copy SourceFiles="$(SmapiBin)\MonoMod.Common.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" /> - <Copy SourceFiles="$(SmapiBin)\Newtonsoft.Json.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" /> - <Copy SourceFiles="$(SmapiBin)\TMXTile.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" /> - <Copy SourceFiles="$(SmapiBin)\SMAPI.config.json" DestinationFiles="$(PackagePath)\bundle\smapi-internal\config.json" /> - <Copy SourceFiles="$(SmapiBin)\SMAPI.metadata.json" DestinationFiles="$(PackagePath)\bundle\smapi-internal\metadata.json" /> - <Copy SourceFiles="$(ToolkitBin)\SMAPI.Toolkit.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" /> - <Copy SourceFiles="$(ToolkitBin)\SMAPI.Toolkit.pdb" DestinationFolder="$(PackagePath)\bundle\smapi-internal" /> - <Copy SourceFiles="$(ToolkitBin)\SMAPI.Toolkit.xml" DestinationFolder="$(PackagePath)\bundle\smapi-internal" /> - <Copy SourceFiles="$(ToolkitBin)\SMAPI.Toolkit.CoreInterfaces.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" /> - <Copy SourceFiles="$(ToolkitBin)\SMAPI.Toolkit.CoreInterfaces.pdb" DestinationFolder="$(PackagePath)\bundle\smapi-internal" /> - <Copy SourceFiles="$(ToolkitBin)\SMAPI.Toolkit.CoreInterfaces.xml" DestinationFolder="$(PackagePath)\bundle\smapi-internal" /> - <Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(PackagePath)\bundle\smapi-internal\i18n" /> - <Copy Condition="$(PlatformName) == 'unix'" SourceFiles="$(TargetDir)\assets\unix-launcher.sh" DestinationFolder="$(PackagePath)\bundle" /> - <Copy Condition="$(PlatformName) == 'unix'" SourceFiles="$(SmapiBin)\System.Runtime.Caching.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" /> - <Copy Condition="$(PlatformName) == 'windows'" SourceFiles="$(TargetDir)\assets\windows-exe-config.xml" DestinationFiles="$(PackagePath)\bundle\StardewModdingAPI.exe.config" /> - - <!-- copy .NET dependencies --> - <Copy SourceFiles="$(SmapiBin)\System.Configuration.ConfigurationManager.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" /> - <Copy SourceFiles="$(SmapiBin)\System.Management.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" Condition="$(PlatformName) == 'windows'" /> - <Copy SourceFiles="$(SmapiBin)\System.Runtime.Caching.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" /> - <Copy SourceFiles="$(SmapiBin)\System.Security.Permissions.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" /> - - <!--copy bundled mods--> - <Copy SourceFiles="$(ConsoleCommandsBin)\ConsoleCommands.dll" DestinationFolder="$(PackagePath)\bundle\Mods\ConsoleCommands" /> - <Copy SourceFiles="$(ConsoleCommandsBin)\ConsoleCommands.pdb" DestinationFolder="$(PackagePath)\bundle\Mods\ConsoleCommands" /> - <Copy SourceFiles="$(ConsoleCommandsBin)\manifest.json" DestinationFolder="$(PackagePath)\bundle\Mods\ConsoleCommands" /> - <Copy SourceFiles="$(ErrorHandlerBin)\ErrorHandler.dll" DestinationFolder="$(PackagePath)\bundle\Mods\ErrorHandler" /> - <Copy SourceFiles="$(ErrorHandlerBin)\ErrorHandler.pdb" DestinationFolder="$(PackagePath)\bundle\Mods\ErrorHandler" /> - <Copy SourceFiles="$(ErrorHandlerBin)\manifest.json" DestinationFolder="$(PackagePath)\bundle\Mods\ErrorHandler" /> - <Copy SourceFiles="@(ErrorHandlerTranslationFiles)" DestinationFolder="$(PackagePath)\bundle\Mods\ErrorHandler\i18n" /> - <Copy SourceFiles="$(SaveBackupBin)\SaveBackup.dll" DestinationFolder="$(PackagePath)\bundle\Mods\SaveBackup" /> - <Copy SourceFiles="$(SaveBackupBin)\SaveBackup.pdb" DestinationFolder="$(PackagePath)\bundle\Mods\SaveBackup" /> - <Copy SourceFiles="$(SaveBackupBin)\manifest.json" DestinationFolder="$(PackagePath)\bundle\Mods\SaveBackup" /> - - <!