diff options
Diffstat (limited to 'build')
-rw-r--r-- | build/common.targets | 100 | ||||
-rw-r--r-- | build/deploy-local-smapi.targets | 81 | ||||
-rw-r--r-- | build/find-game-folder.targets | 6 | ||||
-rwxr-xr-x | build/unix/prepare-install-package.sh | 2 | ||||
-rw-r--r-- | build/windows/prepare-install-package.ps1 | 2 |
5 files changed, 112 insertions, 79 deletions
diff --git a/build/common.targets b/build/common.targets index 8b17c45a..230bef41 100644 --- a/build/common.targets +++ b/build/common.targets @@ -1,10 +1,19 @@ +<!-- + +This MSBuild file sets the common configuration and build scripts used by all the projects in this +repo. It imports the other MSBuild files as needed. + +--> <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <!--set general build properties --> - <Version>3.15.0</Version> + <Version>3.15.1</Version> <Product>SMAPI</Product> <LangVersion>latest</LangVersion> <AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths> + <DefineConstants>$(DefineConstants);SMAPI_DEPRECATED</DefineConstants> + <DebugType>pdbonly</DebugType> + <DebugSymbols>true</DebugSymbols> <!--enable nullable annotations, except in .NET Standard 2.0 where they aren't supported--> <Nullable Condition="'$(TargetFramework)' != 'netstandard2.0'">enable</Nullable> @@ -20,91 +29,28 @@ <!-- suppress warnings that don't apply, so it's easier to spot actual issues. - warning | builds | summary | rationale - ┄┄┄┄┄┄┄ | ┄┄┄┄┄┄┄ | ┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄ | ┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄ - CS0436 | all | local type conflicts with imported type | SMAPI needs to use certain low-level code during very early compatibility checks, before it's safe to load any other DLLs. - CA1416 | all | platform code available on all platforms | Compiler doesn't recognize the #if constants used by SMAPI. - CS0809 | all | obsolete overload for non-onsolete member | This is deliberate to signal to mods that certain APIs are only implemented for the game and shouldn't be called by mods. - NU1701 | all | NuGet package targets older .NET version | All such packages are carefully tested to make sure they do work. + warning | builds | summary | rationale + ┄┄┄┄┄┄┄ | ┄┄┄┄┄┄┄┄┄┄ | ┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄ | ┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄ + CS0436 | all | local type conflicts with imported type | SMAPI needs to use certain low-level code during very early compatibility checks, before it's safe to load any other DLLs. + CS0612 | deprecated | member is obsolete | internal references to deprecated code when deprecated code is enabled. + CS0618 | deprecated | member is obsolete (with message) | internal references to deprecated code when deprecated code is enabled. + CA1416 | all | platform code available on all platforms | Compiler doesn't recognize the #if constants used by SMAPI. + CS0809 | all | obsolete overload for non-obsolete member | This is deliberate to signal to mods that certain APIs are only implemented for the game and shouldn't be called by mods. + NU1701 | all | NuGet package targets older .NET version | All such packages are carefully tested to make sure they do work. --> - <NoWarn>$(NoWarn);CS0436;CA1416;CS0809;NU1701</NoWarn> + <NoWarn Condition="$(DefineConstants.Contains(SMAPI_DEPRECATED))">$(NoWarn);CS0612;CS0618</NoWarn> + <NoWarn>$(NoWarn);CS0436;CA1416;CS0809;NU1701</NoWarn> </PropertyGroup> <!--find game folder--> <Import Project="find-game-folder.targets" /> - - <!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors --> <Target Name="ValidateInstallPath" AfterTargets="BeforeBuild"> + <!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors --> <Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically. You can specify where to find it; see https://smapi.io/package/custom-game-path." /> </Target> - <!-- copy files into game directory and enable debugging --> - <Target Name="CopySmapiFiles" AfterTargets="AfterBuild" Condition="'$(CopyToGameFolder)' == 'true'"> - <CallTarget Targets="CopySMAPI;CopyDefaultMods" /> - </Target> - <Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'SMAPI'"> - <ItemGroup> - <TranslationFiles Include="$(TargetDir)\i18n\*.json" /> - </ItemGroup> - - <!-- SMAPI --> - <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" Condition="$(OS) == 'Windows_NT'" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName)" DestinationFolder="$(GamePath)" Condition="$(OS) != 'Windows_NT'" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)" /> - <Copy SourceFiles="$(TargetDir)\SMAPI.config.json" DestinationFiles="$(GamePath)\smapi-internal\config.json" /> - <Copy SourceFiles="$(TargetDir)\SMAPI.metadata.json" DestinationFiles="$(GamePath)\smapi-internal\metadata.json" /> - <Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="$(TargetDir)\TMXTile.dll" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="$(TargetDir)\Pintail.dll" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\smapi-internal\i18n" /> - - <!