diff options
Diffstat (limited to 'build')
-rw-r--r-- | build/common.targets | 80 | ||||
-rw-r--r-- | build/deploy-local-smapi.targets | 69 | ||||
-rw-r--r-- | build/find-game-folder.targets | 6 |
3 files changed, 86 insertions, 69 deletions
diff --git a/build/common.targets b/build/common.targets index 92fd9a9a..230758bd 100644 --- a/build/common.targets +++ b/build/common.targets @@ -1,3 +1,9 @@ +<!-- + +This MSBuild file sets the common configuration and build scripts used by all the projects in this +repo. It imports the other MSBuild files as needed. + +--> <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <!--set general build properties --> @@ -6,6 +12,8 @@ <LangVersion>latest</LangVersion> <AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths> <DefineConstants>$(DefineConstants);SMAPI_DEPRECATED</DefineConstants> + <DebugType>pdbonly</DebugType> + <DebugSymbols>true</DebugSymbols> <!--enable nullable annotations, except in .NET Standard 2.0 where they aren't supported--> <Nullable Condition="'$(TargetFramework)' != 'netstandard2.0'">enable</Nullable> @@ -36,79 +44,13 @@ <!--find game folder--> <Import Project="find-game-folder.targets" /> - - <!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors --> <Target Name="ValidateInstallPath" AfterTargets="BeforeBuild"> + <!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors --> <Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically. You can specify where to find it; see https://smapi.io/package/custom-game-path." /> </Target> - <!-- copy files into game directory and enable debugging --> - <Target Name="CopySmapiFiles" AfterTargets="AfterBuild" Condition="'$(CopyToGameFolder)' == 'true'"> - <CallTarget Targets="CopySMAPI;CopyDefaultMods" /> - </Target> - <Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'SMAPI'"> - <ItemGroup> - <TranslationFiles Include="$(TargetDir)\i18n\*.json" /> - </ItemGroup> - - <!-- SMAPI --> - <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" Condition="$(OS) == 'Windows_NT'" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName)" DestinationFolder="$(GamePath)" Condition="$(OS) != 'Windows_NT'" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)" /> - <Copy SourceFiles="$(TargetDir)\SMAPI.config.json" DestinationFiles="$(GamePath)\smapi-internal\config.json" /> - <Copy SourceFiles="$(TargetDir)\SMAPI.metadata.json" DestinationFiles="$(GamePath)\smapi-internal\metadata.json" /> - <Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="$(TargetDir)\TMXTile.dll" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="$(TargetDir)\Pintail.dll" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\smapi-internal\i18n" /> - - <!-- Harmony + dependencies --> - <Copy SourceFiles="$(TargetDir)\0Harmony.dll" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="$(TargetDir)\0Harmony.xml" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="$(TargetDir)\Mono.Cecil.Mdb.dll" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="$(TargetDir)\Mono.Cecil.Pdb.dll" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="$(TargetDir)\MonoMod.Common.dll" DestinationFolder="$(GamePath)\smapi-internal" /> - - <!-- .NET dependencies --> - <Copy SourceFiles="$(TargetDir)\System.Management.dll" DestinationFolder="$(GamePath)\smapi-internal" Condition="$(OS) == 'Windows_NT'" /> - - <!-- Legacy .NET dependencies (remove in SMAPI 4.0.0) --> - <Copy SourceFiles="$(TargetDir)\System.Configuration.ConfigurationManager.dll" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="$(TargetDir)\System.Runtime.Caching.dll" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="$(TargetDir)\System.Security.Permissions.dll" DestinationFolder="$(GamePath)\smapi-internal" /> - </Target> - - <Target Name="CopyDefaultMods" Condition="'$(MSBuildProjectName)' == 'SMAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.ErrorHandler' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.SaveBackup'"> - <ItemGroup> - <TranslationFiles Include="$(TargetDir)\i18n\*.json" /> - </ItemGroup> - - <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" /> - <Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" /> - <Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)\i18n" /> - </Target> - - <Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit'" AfterTargets="PostBuildEvent"> - <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" /> - </Target> - - <Target Name="CopyToolkitCoreInterfaces" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit.CoreInterfaces'" AfterTargets="PostBuildEvent"> - <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" /> - </Target> - - <!