-- fix Linux/macOS permissions --> - <Exec Condition="$(PlatformName) == 'unix'" Command="chmod 755 "$(PackagePath)/install on Linux.sh"" /> - <Exec Condition="$(PlatformName) == 'unix'" Command="chmod 755 "$(PackagePath)/install on macOS.command"" /> - <Exec Condition="$(PlatformName) == 'unix'" Command="chmod 755 "$(PackagePath)/bundle/unix-launcher.sh"" /> - - <!-- finalise 'for developers' installer --> - <ItemGroup> - <PackageFiles Include="$(PackagePath)\**\*.*" /> - </ItemGroup> - <Copy SourceFiles="@(PackageFiles)" DestinationFolder="$(PackageDevPath)\%(RecursiveDir)" /> - <ZipDirectory SourceDirectory="$(PackageDevPath)\bundle" DestinationFile="$(PackageDevPath)\internal\$(PlatformName)\install.dat" /> - <RemoveDir Directories="$(PackageDevPath)\bundle" /> - - <!-- finalise normal installer --> - <ReplaceFileText FilePath="$(PackagePath)\bundle\smapi-internal\config.json" Search=""DeveloperMode": true" Replace=""DeveloperMode": false" /> - <ZipDirectory SourceDirectory="$(PackagePath)\bundle" DestinationFile="$(PackagePath)\internal\$(PlatformName)\install.dat" /> - <RemoveDir Directories="$(PackagePath)\bundle" /> - </Target> - - <!-- Replace text in a file based on a regex pattern. Derived from https://stackoverflow.com/a/22571621/262123. --> - <UsingTask TaskName="ReplaceFileText" TaskFactory="RoslynCodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.Core.dll"> - <ParameterGroup> - <FilePath ParameterType="System.String" Required="true" /> - <Search ParameterType="System.String" Required="true" /> - <Replace ParameterType="System.String" Required="true" /> - </ParameterGroup> - <Task> - <Using Namespace="System" /> - <Using Namespace="System.IO" /> - <Using Namespace="System.Text.RegularExpressions" /> - <Code Type="Fragment" Language="cs"> - <![CDATA[ - File.WriteAllText( - FilePath, - Regex.Replace(File.ReadAllText(FilePath), Search, Replace) - ); - ]]> - </Code> - </Task> - </UsingTask> -</Project> diff --git a/build/unix/prepare-install-package.sh b/build/unix/prepare-install-package.sh new file mode 100644 index 00000000..9a89f8d4 --- /dev/null +++ b/build/unix/prepare-install-package.sh @@ -0,0 +1,211 @@ +#!/bin/bash + +# +# +# This is the Bash equivalent of ../windows/prepare-install-package.ps1. +# When making changes, both scripts should be updated. +# +# + + +########## +## Constants +########## +# paths +gamePath="/home/pathoschild/Stardew Valley" +bundleModNames=("ConsoleCommands" "ErrorHandler" "SaveBackup") + +# build configuration +buildConfig="Release" +folders=("linux" "macOS" "windows") +declare -A runtimes=(["linux"]="linux-x64" ["macOS"]="osx-x64" ["windows"]="win-x64") +declare -A msBuildPlatformNames=(["linux"]="Unix" ["macOS"]="OSX" ["windows"]="Windows_NT") + + +########## +## Move to SMAPI root +########## +cd "`dirname "$0"`/../.." + + +########## +## Clear old build files +########## +echo "Clearing old builds..." +echo "-------------------------------------------------" +for path in bin */**/bin */**/obj; do + echo "$path" + rm -rf $path +done +echo "" + +########## +## Compile files +########## +for folder in ${folders[@]}; do + runtime=${runtimes[$folder]} + msbuildPlatformName=${msBuildPlatformNames[$folder]} + + echo "Compiling SMAPI for $folder..." + echo "-------------------------------------------------" + dotnet publish src/SMAPI --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" --self-contained true + echo "" + echo "" + + echo "Compiling installer for $folder..." + echo "-------------------------------------------------" + dotnet publish src/SMAPI.Installer --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" -p:PublishTrimmed=True -p:TrimMode=Link --self-contained true + echo "" + echo "" + + for modName in ${bundleModNames[@]}; do + echo "Compiling $modName for $folder..." + echo "-------------------------------------------------" + dotnet publish src/SMAPI.Mods.