-- Harmony + dependencies --> - <Copy SourceFiles="$(TargetDir)\0Harmony.dll" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="$(TargetDir)\0Harmony.xml" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="$(TargetDir)\Mono.Cecil.Mdb.dll" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="$(TargetDir)\Mono.Cecil.Pdb.dll" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="$(TargetDir)\MonoMod.Common.dll" DestinationFolder="$(GamePath)\smapi-internal" /> - - <!-- .NET dependencies --> - <Copy SourceFiles="$(TargetDir)\System.Management.dll" DestinationFolder="$(GamePath)\smapi-internal" Condition="$(OS) == 'Windows_NT'" /> - - <!-- Legacy .NET dependencies (remove in SMAPI 4.0.0) --> - <Copy SourceFiles="$(TargetDir)\System.Configuration.ConfigurationManager.dll" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="$(TargetDir)\System.Runtime.Caching.dll" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="$(TargetDir)\System.Security.Permissions.dll" DestinationFolder="$(GamePath)\smapi-internal" /> - </Target> - - <Target Name="CopyDefaultMods" Condition="'$(MSBuildProjectName)' == 'SMAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.ErrorHandler' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.SaveBackup'"> - <ItemGroup> - <TranslationFiles Include="$(TargetDir)\i18n\*.json" /> - </ItemGroup> - - <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" /> - <Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" /> - <Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)\i18n" /> - </Target> - - <Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit'" AfterTargets="PostBuildEvent"> - <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" /> - </Target> - - <Target Name="CopyToolkitCoreInterfaces" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit.CoreInterfaces'" AfterTargets="PostBuildEvent"> - <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" /> - </Target> - - <!-- common build settings --> - <PropertyGroup> - <DebugType>pdbonly</DebugType> - <DebugSymbols>true</DebugSymbols> - </PropertyGroup> + <!--deploy local files--> + <Import Project="deploy-local-smapi.targets" Condition="'$(CopyToGameFolder)' == 'true'" /> <!-- launch SMAPI through Visual Studio --> <PropertyGroup Condition="'$(MSBuildProjectName)' == 'SMAPI'"> diff --git a/build/deploy-local-smapi.targets b/build/deploy-local-smapi.targets new file mode 100644 index 00000000..6ea5f0a2 --- /dev/null +++ b/build/deploy-local-smapi.targets @@ -0,0 +1,81 @@ +<!-- + +This MSBuild file copies SMAPI and the bundled mods into the local Stardew Valley folder on build +to simplify testing. This just avoids needing to run the SMAPI installer each time. + +This assumes `find-game-folder.targets` has already been imported and validated. + +--> +<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <Target Name="CopySmapiFiles" AfterTargets="AfterBuild"> + <CallTarget Targets="CopySMAPI;CopyDefaultMods" /> + </Target> + <Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'SMAPI'"> + <!-- SMAPI --> + <ItemGroup> + <TranslationFiles Include="$(TargetDir)\i18n\*.json" /> + </ItemGroup> + <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" Condition="$(OS) == 'Windows_NT'" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName)" DestinationFolder="$(GamePath)" Condition="$(OS) != 'Windows_NT'" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)" /> + <Copy SourceFiles="$(TargetDir)\SMAPI.config.json" DestinationFiles="$(GamePath)\smapi-internal\config.json" /> + <Copy SourceFiles="$(TargetDir)\SMAPI.metadata.json" DestinationFiles="$(GamePath)\smapi-internal\metadata.json" /> + <Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\TMXTile.dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\Pintail.dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\smapi-internal\i18n" /> + + <!-- Harmony + dependencies --> + <Copy SourceFiles="$(TargetDir)\0Harmony.dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\0Harmony.xml" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\Mono.Cecil.Mdb.dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\Mono.Cecil.Pdb.dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\MonoMod.Common.dll" DestinationFolder="$(GamePath)\smapi-internal" /> + + <!-- FluentHttpClient + dependencies --> + <Copy SourceFiles="$(TargetDir)\Pathoschild.Http.Client.dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\System.Net.Http.Formatting.dll" DestinationFolder="$(GamePath)\smapi-internal" /> + + <!-- .NET dependencies --> + <Copy SourceFiles="$(TargetDir)\System.Management.dll" DestinationFolder="$(GamePath)\smapi-internal" Condition="$(OS) == 'Windows_NT'" /> + + <!