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-rw-r--r--build/common.targets100
-rw-r--r--build/deploy-local-smapi.targets81
-rw-r--r--build/find-game-folder.targets6
-rwxr-xr-xbuild/unix/prepare-install-package.sh2
-rw-r--r--build/windows/prepare-install-package.ps12
5 files changed, 112 insertions, 79 deletions
diff --git a/build/common.targets b/build/common.targets
index 8b17c45a..230bef41 100644
--- a/build/common.targets
+++ b/build/common.targets
@@ -1,10 +1,19 @@
+<!--
+
+This MSBuild file sets the common configuration and build scripts used by all the projects in this
+repo. It imports the other MSBuild files as needed.
+
+-->
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!--set general build properties -->
- <Version>3.15.0</Version>
+ <Version>3.15.1</Version>
<Product>SMAPI</Product>
<LangVersion>latest</LangVersion>
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
+ <DefineConstants>$(DefineConstants);SMAPI_DEPRECATED</DefineConstants>
+ <DebugType>pdbonly</DebugType>
+ <DebugSymbols>true</DebugSymbols>
<!--enable nullable annotations, except in .NET Standard 2.0 where they aren't supported-->
<Nullable Condition="'$(TargetFramework)' != 'netstandard2.0'">enable</Nullable>
@@ -20,91 +29,28 @@
<!--
suppress warnings that don't apply, so it's easier to spot actual issues.
- warning | builds | summary | rationale
- ┄┄┄┄┄┄┄ | ┄┄┄┄┄┄┄ | ┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄ | ┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄
- CS0436 | all | local type conflicts with imported type | SMAPI needs to use certain low-level code during very early compatibility checks, before it's safe to load any other DLLs.
- CA1416 | all | platform code available on all platforms | Compiler doesn't recognize the #if constants used by SMAPI.
- CS0809 | all | obsolete overload for non-onsolete member | This is deliberate to signal to mods that certain APIs are only implemented for the game and shouldn't be called by mods.
- NU1701 | all | NuGet package targets older .NET version | All such packages are carefully tested to make sure they do work.
+ warning | builds | summary | rationale
+ ┄┄┄┄┄┄┄ | ┄┄┄┄┄┄┄┄┄┄ | ┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄ | ┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄
+ CS0436 | all | local type conflicts with imported type | SMAPI needs to use certain low-level code during very early compatibility checks, before it's safe to load any other DLLs.
+ CS0612 | deprecated | member is obsolete | internal references to deprecated code when deprecated code is enabled.
+ CS0618 | deprecated | member is obsolete (with message) | internal references to deprecated code when deprecated code is enabled.
+ CA1416 | all | platform code available on all platforms | Compiler doesn't recognize the #if constants used by SMAPI.
+ CS0809 | all | obsolete overload for non-obsolete member | This is deliberate to signal to mods that certain APIs are only implemented for the game and shouldn't be called by mods.
+ NU1701 | all | NuGet package targets older .NET version | All such packages are carefully tested to make sure they do work.
-->
- <NoWarn>$(NoWarn);CS0436;CA1416;CS0809;NU1701</NoWarn>
+ <NoWarn Condition="$(DefineConstants.Contains(SMAPI_DEPRECATED))">$(NoWarn);CS0612;CS0618</NoWarn>
+ <NoWarn>$(NoWarn);CS0436;CA1416;CS0809;NU1701</NoWarn>
</PropertyGroup>
<!--find game folder-->
<Import Project="find-game-folder.targets" />
-
- <!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors -->
<Target Name="ValidateInstallPath" AfterTargets="BeforeBuild">
+ <!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors -->
<Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically. You can specify where to find it; see https://smapi.io/package/custom-game-path." />
</Target>
- <!-- copy files into game directory and enable debugging -->
- <Target Name="CopySmapiFiles" AfterTargets="AfterBuild" Condition="'$(CopyToGameFolder)' == 'true'">
- <CallTarget Targets="CopySMAPI;CopyDefaultMods" />
- </Target>
- <Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'SMAPI'">
- <ItemGroup>
- <TranslationFiles Include="$(TargetDir)\i18n\*.json" />
- </ItemGroup>
-
- <!-- SMAPI -->