$modName --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" + echo "" + echo "" + done +done + + +########## +## Prepare install package +########## +echo "Preparing install package..." +echo "-------------------------------------------------" + +# init paths +installAssets="src/SMAPI.Installer/assets" +packagePath="bin/SMAPI installer" +packageDevPath="bin/SMAPI installer for developers" + +# init structure +for folder in ${folders[@]}; do + mkdir "$packagePath/internal/$folder/bundle/smapi-internal" --parents +done + +# copy base installer files +for name in "install on Linux.sh" "install on macOS.command" "install on Windows.bat" "README.txt"; do + cp "$installAssets/$name" "$packagePath" +done + +# copy per-platform files +for folder in ${folders[@]}; do + runtime=${runtimes[$folder]} + + # get paths + smapiBin="src/SMAPI/bin/$buildConfig/$runtime/publish" + internalPath="$packagePath/internal/$folder" + bundlePath="$internalPath/bundle" + + # installer files + cp -r "src/SMAPI.Installer/bin/$buildConfig/$runtime/publish"/* "$internalPath" + rm -rf "$internalPath/assets" + + # runtime config for SMAPI + # This is identical to the one generated by the build, except that the min runtime version is + # set to 5.0.0 (instead of whatever version it was built with) and rollForward is set to latestMinor instead of + # minor. + cp "$installAssets/runtimeconfig.json" "$bundlePath/StardewModdingAPI.runtimeconfig.json" + + # installer DLL config + if [ $folder == "windows" ]; then + cp "$installAssets/windows-exe-config.xml" "$packagePath/internal/windows/install.exe.config" + fi + + # bundle root files + for name in "StardewModdingAPI" "StardewModdingAPI.dll" "StardewModdingAPI.pdb" "StardewModdingAPI.xml" "steam_appid.txt"; do + if [ $name == "StardewModdingAPI" ] && [ $folder == "windows" ]; then + name="$name.exe" + fi + + cp "$smapiBin/$name" "$bundlePath" + done + + # bundle i18n + cp -r "$smapiBin/i18n" "$bundlePath/smapi-internal" + + # bundle smapi-internal + for name in "0Harmony.dll" "0Harmony.xml" "Mono.Cecil.dll" "Mono.Cecil.Mdb.dll" "Mono.Cecil.Pdb.dll" "MonoMod.Common.dll" "Newtonsoft.Json.dll" "TMXTile.dll" "SMAPI.Toolkit.dll" "SMAPI.Toolkit.pdb" "SMAPI.Toolkit.xml" "SMAPI.Toolkit.CoreInterfaces.dll" "SMAPI.Toolkit.CoreInterfaces.pdb" "SMAPI.Toolkit.CoreInterfaces.xml"; do + cp "$smapiBin/$name" "$bundlePath/smapi-internal" + done + + cp "$smapiBin/SMAPI.config.json" "$bundlePath/smapi-internal/config.json" + cp "$smapiBin/SMAPI.metadata.json" "$bundlePath/smapi-internal/metadata.json" + if [ $folder == "linux" ] || [ $folder == "macOS" ]; then + cp "$installAssets/unix-launcher.sh" "$bundlePath" + cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal" + else + cp "$installAssets/windows-exe-config.xml" "$bundlePath/StardewModdingAPI.exe.config" + fi + + # copy .NET dependencies + cp "$smapiBin/System.Configuration.ConfigurationManager.dll" "$bundlePath/smapi-internal" + cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal" + cp "$smapiBin/System.Security.Permissions.dll" "$bundlePath/smapi-internal" + if [ $folder == "windows" ]; then + cp "$smapiBin/System.Management.dll" "$bundlePath/smapi-internal" + fi + + # copy bundled mods + for modName in ${bundleModNames[@]}; do + fromPath="src/SMAPI.Mods.