-- common build settings --> - <PropertyGroup> - <DebugType>pdbonly</DebugType> - <DebugSymbols>true</DebugSymbols> - </PropertyGroup> + <!--deploy local files--> + <Import Project="deploy-local-smapi.targets" Condition="'$(CopyToGameFolder)' == 'true'" /> <!-- launch SMAPI through Visual Studio --> <PropertyGroup Condition="'$(MSBuildProjectName)' == 'SMAPI'"> diff --git a/build/deploy-local-smapi.targets b/build/deploy-local-smapi.targets new file mode 100644 index 00000000..80501788 --- /dev/null +++ b/build/deploy-local-smapi.targets @@ -0,0 +1,69 @@ +<!-- + +This MSBuild file copies SMAPI and the bundled mods into the local Stardew Valley folder on build +to simplify testing. This just avoids needing to run the SMAPI installer each time. + +This assumes `find-game-folder.targets` has already been imported and validated. + +--> +<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <Target Name="CopySmapiFiles" AfterTargets="AfterBuild"> + <CallTarget Targets="CopySMAPI;CopyDefaultMods" /> + </Target> + <Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'SMAPI'"> + <!-- SMAPI --> + <ItemGroup> + <TranslationFiles Include="$(TargetDir)\i18n\*.json" /> + </ItemGroup> + <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" Condition="$(OS) == 'Windows_NT'" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName)" DestinationFolder="$(GamePath)" Condition="$(OS) != 'Windows_NT'" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)" /> + <Copy SourceFiles="$(TargetDir)\SMAPI.config.json" DestinationFiles="$(GamePath)\smapi-internal\config.json" /> + <Copy SourceFiles="$(TargetDir)\SMAPI.metadata.json" DestinationFiles="$(GamePath)\smapi-internal\metadata.json" /> + <Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\TMXTile.dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\Pintail.dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\smapi-internal\i18n" /> + + <!-- Harmony + dependencies --> + <Copy SourceFiles="$(TargetDir)\0Harmony.dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\0Harmony.xml" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\Mono.Cecil.Mdb.dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\Mono.Cecil.Pdb.dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\MonoMod.Common.dll" DestinationFolder="$(GamePath)\smapi-internal" /> + + <!-- .NET dependencies --> + <Copy SourceFiles="$(TargetDir)\System.Management.dll" DestinationFolder="$(GamePath)\smapi-internal" Condition="$(OS) == 'Windows_NT'" /> + + <!-- Legacy .NET dependencies (remove in SMAPI 4.0.0) --> + <Copy SourceFiles="$(TargetDir)\System.Configuration.ConfigurationManager.dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\System.Runtime.Caching.dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\System.Security.Permissions.dll" DestinationFolder="$(GamePath)\smapi-internal" /> + </Target> + + <Target Name="CopyDefaultMods" Condition="'$(MSBuildProjectName)' == 'SMAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.ErrorHandler' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.SaveBackup'"> + <ItemGroup> + <TranslationFiles Include="$(TargetDir)\i18n\*.json" /> + </ItemGroup> + + <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" /> + <Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" /> + <Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)\i18n" /> + </Target> + + <Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit'" AfterTargets="PostBuildEvent"> + <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" /> + </Target> + + <Target Name="CopyToolkitCoreInterfaces" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit.CoreInterfaces'" AfterTargets="PostBuildEvent"> + <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" /> + </Target> +</Project> diff --git a/build/find-game-folder.targets b/build/find-game-folder.targets index ba7cb26c..b73b1169 100644 --- a/build/find-game-folder.targets +++ b/build/find-game-folder.targets @@ -1,3 +1,9 @@ +<!-- + +This MSBuild file detects the Stardew Valley install path if possible, and sets the 'GamePath' +property. + +--> <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <!-- import developer's custom path (if any) --> <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" /> |