- <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)" />
- <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" Condition="$(OS) == 'Windows_NT'" />
- <Copy SourceFiles="$(TargetDir)\$(TargetName)" DestinationFolder="$(GamePath)" Condition="$(OS) != 'Windows_NT'" />
- <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" />
- <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)" />
- <Copy SourceFiles="$(TargetDir)\SMAPI.config.json" DestinationFiles="$(GamePath)\smapi-internal\config.json" />
- <Copy SourceFiles="$(TargetDir)\SMAPI.metadata.json" DestinationFiles="$(GamePath)\smapi-internal\metadata.json" />
- <Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)\smapi-internal" />
- <Copy SourceFiles="$(TargetDir)\TMXTile.dll" DestinationFolder="$(GamePath)\smapi-internal" />
- <Copy SourceFiles="$(TargetDir)\Pintail.dll" DestinationFolder="$(GamePath)\smapi-internal" />
- <Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\smapi-internal\i18n" />
-
- <!-- Harmony + dependencies -->
- <Copy SourceFiles="$(TargetDir)\0Harmony.dll" DestinationFolder="$(GamePath)\smapi-internal" />
- <Copy SourceFiles="$(TargetDir)\0Harmony.xml" DestinationFolder="$(GamePath)\smapi-internal" />
- <Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)\smapi-internal" />
- <Copy SourceFiles="$(TargetDir)\Mono.Cecil.Mdb.dll" DestinationFolder="$(GamePath)\smapi-internal" />
- <Copy SourceFiles="$(TargetDir)\Mono.Cecil.Pdb.dll" DestinationFolder="$(GamePath)\smapi-internal" />
- <Copy SourceFiles="$(TargetDir)\MonoMod.Common.dll" DestinationFolder="$(GamePath)\smapi-internal" />
-
- <!-- .NET dependencies -->
- <Copy SourceFiles="$(TargetDir)\System.Management.dll" DestinationFolder="$(GamePath)\smapi-internal" Condition="$(OS) == 'Windows_NT'" />
-
- <!-- Legacy .NET dependencies (remove in SMAPI 4.0.0) -->
- <Copy SourceFiles="$(TargetDir)\System.Configuration.ConfigurationManager.dll" DestinationFolder="$(GamePath)\smapi-internal" />
- <Copy SourceFiles="$(TargetDir)\System.Runtime.Caching.dll" DestinationFolder="$(GamePath)\smapi-internal" />
- <Copy SourceFiles="$(TargetDir)\System.Security.Permissions.dll" DestinationFolder="$(GamePath)\smapi-internal" />
- </Target>
-
- <Target Name="CopyDefaultMods" Condition="'$(MSBuildProjectName)' == 'SMAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.ErrorHandler' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.SaveBackup'">
- <ItemGroup>
- <TranslationFiles Include="$(TargetDir)\i18n\*.json" />
- </ItemGroup>
-
- <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" />
- <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" />
- <Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" />
- <Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)\i18n" />
- </Target>
-
- <Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit'" AfterTargets="PostBuildEvent">
- <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" />
- <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" />
- <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" />
- </Target>
-
- <Target Name="CopyToolkitCoreInterfaces" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit.CoreInterfaces'" AfterTargets="PostBuildEvent">
- <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" />
- <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" />
- <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" />
- </Target>
-
- <!-- common build settings -->
- <PropertyGroup>
- <DebugType>pdbonly</DebugType>
- <DebugSymbols>true</DebugSymbols>
- </PropertyGroup>
+ <!--deploy local files-->
+ <Import Project="deploy-local-smapi.targets" Condition="'$(CopyToGameFolder)' == 'true'" />
<!-- launch SMAPI through Visual Studio -->
<PropertyGroup Condition="'$(MSBuildProjectName)' == 'SMAPI'">
diff --git a/build/deploy-local-smapi.targets b/build/deploy-local-smapi.targets
new file mode 100644
index 00000000..6ea5f0a2
--- /dev/null
+++ b/build/deploy-local-smapi.targets
@@ -0,0 +1,81 @@
+<!--
+
+This MSBuild file copies SMAPI and the bundled mods into the local Stardew Valley folder on build
+to simplify testing. This just avoids needing to run the SMAPI installer each time.
+
+This assumes `find-game-folder.targets` has already been imported and validated.