-- Legacy .NET dependencies (remove in SMAPI 4.0.0) --> + <Copy SourceFiles="$(TargetDir)\System.Configuration.ConfigurationManager.dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\System.Runtime.Caching.dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\System.Security.Permissions.dll" DestinationFolder="$(GamePath)\smapi-internal" /> + </Target> + + <!-- .NET metadata files --> + <Target Name="CopyNetMetadata" Condition="'$(MSBuildProjectName)' == 'SMAPI.Installer'" AfterTargets="PostBuildEvent"> + <Copy SourceFiles="$(TargetDir)\assets\runtimeconfig.json" DestinationFiles="$(GamePath)\StardewModdingAPI.runtimeconfig.json" /> + <Copy SourceFiles="$(TargetDir)\assets\windows-exe-config.xml" DestinationFiles="$(GamePath)\StardewModdingAPI.exe.config" Condition="$(OS) == 'Windows_NT'" /> + <Copy SourceFiles="$(GamePath)\Stardew Valley.deps.json" DestinationFiles="$(GamePath)\StardewModdingAPI.deps.json" Condition="!Exists('$(GamePath)\StardewModdingAPI.deps.json')" /> + </Target> + + <!-- bundled mods --> + <Target Name="CopyDefaultMods" Condition="'$(MSBuildProjectName)' == 'SMAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.ErrorHandler' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.SaveBackup'"> + <ItemGroup> + <TranslationFiles Include="$(TargetDir)\i18n\*.json" /> + </ItemGroup> + + <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" /> + <Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" /> + <Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)\i18n" /> + </Target> + + <!-- toolkit --> + <Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit'" AfterTargets="PostBuildEvent"> + <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" /> + </Target> + <Target Name="CopyToolkitCoreInterfaces" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit.CoreInterfaces'" AfterTargets="PostBuildEvent"> + <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" /> + </Target> +</Project> diff --git a/build/find-game-folder.targets b/build/find-game-folder.targets index ba7cb26c..b73b1169 100644 --- a/build/find-game-folder.targets +++ b/build/find-game-folder.targets @@ -1,3 +1,9 @@ +<!-- + +This MSBuild file detects the Stardew Valley install path if possible, and sets the 'GamePath' +property. + +--> <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <!-- import developer's custom path (if any) --> <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" /> diff --git a/build/unix/prepare-install-package.sh b/build/unix/prepare-install-package.sh index 01cd2080..1d805e00 100755 --- a/build/unix/prepare-install-package.sh +++ b/build/unix/prepare-install-package.sh @@ -134,7 +134,7 @@ for folder in ${folders[@]}; do cp -r "$smapiBin/i18n" "$bundlePath/smapi-internal" # bundle smapi-internal - for name in "0Harmony.dll" "0Harmony.xml" "Mono.Cecil.dll" "Mono.Cecil.Mdb.dll" "Mono.Cecil.Pdb.dll" "MonoMod.Common.dll" "Newtonsoft.Json.dll" "Pintail.dll" "TMXTile.dll" "SMAPI.Toolkit.dll" "SMAPI.Toolkit.pdb" "SMAPI.Toolkit.xml" "SMAPI.Toolkit.CoreInterfaces.dll" "SMAPI.Toolkit.CoreInterfaces.pdb" "SMAPI.Toolkit.CoreInterfaces.xml"; do + for name in "0Harmony.dll" "0Harmony.xml" "Mono.Cecil.dll" "Mono.Cecil.Mdb.dll" "Mono.Cecil.Pdb.dll" "MonoMod.Common.dll" "Newtonsoft.Json.dll" "Pathoschild.Http.Client.dll" "Pintail.dll" "TMXTile.dll" "SMAPI.Toolkit.dll" "SMAPI.Toolkit.pdb" "SMAPI.Toolkit.xml" "SMAPI.Toolkit.CoreInterfaces.dll" "SMAPI.Toolkit.CoreInterfaces.pdb" "SMAPI.Toolkit.CoreInterfaces.xml" "System.Net.Http.Formatting.dll"; do cp "$smapiBin/$name" "$bundlePath/smapi-internal" done diff --git a/build/windows/prepare-install-package.ps1 b/build/windows/prepare-install-package.ps1 index 7e3c6c86..87a4fe01 100644 --- a/build/windows/prepare-install-package.ps1 +++ b/build/windows/prepare-install-package.ps1 @@ -154,7 +154,7 @@ foreach ($folder in $folders) { cp -Recurse "$smapiBin/i18n" "$bundlePath/smapi-internal" # bundle smapi-internal - foreach ($name in @("0Harmony.dll", "0Harmony.xml", "Mono.Cecil.dll", "Mono.Cecil.Mdb.dll", "Mono.Cecil.Pdb.dll", "MonoMod.Common.dll", "Newtonsoft.Json.dll", "Pintail.dll", "TMXTile.dll", "SMAPI.Toolkit.dll", "SMAPI.Toolkit.pdb", "SMAPI.Toolkit.xml", "SMAPI.Toolkit.CoreInterfaces.dll", "SMAPI.Toolkit.CoreInterfaces.pdb", "SMAPI.Toolkit.CoreInterfaces.xml")) { + foreach ($name in @("0Harmony.dll", "0Harmony.xml", "Mono.Cecil.dll", "Mono.Cecil.Mdb.dll", "Mono.Cecil.Pdb.dll", "MonoMod.Common.dll", "Newtonsoft.Json.dll", "Pathoschild.Http.Client.dll", "Pintail.dll", "TMXTile.dll", "SMAPI.Toolkit.dll", "SMAPI.Toolkit.pdb", "SMAPI.Toolkit.xml", "SMAPI.Toolkit.CoreInterfaces.dll", "SMAPI.Toolkit.CoreInterfaces.pdb", "SMAPI.Toolkit.CoreInterfaces.xml", "System.Net.Http.Formatting.dll")) { cp "$smapiBin/$name" "$bundlePath/smapi-internal" } |