$modName/bin/$buildConfig/$runtime/publish" + targetPath="$bundlePath/Mods/$modName" + + mkdir "$targetPath" --parents + + cp "$fromPath/$modName.dll" "$targetPath" + cp "$fromPath/$modName.pdb" "$targetPath" + cp "$fromPath/manifest.json" "$targetPath" + if [ -d "$fromPath/i18n" ]; then + cp -r "$fromPath/i18n" "$targetPath" + fi + done +done + +# mark scripts executable +for path in "install on Linux.sh" "install on macOS.command" "bundle/unix-launcher.sh"; do + if [ -f "$packagePath/$path" ]; then + chmod 755 "$packagePath/$path" + fi +done + +# split into main + for-dev folders +cp -r "$packagePath" "$packageDevPath" +for folder in ${folders[@]}; do + # disable developer mode in main package + sed --in-place --expression="s/\"DeveloperMode\": true/\"DeveloperMode\": false/" "$packagePath/internal/$folder/bundle/smapi-internal/config.json" + + # convert bundle folder into final 'install.dat' files + for path in "$packagePath/internal/$folder" "$packageDevPath/internal/$folder"; do + pushd "$path/bundle" > /dev/null + zip "install.dat" * --recurse-paths --quiet + popd > /dev/null + mv "$path/bundle/install.dat" "$path/install.dat" + rm -rf "$path/bundle" + done +done + + +########## +## Create release zips +########## +# get version number +version="$1" +if [ $# -eq 0 ]; then + echo "SMAPI release version (like '4.0.0'):" + read version +fi + +# rename folders +mv "$packagePath" "bin/SMAPI $version installer" +mv "$packageDevPath" "bin/SMAPI $version installer for developers" + +# package files +pushd bin > /dev/null +zip -9 "SMAPI $version installer.zip" "SMAPI $version installer" --recurse-paths --quiet +zip -9 "SMAPI $version installer for developers.zip" "SMAPI $version installer for developers" --recurse-paths --quiet +popd > /dev/null + +echo "" +echo "Done! Package created in $(pwd)/bin" diff --git a/build/unix/set-smapi-version.sh b/build/unix/set-smapi-version.sh new file mode 100644 index 00000000..0c0cbeb0 --- /dev/null +++ b/build/unix/set-smapi-version.sh @@ -0,0 +1,26 @@ +#!/bin/bash + +# +# +# This is the Bash equivalent of ../windows/set-smapi-version.ps1. +# When making changes, both scripts should be updated. +# +# + + +# get version number +version="$1" +if [ $# -eq 0 ]; then + echo "SMAPI release version (like '4.0.0'):" + read version +fi + +# move to SMAPI root +cd "`dirname "$0"`/../.." + +# apply changes +sed "s/<Version>.+<\/Version>/<Version>$version<\/Version>/" "build/common.targets" --in-place --regexp-extended +sed "s/RawApiVersion = \".+?\";/RawApiVersion = \"$version\";/" "src/SMAPI/Constants.cs" --in-place --regexp-extended +for modName in "ConsoleCommands" "ErrorHandler" "SaveBackup"; do + sed "s/\"(Version|MinimumApiVersion)\": \".+?\"/\"\1\": \"$version\"/g" "src/SMAPI.Mods.$modName/manifest.json" --in-place --regexp-extended +done diff --git a/build/windows/finalize-install-package.sh b/build/windows/finalize-install-package.sh new file mode 100755 index 00000000..0996e3ed --- /dev/null +++ b/build/windows/finalize-install-package.sh @@ -0,0 +1,67 @@ +#!