+
+-->
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Target Name="CopySmapiFiles" AfterTargets="AfterBuild">
+ <CallTarget Targets="CopySMAPI;CopyDefaultMods" />
+ </Target>
+ <Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'SMAPI'">
+ <!-- SMAPI -->
+ <ItemGroup>
+ <TranslationFiles Include="$(TargetDir)\i18n\*.json" />
+ </ItemGroup>
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)" />
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" Condition="$(OS) == 'Windows_NT'" />
+ <Copy SourceFiles="$(TargetDir)\$(TargetName)" DestinationFolder="$(GamePath)" Condition="$(OS) != 'Windows_NT'" />
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" />
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)" />
+ <Copy SourceFiles="$(TargetDir)\SMAPI.config.json" DestinationFiles="$(GamePath)\smapi-internal\config.json" />
+ <Copy SourceFiles="$(TargetDir)\SMAPI.metadata.json" DestinationFiles="$(GamePath)\smapi-internal\metadata.json" />
+ <Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)\smapi-internal" />
+ <Copy SourceFiles="$(TargetDir)\TMXTile.dll" DestinationFolder="$(GamePath)\smapi-internal" />
+ <Copy SourceFiles="$(TargetDir)\Pintail.dll" DestinationFolder="$(GamePath)\smapi-internal" />
+ <Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\smapi-internal\i18n" />
+
+ <!-- Harmony + dependencies -->
+ <Copy SourceFiles="$(TargetDir)\0Harmony.dll" DestinationFolder="$(GamePath)\smapi-internal" />
+ <Copy SourceFiles="$(TargetDir)\0Harmony.xml" DestinationFolder="$(GamePath)\smapi-internal" />
+ <Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)\smapi-internal" />
+ <Copy SourceFiles="$(TargetDir)\Mono.Cecil.Mdb.dll" DestinationFolder="$(GamePath)\smapi-internal" />
+ <Copy SourceFiles="$(TargetDir)\Mono.Cecil.Pdb.dll" DestinationFolder="$(GamePath)\smapi-internal" />
+ <Copy SourceFiles="$(TargetDir)\MonoMod.Common.dll" DestinationFolder="$(GamePath)\smapi-internal" />
+
+ <!-- FluentHttpClient + dependencies -->
+ <Copy SourceFiles="$(TargetDir)\Pathoschild.Http.Client.dll" DestinationFolder="$(GamePath)\smapi-internal" />
+ <Copy SourceFiles="$(TargetDir)\System.Net.Http.Formatting.dll" DestinationFolder="$(GamePath)\smapi-internal" />
+
+ <!-- .NET dependencies -->
+ <Copy SourceFiles="$(TargetDir)\System.Management.dll" DestinationFolder="$(GamePath)\smapi-internal" Condition="$(OS) == 'Windows_NT'" />
+
+ <!-- Legacy .NET dependencies (remove in SMAPI 4.0.0) -->
+ <Copy SourceFiles="$(TargetDir)\System.Configuration.ConfigurationManager.dll" DestinationFolder="$(GamePath)\smapi-internal" />
+ <Copy SourceFiles="$(TargetDir)\System.Runtime.Caching.dll" DestinationFolder="$(GamePath)\smapi-internal" />
+ <Copy SourceFiles="$(TargetDir)\System.Security.Permissions.dll" DestinationFolder="$(GamePath)\smapi-internal" />
+ </Target>
+
+ <!-- .NET metadata files -->
+ <Target Name="CopyNetMetadata" Condition="'$(MSBuildProjectName)' == 'SMAPI.Installer'" AfterTargets="PostBuildEvent">
+ <Copy SourceFiles="$(TargetDir)\assets\runtimeconfig.json" DestinationFiles="$(GamePath)\StardewModdingAPI.runtimeconfig.json" />
+ <Copy SourceFiles="$(TargetDir)\assets\windows-exe-config.xml" DestinationFiles="$(GamePath)\StardewModdingAPI.exe.config" Condition="$(OS) == 'Windows_NT'" />
+ <Copy SourceFiles="$(GamePath)\Stardew Valley.deps.json" DestinationFiles="$(GamePath)\StardewModdingAPI.deps.json" Condition="!Exists('$(GamePath)\StardewModdingAPI.deps.json')" />
+ </Target>
+
+ <!-- bundled mods -->
+ <Target Name="CopyDefaultMods" Condition="'$(MSBuildProjectName)' == 'SMAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.ErrorHandler' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.SaveBackup'">
+ <ItemGroup>
+ <TranslationFiles Include="$(TargetDir)\i18n\*.json" />
+ </ItemGroup>
+
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" />
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" />
+ <Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" />
+ <Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)\i18n" />
+ </Target>
+
+ <!-- toolkit -->
+ <Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit'" AfterTargets="PostBuildEvent">
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" />
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" />
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" />
+ </Target>
+ <Target Name="CopyToolkitCoreInterfaces" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit.CoreInterfaces'" AfterTargets="PostBuildEvent">
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" />
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" />
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" />
+ </Target>
+</Project>
diff --git a/build/find-game-folder.targets b/build/find-game-folder.targets
index ba7cb26c..b73b1169 100644
--- a/build/find-game-folder.targets
+++ b/build/find-game-folder.targets
@@ -1,3 +1,9 @@
+<!--
+
+This MSBuild file detects the Stardew Valley install path if possible, and sets the 'GamePath'
+property.