/bin/bash + +########## +## Read config +########## +# get SMAPI version +version="$1" +if [ $# -eq 0 ]; then + echo "SMAPI release version (like '4.0.0'):" + read version +fi + +# get Windows bin path +windowsBinPath="$2" +if [ $# -le 1 ]; then + echo "Windows compiled bin path:" + read windowsBinPath +fi + +# installer internal folders +buildFolders=("linux" "macOS" "windows") + + +########## +## Finalize release package +########## +for folderName in "SMAPI $version installer" "SMAPI $version installer for developers"; do + # move files to Linux filesystem + echo "Preparing $folderName.zip..." + echo "-------------------------------------------------" + echo "copying '$windowsBinPath/$folderName' to Linux filesystem..." + cp -r "$windowsBinPath/$folderName" . + + # fix permissions + echo "fixing permissions..." + find "$folderName" -type d -exec chmod 755 {} \; + find "$folderName" -type f -exec chmod 644 {} \; + find "$folderName" -name "*.sh" -exec chmod 755 {} \; + find "$folderName" -name "*.command" -exec chmod 755 {} \; + find "$folderName" -name "SMAPI.Installer" -exec chmod 755 {} \; + find "$folderName" -name "StardewModdingAPI" -exec chmod 755 {} \; + + # convert bundle folder into final 'install.dat' files + for build in ${buildFolders[@]}; do + echo "packaging $folderName/internal/$build/install.dat..." + pushd "$folderName/internal/$build/bundle" > /dev/null + zip "install.dat" * --recurse-paths --quiet + mv install.dat ../ + popd > /dev/null + + rm -rf "$folderName/internal/$build/bundle" + done + + # zip installer + echo "packaging installer..." + zip -9 "$folderName.zip" "$folderName" --recurse-paths --quiet + + # move zip back to Windows bin path + echo "moving release zip to $windowsBinPath/$folderName.zip..." + mv "$folderName.zip" "$windowsBinPath" + rm -rf "$folderName" + + echo "" + echo "" +done + +echo "Done!" diff --git a/build/windows/lib/in-place-regex.ps1 b/build/windows/lib/in-place-regex.ps1 new file mode 100644 index 00000000..7b309342 --- /dev/null +++ b/build/windows/lib/in-place-regex.ps1 @@ -0,0 +1,11 @@ +function In-Place-Regex { + param ( + [Parameter(Mandatory)][string]$Path, + [Parameter(Mandatory)][string]$Search, + [Parameter(Mandatory)][string]$Replace + ) + + $content = (Get-Content "$Path" -Encoding UTF8) + $content = ($content -replace "$Search", "$Replace") + [System.IO.File]::WriteAllLines((Get-Item "$Path").FullName, $content) +} diff --git a/build/windows/prepare-install-package.ps1 b/build/windows/prepare-install-package.ps1 new file mode 100644 index 00000000..db7fadcb --- /dev/null +++ b/build/windows/prepare-install-package.ps1 @@ -0,0 +1,217 @@ +# +# +# This is the PowerShell equivalent of ../unix/prepare-install-package.sh, *except* that it doesn't +# set Linux permissions, create the install.dat files, or create the final zip. Due to limitations +# in PowerShell, the final changes are handled by the windows/finalize-install-package.sh file in +# WSL. +# +# When making changes, make sure to update ../unix/prepare-install-package.ps1 too. +# +# + + +. "$PSScriptRoot\lib\in-place-regex.ps1" + +########## +## Constants +########## +# paths +$gamePath = "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley" +$bundleModNames = "ConsoleCommands", "ErrorHandler", "SaveBackup" + +# build configuration +$buildConfig = "Release" +$folders = "linux", "macOS", "windows" +$runtimes = @{ linux = "linux-x64"; macOS = "osx-x64"; windows = "win-x64" } +$msBuildPlatformNames = @{ linux = "Unix"; macOS = "OSX"; windows = "Windows_NT" } + + +########## +## Move to SMAPI root +########## +cd "$PSScriptRoot/../.." + + +########## +## Clear old build files +########## +echo "Clearing old builds..." +echo "-------------------------------------------------" + +foreach ($path in (dir -Recurse -Include ('bin', 'obj'))) { + echo "$path" + rm -Recurse -Force "$path" +} +echo "" + + +########## +## Compile files +########## +ForEach ($folder in $folders) { + $runtime = $runtimes[$folder] + $msbuildPlatformName = $msBuildPlatformNames[$folder] + + echo "Compiling SMAPI for $folder..." + echo "-------------------------------------------------" + dotnet publish src/SMAPI --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" --self-contained true + echo "" + echo "" + + echo "Compiling installer for $folder..." + echo "-------------------------------------------------" + dotnet publish src/SMAPI.Installer --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" -p:PublishTrimmed=True -p:TrimMode=Link --self-contained true + echo "" + echo "" + + foreach ($modName in $bundleModNames) { + echo "Compiling $modName for $folder..." + echo "-------------------------------------------------" + dotnet publish src/SMAPI.Mods.$modName --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" + echo "" + echo "" + } +} + + +########## +## Prepare install package +########## +echo "Preparing install package..." +echo "----------------------------" + +# init paths +$installAssets = "src/SMAPI.Installer/assets" +$packagePath = "bin/SMAPI installer" +$packageDevPath = "bin/SMAPI installer for developers" + +# init structure +foreach ($folder in $folders) { + mkdir "$packagePath/internal/$folder/bundle/smapi-internal" > $null +} + +# copy base installer files +foreach ($name in @("install on Linux.sh", "install on macOS.command", "install on Windows.bat", "README.txt")) { + cp "$installAssets/$name" "$packagePath" +} + +# copy per-platform files +foreach ($folder in $folders) { + $runtime = $runtimes[$folder] + + # get paths + $smapiBin = "src/SMAPI/bin/$buildConfig/$runtime/publish" + $internalPath = "$packagePath/internal/$folder" + $bundlePath = "$internalPath/bundle" + + # installer files + cp "src/SMAPI.Installer/bin/$buildConfig/$runtime/publish/*" "$internalPath" -Recurse + rm -Recurse -Force "$internalPath/assets" + + # runtime config for SMAPI + # This is identical to the one generated by the build, except that the min runtime version is + # set to 5.0.0 (instead of whatever version it was built with) and rollForward is set to latestMinor instead of + # minor. + cp "$installAssets/runtimeconfig.json" "$bundlePath/StardewModdingAPI.runtimeconfig.json" + + # installer DLL config + if ($folder -eq "windows") { + cp "$installAssets/windows-exe-config.xml" "$packagePath/internal/windows/install.exe.config" + } + + # bundle root files + foreach ($name in @("StardewModdingAPI", "StardewModdingAPI.dll", "StardewModdingAPI.pdb", "StardewModdingAPI.xml", "steam_appid.txt")) { + if ($name -eq "StardewModdingAPI" -and $folder -eq "windows") { + $name = "$name.exe" + } + + cp "$smapiBin/$name" "$bundlePath" + } + + # bundle i18n + cp -Recurse "$smapiBin/i18n" "$bundlePath/smapi-internal" + + # bundle smapi-internal + foreach ($name in @("0Harmony.dll", "0Harmony.xml", "Mono.Cecil.dll", "Mono.Cecil.Mdb.dll", "Mono.Cecil.Pdb.dll", "MonoMod.Common.dll", "Newtonsoft.Json.dll", "TMXTile.dll", "SMAPI.Toolkit.dll", "SMAPI.Toolkit.pdb", "SMAPI.Toolkit.xml", "SMAPI.Toolkit.CoreInterfaces.dll", "SMAPI.Toolkit.CoreInterfaces.pdb", "SMAPI.Toolkit.CoreInterfaces.xml")) { + cp "$smapiBin/$name" "$bundlePath/smapi-internal" + } + + cp "$smapiBin/SMAPI.config.json" "$bundlePath/smapi-internal/config.json" + cp "$smapiBin/SMAPI.metadata.json" "$bundlePath/smapi-internal/metadata.json" + if ($folder -eq "linux" -or $folder -eq "macOS") { + cp "$installAssets/unix-launcher.sh" "$bundlePath" + cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal" + } + else { + cp "$installAssets/windows-exe-config.xml" "$bundlePath/StardewModdingAPI.exe.config" + } + + # copy .NET dependencies + cp "$smapiBin/System.Configuration.ConfigurationManager.dll" "$bundlePath/smapi-internal" + cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal" + cp "$smapiBin/System.Security.Permissions.dll" "$bundlePath/smapi-internal" + if ($folder -eq "windows") { + cp "$smapiBin/System.Management.dll" "$bundlePath/smapi-internal" + } + + # copy bundled mods + foreach ($modName in $bundleModNames) { + $fromPath = "src/SMAPI.Mods.