+
+-->
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- import developer's custom path (if any) -->
<Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" />
diff --git a/build/unix/prepare-install-package.sh b/build/unix/prepare-install-package.sh
index 01cd2080..1d805e00 100755
--- a/build/unix/prepare-install-package.sh
+++ b/build/unix/prepare-install-package.sh
@@ -134,7 +134,7 @@ for folder in ${folders[@]}; do
cp -r "$smapiBin/i18n" "$bundlePath/smapi-internal"
# bundle smapi-internal
- for name in "0Harmony.dll" "0Harmony.xml" "Mono.Cecil.dll" "Mono.Cecil.Mdb.dll" "Mono.Cecil.Pdb.dll" "MonoMod.Common.dll" "Newtonsoft.Json.dll" "Pintail.dll" "TMXTile.dll" "SMAPI.Toolkit.dll" "SMAPI.Toolkit.pdb" "SMAPI.Toolkit.xml" "SMAPI.Toolkit.CoreInterfaces.dll" "SMAPI.Toolkit.CoreInterfaces.pdb" "SMAPI.Toolkit.CoreInterfaces.xml"; do
+ for name in "0Harmony.dll" "0Harmony.xml" "Mono.Cecil.dll" "Mono.Cecil.Mdb.dll" "Mono.Cecil.Pdb.dll" "MonoMod.Common.dll" "Newtonsoft.Json.dll" "Pathoschild.Http.Client.dll" "Pintail.dll" "TMXTile.dll" "SMAPI.Toolkit.dll" "SMAPI.Toolkit.pdb" "SMAPI.Toolkit.xml" "SMAPI.Toolkit.CoreInterfaces.dll" "SMAPI.Toolkit.CoreInterfaces.pdb" "SMAPI.Toolkit.CoreInterfaces.xml" "System.Net.Http.Formatting.dll"; do
cp "$smapiBin/$name" "$bundlePath/smapi-internal"
done
diff --git a/build/windows/prepare-install-package.ps1 b/build/windows/prepare-install-package.ps1
index 7e3c6c86..87a4fe01 100644
--- a/build/windows/prepare-install-package.ps1
+++ b/build/windows/prepare-install-package.ps1
@@ -154,7 +154,7 @@ foreach ($folder in $folders) {
cp -Recurse "$smapiBin/i18n" "$bundlePath/smapi-internal"
# bundle smapi-internal
- foreach ($name in @("0Harmony.dll", "0Harmony.xml", "Mono.Cecil.dll", "Mono.Cecil.Mdb.dll", "Mono.Cecil.Pdb.dll", "MonoMod.Common.dll", "Newtonsoft.Json.dll", "Pintail.dll", "TMXTile.dll", "SMAPI.Toolkit.dll", "SMAPI.Toolkit.pdb", "SMAPI.Toolkit.xml", "SMAPI.Toolkit.CoreInterfaces.dll", "SMAPI.Toolkit.CoreInterfaces.pdb", "SMAPI.Toolkit.CoreInterfaces.xml")) {
+ foreach ($name in @("0Harmony.dll", "0Harmony.xml", "Mono.Cecil.dll", "Mono.Cecil.Mdb.dll", "Mono.Cecil.Pdb.dll", "MonoMod.Common.dll", "Newtonsoft.Json.dll", "Pathoschild.Http.Client.dll", "Pintail.dll", "TMXTile.dll", "SMAPI.Toolkit.dll", "SMAPI.Toolkit.pdb", "SMAPI.Toolkit.xml", "SMAPI.Toolkit.CoreInterfaces.dll", "SMAPI.Toolkit.CoreInterfaces.pdb", "SMAPI.Toolkit.CoreInterfaces.xml", "System.Net.Http.Formatting.dll")) {
cp "$smapiBin/$name" "$bundlePath/smapi-internal"
}