$modName/bin/$buildConfig/$runtime/publish" + $targetPath = "$bundlePath/Mods/$modName" + + mkdir "$targetPath" > $null + + cp "$fromPath/$modName.dll" "$targetPath" + cp "$fromPath/$modName.pdb" "$targetPath" + cp "$fromPath/manifest.json" "$targetPath" + if (Test-Path "$fromPath/i18n" -PathType Container) { + cp -Recurse "$fromPath/i18n" "$targetPath" + } + } +} + +# DISABLED: will be handled by Linux script +# mark scripts executable +#ForEach ($path in @("install on Linux.sh", "install on macOS.command", "bundle/unix-launcher.sh")) { +# if (Test-Path "$packagePath/$path" -PathType Leaf) { +# chmod 755 "$packagePath/$path" +# } +#} + +# split into main + for-dev folders +cp -Recurse "$packagePath" "$packageDevPath" +foreach ($folder in $folders) { + # disable developer mode in main package + In-Place-Regex -Path "$packagePath/internal/$folder/bundle/smapi-internal/config.json" -Search "`"DeveloperMode`": true" -Replace "`"DeveloperMode`": false" + + # DISABLED: will be handled by Linux script + # convert bundle folder into final 'install.dat' files + #foreach ($path in @("$packagePath/internal/$folder", "$packageDevPath/internal/$folder")) + #{ + # Compress-Archive -Path "$path/bundle/*" -CompressionLevel Optimal -DestinationPath "$path/install.zip" + # mv "$path/install.zip" "$path/install.dat" + # rm -Recurse -Force "$path/bundle" + #} +} + + +########### +### Create release zips +########### +# get version number +$version = $args[0] +if (!$version) { + $version = Read-Host "SMAPI release version (like '4.0.0')" +} + +# rename folders +mv "$packagePath" "bin/SMAPI $version installer" +mv "$packageDevPath" "bin/SMAPI $version installer for developers" + +# DISABLED: will be handled by Linux script +## package files +#Compress-Archive -Path "bin/SMAPI $version installer" -DestinationPath "bin/SMAPI $version installer.zip" -CompressionLevel Optimal +#Compress-Archive -Path "bin/SMAPI $version installer for developers" -DestinationPath "bin/SMAPI $version installer for developers.zip" -CompressionLevel Optimal + +echo "" +echo "Done! See docs/technical/smapi.md to create the release zips." diff --git a/build/windows/set-smapi-version.ps1 b/build/windows/set-smapi-version.ps1 new file mode 100644 index 00000000..ff6b2096 --- /dev/null +++ b/build/windows/set-smapi-version.ps1 @@ -0,0 +1,25 @@ +# +# +# This is the PowerShell equivalent of ../unix/set-smapi-version.sh. +# When making changes, both scripts should be updated. +# +# + + +. "$PSScriptRoot\lib\in-place-regex.ps1" + +# get version number +$version=$args[0] +if (!$version) { + $version = Read-Host "SMAPI release version (like '4.0.0')" +} + +# move to SMAPI root +cd "$PSScriptRoot/../.." + +# apply changes +In-Place-Regex -Path "build/common.targets" -Search "<Version>.+</Version>" -Replace "<Version>$version</Version>" +In-Place-Regex -Path "src/SMAPI/Constants.cs" -Search "RawApiVersion = `".+?`";" -Replace "RawApiVersion = `"$version`";" +ForEach ($modName in "ConsoleCommands","ErrorHandler","SaveBackup") { + In-Place-Regex -Path "src/SMAPI.Mods.$modName/manifest.json" -Search "`"(Version|MinimumApiVersion)`": `".+?`"" -Replace "`"`$1`": `"$version`"" +} |